Over the past few years, I have become increasingly fascinated with PC games. I downloaded Slender: The 9 Pages the day I learned about it, after which I could barely even play the game out of sheer terror. I got sucked into the craze of Five Nights at Freddy’s and have spent no shortage of time attempting to create my own theories to explain the madness the story has become. I’ve also been wanting very badly to play Undertale, but for whatever reason, I keep putting off creating a Steam account. I’m weird, I guess.
The newest PC game that came to my attention was Hello Neighbor. I guess I’m mainly drawn to horror games because this one, like Slender and FNAF, falls under that category, though it’s totally not what you’d expect. You see, your objective is to…well…the thing is…you’re supposed to break into your neighbor’s house and try to find out what he’s hiding in his basement. Continue reading Hello Neighbor: Another Compelling Indie Game→
As players, we want our games to acknowledge us. More specifically, we want to see our actions make some sort of impact upon the worlds displayed on our screens. Well, only up to a certain point that is. We neither want nor expect our games to acknowledge everything we do, especially when it comes to triggering their endings. Instead, we want them to ignore us as we dally about finding extra loot and completing side-missions, leaving the ending to be triggered at our leisure. Most games do this, and we love them for it. However, it does make one wonder what would happen if a game didn’t do that. Well, it seems we can now find out. Continue reading Players, Characters, and Nier→
Thank you all for joining us on this lovely Friday (Happy St. Patrick’s Day to those celebrating!) for another look back at our week in YouTube. All in all, it was a solid week. Even with the end of the cutest game in the world (probably), Kirby’s Return to Dreamland, we ventured on with a number of our continuing Let’s Plays. Keep reading and watching to see how things are progressing!
For as long as I’ve played Mass Effect, I’ve only ever played it on the Xbox 360. I imagine that this may be the case for many players, as well. After all, the first Mass Effect was an Xbox exclusive for a long time. It was ported to PC about a year after it’s release, but its port to the PlayStation didn’t happen for five years! And by then, which would have been 2012, Mass Effect 2 had been released. I played that on the Xbox 360. And then, when Mass Effect 3 was released on all platforms, I still played it on the Xbox 360. And just recently, when I got the full trilogy…yep, you guessed it…I got the Xbox 360 version. Nothing against the PlayStation, mind you — I heard that the PS3 version of the trilogy looks pretty nice – it’s just that, well, when I play Mass Effect, I like having that 360 controller in my hand. It feels comfortable and right.
Once I decided to commit myself to Mass Effect: Andromeda, I was faced with a slight dilemma. Harboring such comfortableness (read: stick-in-the-mudness) with Mass Effect on the Xbox, would I, or should I therefore have to get Andromeda on the Xbox One?
Earlier this week, Sony announce that they would soon be expanding the library of games available for streaming via their PlaySation Now service. Specifically, they’ll be making a number of PS4 titles available to the services’s subscribers. If PlayStation Now didn’t seem worth looking into before, this addition to the service might just be enough to change some minds. Continue reading Looks Like We’ll Be Able to Stream PS4 Games Soon→
Ever since the release of Breath of the Wild, I have hardly had time for anything else. The game has been such an addicting and crazy experience, filled with adventure and surprises around every turn. And now that just over a week has passed since its release, I thought I’d chronicle my progress up to this point. Warning: there may be spoilers ahead, even if the game’s plot hasn’t exactly been my focus as of late. If you wish to uncover the secrets of Hyrule completely on your own, then you may want to tread with caution, even if I’ll try to keep the spoilers light.
During last week’s post, I summarized my early impressions of the game, and it is today that the real adventure begins. Once you complete the Great Plateau, you are given far more freedom to explore, as you have finally obtained the trusty paraglider that not only enables you to glide down from the plateau’s great heights, but makes getting around immensely easier. Nevertheless, I was still given a task. Go see Impa in Kakariko Village. (Oh, so that’s how you say the name of that place. Thanks, voice acting.) Well, at this point, I had every intention of doing anything but what I was told to do. Well aware that this game contained an ocean based on what I had seen in the trailer, I looked about for palm trees in the distance, then headed off in that direction once they had been spotted. Continue reading The Duck’s First Week with Breath of the Wild→
“That’s it, I’m buying this!” Unless you’re adamant about waiting for reviews before deciding to buy, you’ll more than likely make that decision based on a game’s previews alone. We’ve talked a bit before about effectively using previews to inform your buying choices, but that only really applies to game’s one isn’t already interested in. For those that have already won our attention, it’s really just a matter of showing us what we need to see. What do we need to see in order to convince u to buy? Well, that depends…
Hey there, good people of the Internet! It’s Friday (YAY!), and that means it’s time for our weekly YouTube review. This past week we had some great times in our continuing Let’s Plays, and we bid farewell to one that is now complete. Check out our highlights below, and please do check out UWG on YouTube — like, click, share, and subscribe! Thanks for all the support!
For reasons that still aren’t entirely clear to me, I was recently compelled to start Phoenix Wright: Ace Attorney. And what a strange ride is has been! Since my first post on the game, I’ve completed two more cases: Turnabout Samurai and Turnabout Goodbyes. If the first two cases were, for me, an introduction to the games mechanics and style, then the second two cases proved just how tricky (and weird) a defense lawyering is! Well…in the Phoenix Wright universe, anyway. (Maybe in the real world too?)
Playing Phoenix Wright: Ace Attorney is largely like watching a mystery novel unfold. Each case presents you with a cast of characters and a grouping of evidence that you must then follow and use, respectively, to prove your client’s innocence. (I learned quite abruptly that getting a “guilty” verdict is akin to losing a life. The game makes you start over and try again.)
It seems that the digital market’s impact on physical game sales has increased dramatically over the past year. According to information gathered in an article published on TheStreet, many sellers of physical games saw a major drop in sales going into this quarter. This drop is apparently steep enough that, according to TheStreet, at least one analyst is now saying that “it’s the beginning of the end for packaged video games”. Continue reading Physical Games Becoming Obsolete?→
Breath of the Wild is here! It’s finally here, the super different, super massive Zelda game we have all been waiting for! I reserved the game (the Wii U version) at my local game store the day it was released, as I worried the insane hype over not only the game itself, but the Switch, would make obtaining a copy rather difficult. I can’t say whether or not such measures were absolutely necessary, but boy, was I not taking any chances. (I do know that by the time I arrived at the store, there was a sign on the door saying they had sold out of Switch consoles.) I started playing the game that evening, and it’s pretty much all I did over the weekend.
While I plan to write more about my experiences with this game as my time with it grows, right now, I just want to focus on my early impressions, so if you’re worried about spoilers, this post should be pretty safe, on the most part. I can’t promise the same for later posts. But we’ll see. Continue reading Getting to Know Breath of the Wild→
If there’s one concept that’s affected gaming more than any other, it would have to be fandom. Video games live and die by their fans, as do their publishers and developers. It’s why new IP are considered risky while resources are poured hand over fist into sequel after sequel. What is a fan though? Is enjoying a game enough to be considered its fan or is there something more to it? Continue reading Fan Or Not?→
Regular readers might have caught a post I wrote a c ouple months ago in which I was a little down on Mass Effect: Andromeda. Unfortunately, I was harboring some bad thoughts about what Andromeda was purported to be back in early December, and that something was, as I perceived it, a mere shade of what I had hoped from a new Mass Effect adventure.
Well, here we are now, just twenty days away from Andromeda’s release, and…yep, I have to admit that I’ve changed my tune. I am now, fully and without exception, all aboard the Andromeda train. Woo woo!
Eight years after the release of the massively popular film, the world of ‘Avatar’ will be getting the video game treatment once again. What’s more? The studio tackling the project will be none other than Ubisoft’s Massive Entertainment, the minds behind 2016’s Tom Clancy’s: The Division. Continue reading New ‘Avatar’ Game in the Works→
It’s happening. Nintendo is releasing DLC with one of its games. Whether or not this will become commonplace is yet to be seen, but it has been officially announced that Breath of the Wild will have the dreaded and reviled…downloadable content. (Cue clichéd violin-horror music here.) By now, we’re all probably familiar with this practice and the conflicting opinions people have about it. But today, I’m not going to get into a peeved rant about how I feel about this controversial subject. No, in this post, we’re going to have a fair and calm discussion of Breath of the Wild’s recently-announced DLC, and DLC in general. Continue reading Let’s Be Fair About: Breath of the Wild DLC→
Replay Value. It’s the last thing we think about when deciding whether or not we’re interested in a game, but it’s among the first when time comes to actually buy it. Having a reason to come back after the credits roll has always been important; it’s what the old arcade game literally banked on after all. However, in a modern game industry where the choices are too many to count, having more replay value could very well make the difference between a purchase and a pass. What is that makes a game re-playable though? One would think that a modern game would need a wealth of content in order to stay on the shelf, but I don’t that’s quite it. Content certainly helps, but it can’t do anything if the game doesn’t do something to win its players over first. Continue reading Does it Have Replay Value?→
Greetings, one and all! We’ve circled back around to the end of another month, and that means it’s time to take a look back at our month in YouTube videos. Although February is a short month, we haven’t been short on bringing you all the gaming action that we possibly can. (And more’s on the way!) So with that, let’s get on with the highlights!
First off, we have to congratulate the Duck of Indeed for completing her playthrough of Donkey Kong Country 3 at the end of January. She’s been super dedicated to bringing you the DKC series for several months, and the videos that she’s made have been awesome! You can check out the full DKC playlist here, and below is the final DKC 3 video.
With the release of Nintendo’s Switch now less than a month away, I’ve been spending an increasing amount of time looking up what kind of games we’ll have to look forward to. As I’ve mentioned before, I don’t plan on buying the Switch at launch, but a Duck can still dream, right? And for all of those out there who will be proud Switch-owners in the near future, here’s a little assistance in the form of three intriguing, but lesser-known, Switch releases. That means no Zelda, Mario, or Yooka-Laylee! Continue reading Three Unique and Upcoming Switch Titles→
Can you believe that the Nintendo Switch is only a month or so away?! It seems like it just yesterday that we were all speculating about what the console will be like and whether or not that weird oval-screen controller was the real deal. Well, thankfully that controller turned out to be a hoax, and we’ve even got a few confirmed games to get excited about. That said though, there’s still plenty to think about in regard to the Switch, and for me it’s mostly about what games I’d like to see on it. Given how Nintendo has been treating anything that isn’t Zelda, Mario, or Splatoon these days, it may very well be that none of these will ever happen. A man can dream though, right? Continue reading Games I’d Like to See on the Switch→
In 2012, a new envisioning of Microsoft’s popular racing game series, Forza, appeared on the scene: Forza Horizon. Forza Horizon wasn’t simply a racing game, it was an open-world driving game that invited players to explore a vast world in a variety of cars and progress through a series of tasks and challenges. Even though I was only nominally familiar with the Forza series at the time, I tried my hand at Forza Horizon. It didn’t grab me, but I could certainly see the appeal. Being unleashed into a relatively expansive world solely as a car, so to speak, was something different, if not entirely new. (A few Need for Speed and Burnout games pre-date Forza Horizon.)
For the past several years, I have intended to return to Final Fantasy XII for my second playthrough. But, as is often the case, what I intend to do and what actually happens are two very different things. I repeatedly had other games to play, keeping the twelfth numbered installment in the Final Fantasy series on the shelf. Plus, I have to admit that I always had a bit of a grudge against the game. I remembered being pretty apathetic towards the characters, I wasn’t very fond of a politics-related storyline, and… Now this last one is kind of silly, but…I thought the game was too big.
Too big, eh? I like large open worlds to explore far more than I like cramped or linear stages with little freedom to move around. I love searching through every nook and cranny and discovering new things, a task that is, naturally, far more rewarding in a large world than a small one. And yet, I recall several times in the past saying I didn’t like FF12 because it was too big. What’s the deal?
Nier: Automata is already out next month here in the US. That may be amazingly fast considering just how recently it broke into the wider gaming consciousness, but it’s definitely not unwelcome. In fact, it would be quite nice if more games started up their hype trains a few months before release rather than the now standard 2-3 years. Anyway, the game is coming out soon and thus we have a brand new trailer to to keep it stuck in our brains for awhile longer. You can see it here after the jump. Continue reading It Seems Nier: Automata has Some Mysteries to Solve→
How much time does it take for your initial impression of a game to form? A few minutes? A few hours? How much time does it take to overturn that first impression, if indeed it can be overturned at all? First impressions are very powerful things. No matter the subject be it a game, a movie, a book, or even a person, your first impression of them is going to heavily influence your interactions. Usually we have plenty of opportunity to reinforce or overturn it, but what happens when your first impression becomes your only impression? Continue reading Overcoming First Impressions→
Last week, I discussed my thoughts and concerns on the upcoming Legend of Zelda: Breath of the Wild. Today, it’s Mario’s turn for some scrutiny, as we were just recently introduced to the next major Mario game, Super Mario Odyssey. Let me start by saying that I’m not the biggest Mario fan out there. The games are great and all, but they’re not exactly at the top of my list. Nevertheless, I think the new Mario trailer may have possibly excited me even more than the Zelda one.
Considering I am a massive Zelda fan, I had to ask myself why this was, and it didn’t take me long to come up with an answer. While Breath of the Wild signifies a major departure from the Zelda series, Odyssey marks a return to the Mario games I loved most. Super Mario 64 and Sunshine gave us large, open worlds to explore, while Galaxy was linear and New Super Mario Bros. were traditional sidescrollers. In short, I have been waiting for a Mario game like this for over a decade, and I couldn’t be happier! Continue reading Super Mario Odyssey Trailer: Initial Thoughts→
As we advance ever closer to its March 21st release date, more and more details have been dropping for the highly anticipated Mass Effect: Andromeda. There’s still plenty that we don’t know about the game though, with the game’s multiplayer still firmly blocked from our view. Still, just as astronomers make indirect observations of distant stellar objects, we can glean some information from what is otherwise just something meant to show off the perks gained from pre-ordering the game. Continue reading Mass Effect Gets a Pre-Order Trailer→
With the arrival of Fallout 4 in late 2015, I figured it was high time I get myself a piece of all that post-apocalyptic action that had been capturing everyone’s attention. And things started out well enough. I created my character, experienced the horror of nuclear annihilation (fun!), and started my new life on the other side, in wasteland called the “The Commonwealth.” Unfortunately, my relationship with the game petered off for no discernible reason. I became interested in other games, and that was that. I made a couple half-witted attempts at getting back into Fallout 4 at various points over the course of 2016, but they hardly resulted in any significant progression.
With the recent announcement of the Switch’s release date came more news for two exciting entries into Nintendo’s vast library of games. Not only were we graced with more footage of Breath of the Wild, but we also got to watch open-mouthed as that new Mario game finally got a name, Odyssey. Super Mario Odyssey, that is. I’m not usually the type to record an in-depth analysis of my reaction to a game trailer, but I guess the Switch’s hype coupled with Nintendo’s lack of interesting games over the last few years has made these games all the more exciting to me. Today I’d like to begin the discussion with Breath of the Wild. Odyssey will follow next week. So, without further ado… Continue reading New Breath of the Wild Trailer: Initial Thoughts→
It’s official: Resident Evil is scary again! Even if it is borrowing a bit from the likes of Amnesia and Outlast, but there’s no denying that Resident Evil is finally delivering the scares its fans have been wanting for so many years. This shouldn’t really be coming as a shock since so much of the game’s pre-release media showed us what looked like a genuinely terrifying experience. It shouldn’t be a surprise, but with so many trailers and previews proving themselves unreliable at best we can hardly be blamed for our skepticism. Yet, here we are. Resident Evil VII is an excellent game that actually delivers the genuinely chilling experience were promised in the very first trailer. How closely does it hit the promised mark? More so than you might think. Continue reading REVII: From Trailer to Launch→
It’s been 2017 for a few weeks now, and it seems that things are off to a great start in the gaming world. With news of the Nintendo Switch hitting everyone like a giant, colorful meteor ridden by Link and Mario, this year is already in the record books. Undoubtedly, we certainly plan to make it a good year and will keep going here with gaming news, writings, and videos. Yes, videos! Our YouTube channel continues to shine thanks to all of you, you wonderful watchers and commenters! And with that, it’s time for our monthly tour of the videos that lit up our channel in January!
In case you weren’t already aware…the Nintendo Switch is almost upon us! Nintendo recently released some additional information on the Switch, and even though this information is already readily available online, let me summarize a little bit of what I learned here for you. First of all, the console’s release date is scheduled for March 3, a date which has another significance that I will cover soon. That’s pretty exciting, I must say, as I was not expecting it to be available until at least summer. And at about $300 (at least, for those of us in the US; the Switch’s Wikipedia article lists prices for other parts of the world, as well), that seems to be a pretty reasonable price considering the Switch’s console/handheld abilities. But keep in mind that there may be some hidden costs…. Continue reading A Brief Look at the Switch’s Stats→
I’m not sure if I can really call myself a Nintendo fan at the moment. The me of the past was certainly a Nintendo fan, and I still love all of my Nintendo games. My opinion of the company is a little different though; deteriorating further and further with each passing year until they became a little more than a joke in my eyes. I don’t want to dislike them. I was really hoping I’d see something incredible at their recent Switch presentation. I wanted to see something that would bring them back from the brink and show me a hint of the games maker they used to be. Instead, all I got was the same thing I’ve been getting from Nintendo for at least 6 years now: disappointment. Continue reading I’m Worried About Nintendo→
Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance. And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton. His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a good decade before I’d informally meet Mr. Wright. And it wasn’t in the context of a graphical courtroom but in a fighting game: Ultimate Marvel vs. Capcom 3. Yep, here was this odd playable character named “Phoenix Wright” with the strangest fighting style imaginable. Who the heck was he? Who was that girl assisting him? And what was with all the “OBJECTION!” madness?? These were questions that bothered me only for a moment as I sought to crush my next opponents with Morrigan and Zangief. Phoenix Wright was just…there.
I don’t write posts for the Unforgettable series very often because it is rather important that whatever topic I choose be very special indeed. It has to be more than just a cool boss fight or a humorous line of dialogue. It has to be, well, as the title suggests, utterly unforgettable. It has to be something that you continue to think about months and even years after you first played the game in which it took place. The Portal series is an easy candidate for these kinds of posts because it is comprised of a very unique pair of games. In fact, I have already covered them in the past when I wrote about Still Alive and Want You Gone. Best ending credits ever. In short, these games are pretty amazing and are home to some great humor, most of which comes from the antagonist, GLaDOS herself. Surprisingly enough, however, the best dialogue in the series does not come from this murderous AI, but someone else entirely. Continue reading Unforgettable: The Lemon Rant from Portal 2→
For one reason or another, my roommate and I recently got the urge to play through all of the Donkey Kong Country games, 100%, one after the other. The first DKC was fun, as always, and went down quite quickly; Donkey Kong Country 2: Diddy’s Kong Quest took a bit longer though. It wasn’t just that the game is longer and more difficult than its predecessor, it’s that it also got us to stop several times just to appreciate the music. Even in this age of fully orchestrated soundtracks, DKC2’s small selection of MIDI themes still sounds incredible, and Stickerbrush Symphony might just be among the best of the bunch! Continue reading Resonance: Stickerbrush Symphony→
If you happened to have caught my post last month concerning rage-quitting and Assassin’s Creed, you might think that I’d never want to see hair nor hide of the series ever again. In theory, the Assassin’s Creed games and I should have gotten along much better. They had rich stories, semi-open worlds to explore, decently fleshed-out characters, and mission-based gameplay to keep things on track. On paper, the life of an assassin should be been all that and more for me. After writing that post, was it too late, I wondered?
In fact, it wasn’t. That post propelled me to take action, because if I was to ever get over that incident with the original Assassin’s Creed, I would have to man up and re-enter the series. Except…well, I wasn’t too keen on revisiting the life of the assassin Altair in the twelfth century. That ship had sailed on long ago, and it was for the best that I simply move on. But to where? Only two other Assassin’s Creed games graced our library: Assassin’s Creed III and Assassin’s Creed: Unity. The former I had tried awhile back, but it lacked a hook. The latter just didn’t seem like a good time.
Hello and a happy new year to you all! This is it. The not-so-great mixed-bag that was 2016 has finally passed and the fresh start that is 2017 has finally arrived! There’s much that we don’t know about what this new year has in store for us, but what we do know is that it’s got some exciting games for us! I’ve got more than a few that I can’t wait to play, but the following are those that I can hardly contain my excitement for. Check ’em out! Continue reading Listmas 2016: Most Anticipated Games→
Welcome back, one and all, to our final YouTube Highlights post of 2016! While we started up our YouTube channel in the summer of 2015, 2016 marks our first full year of making and providing game videos, so that’s kind of cool, no? We certainly hope that the trend continues into 2017, because we’ve had an utterly grand time with the channel. And with that, let’s get to this month’s highlights!
When’s the last time you thought about Kingdom Hearts? If you’re like me, it was probably the last time you saw a preview for the latest remaster/re-release that Square-Enix decided to roll out. We are now up to Kingdom Hearts HD 2.8 Final Chapter Prologue (a bit of a mouthful isn’t it?), and still have Kingdom Hearts HD 1.5 + 2.5 ReMIX, a re-re-release of the PS3 re-releases for PS4, due out early next year. As a fan I find this all to be rather annoying. It feels like I haven’t played a new *Kingdom Hearts game in 10 years. Yet, at the same time, it’s a relief to see Square-Enix put so much effort into making sure gamers are still aware of the series. It means they still care and that Kingdom Hearts III is still coming. I haven’t stepped into Sora’s shoes for a very long time now, yet somehow I still love these games; all because the originals managed to be the most endearing games I’ve ever played. Continue reading Why I Still Love Kingdom Hearts→
Saturday is finally here and that means it’s time for a brand new Round Up, bringing you the best gameplay and trailers from around the industry. So kick up your feet and crank the volume, here’s a small taste of what waits for you below the jump.
It was a big week for the folks at NetherRealm Studios as they released a bunch of new trailers for their superhero brawler, Injustice 2. First, come get a glimpse at Wonder Woman’s nemesis, Cheetah, then stay for Supergirl’s side of the story. Who knows, perhaps you’ll also get a glimpse of an evil lightning throwing bad guy as well.
Titanfall 2 is still chugging right along and their next major (and free!) downloadable content expansion is less than a week away. The fan favorite map Colony rejoins the series along with a ton of new content and Prime Titans as well.
I’ve also got new videos for Prey, Overwatch, Destinyand so much more after the break, so come check out this week’s batch of trailers!
We’re deep into March now and it shows as there’s quite a few videos to get to. Welcome to another weekly edition of the Saturday Video Round Up, where the best trailers and gameplay. Here’s just a small taste of what’s waiting for you below the jump.
Nintendo came out of the gate hard with the Switch thanks large in part to The Legend of Zelda: Breath of the Wild. While the game ditches many longstanding traditions, it seems the fanbase is in love with this newest entry. Curious to know how Nintendo decided to make all these gameplay updates? A new three part behind the scenes series arrived this week, so make sure to check them out for answers to many of your burning questions.
Next weeks see the return of the Mass Effect franchise as the next entry in the series is taking players to the Andromeda galaxy. Fans have already gotten a good look at the single player side, and now it’s time to get an overview of the cooperative multiplayer mode. If you’re familiar with Mass Effect 3 multiplayer, I think you’ll find plenty to love with Andromeda.
I’ve also got new videos for Prey, Injustice 2, Quake Championsand so much more after the break, so come check out this week’s batch of trailers!