A Trial Run of Pokémon Go

I never intended to play Pokémon Go. Up until this past weekend, I was more than content to follow its comings and goings online, in social media, and on the nightly news. I was impressed by mainstream cult that quickly formed around the game, and I was amazed at its immediate rise in popularity, and not just among hardcore Pokémon players. It seemed as if everyone was suddenly playing this game, almost with reckless abandon. Just watching the saga of the game unfold was amazingly entertaining and about as close as I wanted to be to any of it.

And then a few days ago, my husband asked me,” Are you going to download that new Pokémon game?” My short response was along the lines of nope, never. But then he mentioned something that changed my mind. He said that folks at his work had been talking about Pokémon Go, but that folks at his work never talked about video games. Huh, really? That struck a chord. I knew that Pokémon Go had become a big deal in no time, but until he said that, I don’t think I understood just how big. How in the world could a Pokémon game, of all things, attract both gamers and self-proclaimed non-gamers alike? How could it collect, in the span of a mere few days, a jumbo-sized audience that entertainment companies, video game companies included, only dream of? Well, to find out it appeared that I would have to download the game.

Continue reading A Trial Run of Pokémon Go

Oh, So That’s Why We Don’t Go to Ravenholm

I wrote a short while back about my initial experiences with Half-Life 2, namely concerning how uneasy the game made me feel because of how real the environment looked and the first person perspective.  Now that I have progressed a good ways into the game, I can’t say that has really changed.  In fact, the game has since given me all kinds of new ways to be terrified and anxious in a video game, and it is these experiences that I wish to relate to you all today.

Since my last update, I have grown quite accustomed to dealing with the Combine forces, and honestly, it has become a relief when I run into them as opposed to…other foes.  Which I’ll cover soon.  I got to face more of those infamous headcrabs, as well, which aren’t really so bad once you get to know them.  Or rather, they go down with one whack from your crowbar, so no big deal.  As far as the victims of said headcrabs go, well, that’s a story for another paragraph.  I then got to spend a prolonged period of time riding around in a boat, which was fun.  Wee. Continue reading Oh, So That’s Why We Don’t Go to Ravenholm

Resonance: At the Bottom of the Night

Chrono Trigger is an exceptional game. Many people who’ve played it (perhaps even most who’ve played it) will say that it’s an excellent game; some even go so far as to call it a masterpiece of the JRPG genre. I absolutely agree with that sentiment, but I feel that “exceptional” is the best word to describe  a game like Chrono Trigger. Not because it just so good, but because there’s so much that sets it apart from peers like Final Fantasy VI or Super Mario RPG. Its battle system is unique. The way it uses and treats its  characters is unique, and its soundtrack is something special in itself. It’s not just that the songs are great, but that they also used with such impact. Each one feels just right for each use and one in particular is always able to draw out the feels, even when you know it’s coming. That song is known as “At the Bottom of the Night.” Continue reading Resonance: At the Bottom of the Night

Making Nice with the Twilight Princess: Update #4.2

Greetings, all! It’s time to get back to talking about The Legend of Zelda: Twilight Princess! When I left off last time, I promised to get things moving along with the second half of the game. I can’t stress enough how much better things are going for me in this portion of the game. Maybe I’ve just come to tolerate the Wiimote and the frustrating controls, or maybe I’m finally able to see the light at the end of Twilight tunnel. Whatever it is, things are moving along much more smoothly and at a suitable clip, and that makes me very happy.

At the end of my last update, I had just gotten the Master Sword from the Sacred Grove and broken the curse that held Link in wolf form. With that also came the ability to be able to change between human and wolf form at any time. Woohoo for that! So I traveled around the Sacred Grove for a bit, managed to find another Poe’s Soul, and then figured I should probably get on with things. As always, upon wondering what to do next and missing any inkling of it that might have been said by Midna or someone else beforehand, I went back to Castle Town. Once on its outskirts, along came that crafty mailman again with a letter from Telma, which was quite apropos as I was headed there anywhere. (I’m sure there are other things to do in Castle Town, but time being of the essence, I’ve yet to do much exploring there.)

Continue reading Making Nice with the Twilight Princess: Update #4.2

The Anxiety of Playing Half-Life 2

I had originally bought The Orange Box for the PS3 because I wanted to play Portal on a console rather than a PC.  The collection also came with Team Fortress 2, plus Half-Life 2 and Half-Life 2: Episode One and Two, and while I had always heard very positive things about Half-Life, I knew nothing else about the games and, frankly, had no interest in playing them.  Eventually, I ran out of games on my PS3 that I felt like playing, and my curiosity began to grow in regards to trying Half-Life 2 and finding out just what everyone likes so much about it.

My initial experience with the game was unsettling, but that, strangely enough, is what kept me playing. Continue reading The Anxiety of Playing Half-Life 2

Mighty No. 9 Isn’t A Complete Loss

Well, it’s finally happened. The release date for Mighty No.9 finally arrived last week, and the game was, unfortunately, not very good. It’s unfortunate, but Mighty No.9 is definitely not the spiritual successor to Mega Man that we were all hoping for. However, be it a truly bad game or just an average one, Mighty No.9 can still be valuable.

Continue reading Mighty No. 9 Isn’t A Complete Loss

YouTube Highlights: June 2016

Another month nearly done; another look back on our month in videos! If you like watching people play games (and be people, I mean myself, The Duck of Indeed, and Hatm0nster!), please do subscribe to our YouTube channel. Every little bit of support goes a long way in keeping us motivated to make great videos just for you.:)

Now…on with the show!

The month started out with The Duck of Indeed’s new playthrough of Super Mario Galaxy. This unique and now-classic entry into the Mario series is amazingly fun to watch and remains one of Nintendo’s best games in recent memory. Seriously, who could forget Bee Mario!

Continue reading YouTube Highlights: June 2016

Day 12: A Game Everyone Should Play

I am slowly making my way through the 30 days of video game topics I started…probably a few years ago, and today we have finally reached…number 12.  I’m not even halfway done yet!  Yikes!  Well, this topic involves a game everyone should play, and I had to put careful consideration into which one I would pick.  Not only do I have a lot of great games that I would definitely recommend to others, but I wanted to make sure my choice wouldn’t also be used in other 30-day topics in the future.  After careful consideration, I ended up going with a game that is very special to me, Jak and Daxter: The Precursor Legacy. Continue reading Day 12: A Game Everyone Should Play

Have We Lost Something?

This year’s E3 was quite exciting wasn’t it? It may not have had that definitive moment that’s always characterized the best instances of the annual trade show, but I think it’s safe to say that we’re all walking away from it quite eager for the coming months and games to arrive. In particular, as I watched the trailers and press conference announcements, I found myself reminded of just how far gaming has come in the last 20 years. The visual leap has been nothing sort of dramatic! I mean how many of us playing Super Mario World back in 1990 would have ever thought that we’d be playing games that looked so very close to reality? Heck, how many of us would have thought that VR would become the technology of the future? Gaming has grown outside of the visuals too though. Indeed, modern games are more complicated (and visually stunning) than they’ve ever been. It’s excellent! Complexity comes with a price though, and I can’t help but wonder if perhaps games have lost something in the realm of scope. Continue reading Have We Lost Something?

Making Nice with the Twilight Princess: Update #4.1

Isn’t it about time for more action with Link and the fight against darkness? I’ll say it is! Because between my last update and now, I think I’ve made pretty good progress in The Legend of Zelda: Twilight Princess. And by “pretty good,” I mean that a couple more dungeons are finally in the bag. Don’t believe me?  Well, read on my fellow Hyrulians!

So…Morpheel. Oh, Morpheel, that dastardly Lakebed Temple boss. This boss battle is where I remained stuck at the end of my last update. I could not for the life of me coordinate my Wiimote movements enough with the Iron Boots and the Clawshot to get anyway with Morpheel. In fact, I became so incensed with the &^%$# Wiimote and my gaming non-skills that I had to take some time off from the game.  As is the way things go sometimes, when I came back to the game, and despite my nerves, things didn’t go all that badly. The key for me was to quit overthinking things. Like, with Morpheel’s first tentacled form, I didn’t necessarily have to be right up against his traveling eyeball to grasp it with the Clawshot. And with his second form, I didn’t have to swim up his nose (not that you could without being sucked in), so to speak, in order to latch on to make my attacks.

Continue reading Making Nice with the Twilight Princess: Update #4.1

New Details Revealed for Zelda Wii U

I am not typically one to follow news of any kind, video game news included.  From time to time, however, a tidbit of knowledge catches my eye, more often than not relating to the select series I hold nearest to my heart.  One of those is The Legend of Zelda.  Games from this series are released more and more infrequently these days, and so it is all the more exciting that a new installment is being developed for the Wii U (and the NX, whatever that is…).  This news we have known for a while now, but aside from some screenshots of a truly impressive looking, open world, I don’t think any of us knew all that much concerning the newest game of a much loved franchise.

While looking up the game’s release date, I managed to find out a few new things about the Wii U’s first true Zelda title.  First of all, the title has been revealed to be Breath of the Wild, which I personally find to be a rather curious choice.  At this time, I also saw a new image showing Link…climbing a mountain?  Further research, and I discovered that this game is to have a very large, open world to explore, far larger than that of Twilight Princess.  We would also have more freedom to complete the game as we saw fit, as dungeons can apparently be completed in any order.  This particular detail is something I had been hearing about for some time, how they have been meaning to change the formula for the series to allow for more freedom.  I suppose now they have decided to put it into practice.  (This is also supposed to be the first Zelda game to feature voice acting.  I can’t say I’m happy about that, but perhaps it will turn out to be a good thing in the end.) Continue reading New Details Revealed for Zelda Wii U

The P.T. Vacuum

It’s been two years now, but it seems that the specter of P.T. yet looms. After the playable demo for the now canceled Silent Hills hit, the gaming populace was enthralled by the idea. It wasn’t just going to be a first-person horror game, it was going to be the first-person horror game to bring the genre of psychological horror back into its full glory! A great many of us were psyched,  and just as many had their hopes crushed by the project’s cancellation. The idea of P.T. has yet to depart though. Once the world got a taste of what a game like that could be, we were loath to give it up. Petitions, indie-developers, triple-A publishers, and possibly even Kojima himself were/are working towards bringing that idea to fruition. P.T. is going to happen in some way, shape, or form; it’s just a matter of who’s going to make it happen. Continue reading The P.T. Vacuum

New Games, New Surprises from E3 2016

"E3 2006," Image by Flickr user Mulling It Over (CC)
“E3 2006,” Image by Flickr user Mulling it Over (CC)

Every year, people who enjoy video games get excited for E3. It’s one if the year’s biggest events in terms of learning about brand new games and updates to ones previously announced. If every video game player could attend E3, they probably would, but the fact is that only a small majority get the chance. However, thanks to the Internet and the magic of livestreams, E3 happenings can easily reach the masses. This year I got to watch more of E3 live than I have in years past, and there was plenty to get excited about. While it was great to see lots of new entries into existing franchises like, among others, The Legend of Zelda, Mass Effect, Injustice, and DisHonored, as well as happy notes on games already promised, like Cuphead, We Happy Few, and Yooka-Laylee, there were also lots of new surprises, or at least they were (mostly) new to me. With that in mind, here’s my rundown of several new titles that may just make it into our game stash some day, some way.

Continue reading New Games, New Surprises from E3 2016

Liebster Award Nomination

Hey all! First, I’d like to say ‘thank you!’ to The Well-Red Mage for nominating me for the Liebster Award? I’m not really sure what this award is all about to be honest, but it’s cool nonetheless! Anyway, here’s how it works:

  1. Thank the individual who nominated you and answer the 11 questions they’ve posed.
  2. Nominate 11 other bloggers and give them 11 questions to answer.

The questions I’ve been asked to answer are:

  1. DC or Marvel?
  2. Favorite Superhero?
  3. Favorite console?
  4. Favorite video game?
  5. Favorite video game character?
  6. Favorite Film?
  7. Favorite Book?
  8. Favorite Non-gaming pastime?
  9. Favorite thing about blogging and your blogging goals?
  10. Thing you find most inspirational in life?
  11. Favorite thing about the Well-Red Mage?

So, in order:

  1. Marvel. I don’t know much about DC beyond Batman and Superman. Marvel on the other hand….
  2. Batman. I know it’s a little odd considering I just said I prefer Marvel as a whole, but what can I say? Nobody beats Batman!
  3. Super Nintendo. I’ve got more favorites from that console than any other!
  4. *The Legend of Zelda: Majora’s Mask*. It’s the game that might as well have been made just for me! I’ve played through it at least a dozen time since I got it in 2000, and I still love every minute I spend with it!
  5. Ratchet from *Ratchet & Clank*! I just love the character’s sense of humor and the enthusiasm he brings to every adventure!
  6. *The Bourne Ultimatum*. Best. Action Movie. Period.
  7. Alright, so it’s been awhile since I’ve sat down and read a proper book, so my memories of specific books are a bit hazy. With that in mind, I’m going to cheat a  little here and say the “Fate of the Jedi” series of Star Wars books. They were quite a ride, so I’d recommend them to any Star Wars fan!
  8. My current favorite non-gaming pastime is watching anime. It’s a relatively new thing in my life, but I can’t seem to get enough of it! If there are other anime fans out there, I recommend *Rokka: Braves of the Six Flowers*. It’s a fun mix of fantasy and closed-room mystery!
  9. Favorite thing about blogging…I suppose it’s getting to talk to new people about about video games I suppose. My goals…I suppose my grand goal is to become a professional blogger eventually; talking about games of course.
  10. Okay, the biggest inspiration in my life is God. I am a Christian man, so I’m always relying on Him and trying to conduct myself in a manner that’s obedient.
  11. My favorite thing about the Well-Red Mage are their unique perspectives on games both new and old. Everything I’ve read so far has gotten me to think about the topic either a bit more or a little bit differently. I highly recommend checking them out if you haven’t already!

My 11 nominees are:

  1. Derek of Gamer Crash
  2. Simpleek
  3. Dina Farmer
  4. CT Murphy of Murf vs Internet
  5. Chip of Games I Made My Girlfriend Play
  6.  Pam of Cannot Be Tamed
  7. Ashley of Robo (heart)Beat
  8. Renxkyoko
  9. Appraxis of Appraxis Analysis
  10. Matt of Nintendobound
  11. VeryVeryGaming

(You probably don’t need to do anything if you’ve been nominated before.)

And their questions!

  1. Favorite Console?
  2. Favorite Game?
  3. Favorite Star Wars character?
  4. Jedi or Sith?
  5. Favorite Game Developer?
  6. Physical Disk or Digital Download?
  7. Favorite video game villain?
  8. Your greatest gaming feat or achievement?
  9. Favorite song from a game?
  10. What do you do outside of games?
  11. Favorite thing about blogging? (I’m borrowing this one from Well-Red Mage)

Thanks again to The Well-Red Mage! Have fun all!


Top 5: Most Emotional Gaming Moments

Image by Flickr user Beautiful Games (CC)
Image by Flickr user Beautiful Games (CC)

I’ve never been one to get overly demonstrative with my games, but I was recently reminded of just how powerful a single event in a game can be. Whether it’s a moment that makes you laugh, makes you cry, or makes you scream out in joy or anger, great games have them.  Sometimes our reactions to them are severely personal. Other times they reflect inclusiveness and a sense of community. What’s bringing out this list from me, now, is the Mass Effect trilogy, which I recently completed (yay!). While I had played the three games at the times of their releases, not until now had I played them back to back. While doing so didn’t change any of my sentiments towards the games (they are all-time favorites), it did change the way I viewed the story of my Commander Shepard. The process, and one singular moment made me reflect, and then write. So here’s my top five most emotional moments in my personal gaming history.

Continue reading Top 5: Most Emotional Gaming Moments

Resonance: Fight Against Kajidoh

It’s probably been at least four years since I last played Super Mario RPG:  Legend of the Seven Stars at this point, and yet I can hum just about any track from it almost effortlessly. Earlier this week, The Duck of Indeed made a post talking about how having a lack of nostalgia for Super Mario RPG may have hampered their experience with the game, and that got me thinking. I grew up with this game, and yet I never really thought about what it was that kept me coming back to it. The battles are fun and the world is interesting, but not in any way that I’d say is particularly special. My conclusion then was that it was the game’s music that made it a timeless favorite, and “Fight Against Kajidoh” especially.

Continue reading Resonance: Fight Against Kajidoh

Saturday Video Round Up: May 29 – June 4

The following post was submitted by Derek from Gamer Crash. See more trailers and news at GamerCrash.com!

The Saturday Video Round Up has returned once again to highlight some of the best trailers and gameplay videos from the week that was. June is finally here and I’m expecting the video well to dry up soon thanks to a little show called E3, but so far so good. So without further adieu, here’s a small sample of what’s on deck for this week.

Players enjoying the episodic release schedule for HITMAN will be happy to note that the next chapter has arrived. In it, players will travel to the sunny skies and dense urban markets of Marrakesh. A new trailer welcoming you to the new episode is below.

Speaking of meaty DLC releases, Just Cause 3 is dropping the second major expansion called Mech Land Assault. If you’re curious to see all the new toys and vehicles you’ll be able to cause chaos and havoc with, there’s a launch trailer waiting for you below.

I’ve also got new videos for Rocket League, Plants vs Zombies: Garden Warfare 2, Hellblade: Senua’s Sacrifice and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: May 29 – June 4

The Delay of No Man’s Sky, or, the Futility of Anger

Image by Flickr user John McCarthy (CC)
Image by Flickr user John McCarthy (CC)

Recently, we took a trip to a local store to buy a new refrigerator.  After reviewing each fridge that the store had in stock, we made our choice. Upon seeing our selection, the salesperson that was with us heartily cried, “Excellent! I believe we have that one in stock and can deliver it to you in just a couple days!” We were overjoyed! And we started to make all sort of plans around this new appliance that would soon be in our house

Once the salesperson was ready, we hovered around the checkout station, eagerly going through all the necessary electronic forms. Only then, the salesperson frowned.

“Oh dear,” came the dejected tone, “it looks like this particular refrigerator is actually on backorder. It’ll be available in two weeks.”

Our response came quickly.

Continue reading The Delay of No Man’s Sky, or, the Futility of Anger

Suffering from a Nostalgia Deficiency

Today, dear readers, we will be taking a look at the effect nostalgia plays in our gaming, but from a different angle….  As you may or may not be aware, I have been trying to catch up with the old classics from the SNES, namely Final Fantasy VI, Chrono Trigger, Super Metroid, EarthBound, and Super Mario RPG.  Phew.  The former two came into my possession in the form of PS1 games, while the other three were downloaded on the Virtual Console.  While I believe I have discussed the first four already, one game remains, Super Mario RPG.

First off, if you’re interested in Super Mario RPG, it’s not yet available on the Wii U Virtual Console, but don’t despair.  I realized that by going to the Wii menu on my Wii U, you could access the Wii Virtual Console and download it just the same.  Feeling quite clever with myself, I began playing the last classic game of the era I had sorely wanted to try.  I had always heard good things about this game, particularly the character Geno, and with the added knowledge that the Paper Mario series was the “spiritual successor” to Super Mario RPG, a series I already adored, I was really excited to try this game out.  Plus, how can a mix of Nintendo and Squaresoft ever not be a good thing? Continue reading Suffering from a Nostalgia Deficiency

First Impressions: Beep Boop Bot

This week we at United We Game were given the opportunity to look at Beep Boop Bot, also known as “B3“, a game currently being developed by Psycho Robot Studios. B3 is the two-person team’s first game, and it is in fact a game about robots running amok. So without further ado, let’s dive on in! Continue reading First Impressions: Beep Boop Bot

Saturday Video Round Up: May 22 – 28

The following post was submitted by Derek from Gamer Crash. See more trailers and news at GamerCrash.com!

As we inch closer and closer to E3 next month, expect the video pool to dry up as publishers save their biggest and brightest trailers for when all eyes are on the annual show. Still, there’s plenty of stuff to check out this week in the Round Up. Here’s just a small taste of what awaits you.

The big surprise this week came from Ubisoft as they released a brand new trailer for one of their higher profile games in advance of E3 2016. After going underground for a while after its reveal last year, Ghost Recon Wildlands is back on the radar with a new gameplay trailer.

After a long wait, Mirror’s Edge Catalyst is so close to release. To help or make the wait worse, a brand new launch trailer arrived this week, giving you a better look at the crisp and clean visuals on display.

I’ve also got new videos for Deus Ex: Mankind Divided, HITMAN, Battleborn and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: May 22 – 28

YouTube Highlights: May 2016

With another month nearly done, it’s time for our look back on our YouTube happenings in May!

First off, we want to give a big shoutout to our subscribers, those who have been with us for awhile, and those who just signed on. THANK YOU! We appreciate the support, as well as your likes and comments. Keep ’em coming!😀

Now, let’s get on with the videos. First up, let’s talk about classic games, because our “Nostalgic Notions” series has been booming! I uploaded several more videos of games featured on the Activision Anthology for the PlayStation 2. It’s hard to choose favorites, but I think the games Oink! and Pitfall! were both pretty great in their own ways. (And I’m not just saying that because their titles contain exclamations points. Though that doesn’t hurt!)

Continue reading YouTube Highlights: May 2016

Letting Go of Generations


Is the concept of console generations becoming an obsolete notion? At first glance, the answer is “absolutely not!” Our current machines are definitely much more powerful that their predecessors after all. However, can we really call the games we’ve been playing these past 2 years “next-gen”? For the most part, I don’t really think so. So far, it feels like this generation has been lacking something something that we’ve had every other time. It’s taken a bit of time, but I think what we’re missing is that feeling that we’ve had a great leap forward.

Continue reading Letting Go of Generations

Saturday Video Round Up: May 15 – 21

The following post was submitted by Derek from Gamer Crash. See more trailers and news at GamerCrash.com!

As we inch closer and closer to E3 next month, expect the video pool to dry up as publishers save their biggest and brightest trailers for when all eyes are on the annual show. Still, there’s plenty of stuff to check out this week in the Round Up. Here’s just a small taste of what awaits you.

Did you know that The Witcher 3 is finally getting it’s last major expansion at the end of the month? You should with how many Blood & Wine videos they’ve released in the past couple of weeks. Not that I’m complaining or anything, the new content looks fantastic and a nice change of pace from the main game. If you want to know more about the land of Toussaint, there’s a video waiting for you below.

The cinematics team at Blizzard have done it again, releasing another incredible looking short called Dragons. Focusing on the brotherly feud between Genji and Hanzo, you’ll get a better understanding of where each character is coming from as well as see some crazy good CG animation. Seriously, it’s like Pixar level good.

I’ve also got new videos for Fallout 4 DLC, Tom Clancy’s The Division, Gran Turismo Sport and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: May 15 – 21

Need Valium? Why not try Endless Ocean?

Image by Flickr user Greg Dunlap (CC)
Image by Flickr user Greg Dunlap (CC)

As Kylie Minogue once said, “I can’t get the Wii out of my head.” What? She didn’t…? Oh. Well, maybe she should have, or I should have, or someone should have, because there’s plenty to talk about when it comes to Nintendo’s breakout console of the 2000s. This article first appeared on my blog, Recollections of Play, December 29, 2011.

Our Wii console is definitely the low man on the totem pole in our gaming hierarchy. This is partially due to the fact that, in recent years, we really haven’t had enough space to play any of the frantic, limb-swinging (but not really) Wii games.  So for the past couple years, our Wii has been secondarily a gaming console and mostly an internet device.

Despite my overarching love for Nintendo, I’ve only purchased and played a miniscule fraction of its games. I should be ashamed of myself, but I’m not. I have immensely enjoyed the handful of Wii games that I have played.

But I really don’t know if I should count Endless Ocean among them.

Continue reading Need Valium? Why not try Endless Ocean?

Kazooie Vs. Tooie

Two of my favorite games of all time are the original Banjo-Kazooie games for the Nintendo 64.  I started off with Tooie and played the original afterward, and for the longest time, I firmly believed that Banjo-Tooie was the better of the two.  It was a time when I believed bigger was better, and Banjo-Tooie definitely felt a lot bigger than its predecessor because of the enormous worlds you got to explore and the vast collection of moves.

After favoring Tooie for the past 15 years, however, it came as a shock when I recently replayed the games, only to find that I ended up having a lot more fun with the original.  What foul trickery is this?  Banjo-Kazooie has suddenly surpassed its sequel?  Preposterous!  (Exaggerated response to this revelation added for dramatic effect…)  I always preferred Tooie, but I can’t deny the fact that I simply didn’t have as much fun with it, which begs the question: which game is better?  It is vital to the human race that I find this out, and so I shall compare the two in this most epic of showdowns on three categories: tone, size/variety, and…a mystery category. Continue reading Kazooie Vs. Tooie

What Makes a Remaster So Enticing?

Hey everyone! Shadow Complex is finally here! …again. That’s right, after months of waiting, we can all finally dive back into ChAIR’s excellent metroidvania-style action adventure! Actually, come to think of it, I could have been playing on my Xbox 360 all this time instead of waiting for the re-release. ….huh. How about that? Why was I all jazzed-up for this re-release again?

Continue reading What Makes a Remaster So Enticing?

Saturday Video Round Up: May 8 – 14

The following post was submitted by Derek from Gamer Crash. See more trailers and news at GamerCrash.com!

Even with E3 2016 breathing down our necks, this week was fully of new trailers and video content to enjoy. Thankfully, the Round Up is back once again delivering you everything from this past week. There’s a lot to get to so lets dive right in! Here’s a small sample what’s waiting for you after the jump.

It’s been a long wait but CD Projekt RED are finally delivering the last (and largest!) piece of downloadable content for The Witcher 3: Wild Hunt. Known as Blood & Wine, players will be able to explore an entirely new area, with a striking new look. What’s even better is that the wait is almost over as this baby launches on May 31.

Overwatch continues to impress not only with the beta but with it’s cinematics as well. It’s clear Blizzard is working hard to provide some insight into this world through it’s diverse cast of characters and to get you even more excited to jump into the game, a new trailer is waiting for you below.

I’ve also got new videos for Rainbow Six Siege DLC, Pokemon Sun/Moon, DOOM and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: May 8 – 14

[REVISITED] The Wiimote and Me: An Onerous Ode

Image by yum9me: http://www.flickr.com/photos/yum9me/2252122910/
Image by Flickr user yum9me (CC)

Following up on my most recent Twilight Princess update and the issues I’m having with the Wiimote and the Lakebed Temple boss Morpheel, I decided this week to re-share an article I wrote (from April 25, 2013) that’s all about this dastardly controller. (Actually, it was, and can be a pretty fun controller…when it works. And mine’s just not working grumble grumble…)

I hate the Wiimote.

I know people have been saying it for several years, but now I’m saying it. I hate the Wiimote. I don’t hate the Wii, just the stupid remote and nunchuck controllers. I can’t stand them. And only just recently, I caved. Finally. I bought a Classic Controller. And it is good. Oh, so, very good. Now, I still have and will regularly use my favorite, purple Gamecube controller, but not all games accept it. Heck, not all games accept the Classic Controller, but many do, and it has drastically changed my feelings about our poor, neglected Wii.

I didn’t always feel this way, about the Wiimote that is.

Continue reading [REVISITED] The Wiimote and Me: An Onerous Ode

The First Good Video Game Movie is Here

After a long wait, the Ratchet and Clank movie has finally come out.  Video game movies have a long history of being pretty terrible, but after watching the trailer (um…several dozen times), this one looked like it would be the first video game movie to be of quality.  Nevertheless, after its release in theatres, I watched as the ratings went down and down, from a high of 21% on Rotten Tomatoes down to a dismal 17%.  I expect it to drop lower in the coming weeks.  While I found this aggravating, it did not surprise me.  People will never accept such a movie until they accept the medium that inspired it.  Why mobile games like Angry Birds gain such widespread acceptance, while console and PC games continue to thrive only outside the mainstream population, I know not, but alas, that is not the topic of this post.  Suffice it to say, us gamers are a very special group indeed, and it appears we will remain that way.

I knew the reviews would only annoy me, but I skimmed over a few anyway.  Critics complained of an unoriginal storyline and flat characters, among other things.  They even claimed many elements were stolen from more recent movies.  I was baffled because these statements were unfounded.  How can a movie based on a game from 2002 steal elements from movies that came out far after the game’s original release date?  This is not just my opinion; it is logically impossible.  Likewise, the Ratchet and Clank series has a history of fun, but well-developed characters and interesting stories.  I find the characters from this series to be among the best in video games, and how characters I have formed a deep bond with, from the naïve, but intelligent Clank to the arrogant, but well-meaning (after his redemption, anyway) Qwark…how they could be described as flat, well, I’m astounded.  They might as well state Mario is not an icon of gaming or Sonic is not Sega’s most famous character. Continue reading The First Good Video Game Movie is Here

Resonance: Dancers On a String

The original BioShock really did have an incredible cast of characters didn’t it? The likes of Andrew Ryan and Atlas stick out the most, but the more one thinks about the game, the more characters pop back into the ol’ memory. There’s Brigid Tenenbaum, the repentant scientist; Yi Suchong, the one whose reach exceeded his grasp; J.S. Steinman the mad surgeon; and then there’s Sander Cohen the regretful artist. Sander Cohen is unique in this group though, as his motivations are somewhat unclear and the game leaves it to the player to decide what his agenda is. For a long time, I thought he was simply another madman. Madness is rather common in Rapture, so it wouldn’t be all that surprising to find that it had taken an already eccentric creative and sent him over the edge. However, that opinion changed once I took a closer look at his character theme: “Dancers on a String”.

Continue reading Resonance: Dancers On a String

Saturday Video Round Up: May 1 – 6

The following post was submitted by Derek from Gamer Crash. See more trailers and news at GamerCrash.com!

It was a very eventful week for trailers this week, especially for you shooter fans. Thankfully, the Round Up is back once again delivering you everything from this past week. There’s a lot to get to so lets dive right in! Here’s a small taste of everything after the jump.

The big news this week comes from everybody’s old friends at Infinity Ward as the 2016 Call of Duty title was finally revealed for the first time. If you enjoy future combat, then you should probably be paying attention to Infinite Warfare as this time around, the battles head into the final frontier known as space. Not only that, Raven Software has put together a remastered version of Call of Duty 4: Modern Warfare.

The other big reveal comes from their eternal rival, DICE, as the next entry in the long running Battlefield series. What a week for FPS fans, right? The big twist this time around is the fact that Battlefield 5 Battlefield 1 isn’t going into the future, it’s actually going back in time to World War 1. The impressive debut trailer is below and

I’ve also got new videos for Fallout 4, LEGO Star Wars: The Force Awakens, DOOM and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: May 1 – 6

Making Nice with the Twilight Princess: Update #3

Lest you think I’ve totally forgotten about Link and the shadow realm, I’m back with another The Legend of Zelda: Twilight Princess update!  Now, I wasn’t lying when I said it’d probably take me longer than normal to get through this game. Even this update might be a meager one comparatively in terms of content. But since more busy times are ahead, I figured it’d be better to post an update now over doing so in a couple, or more, months. So let’s get on with it, shall we?

At the end of my last update, I had just located the Lakebed Temple in Lake Hylia and needed to figure out a way to get Link to it. In no way did he have the lung capacity necessary for swimming to the bottom of the lake, so my guess, which was actually little more than a hint taken from the Zora, was that he needed special equipment to get there. This search first led me to first figuring out how to get back up to the mainland, as there was no obvious path, either by foot or horse. Thankfully, with Lake Hylia restored, a strange…”ride?” (I’m not sure what else to call it) situated on the side of the lake had become functional again. It seemed to be the only option out. And it was, for the strange proprietor of this strange ride – giant cannon – was all too happy to let Link climb into the contraption to be shot out and up, up, up! Link landed in a, well, chicken coop of sorts where, if he wanted, he could grab a chicken and “float” back down to the lake. Of course, I had to try it once. Yep…on the poor, overworked wings of a unwitting chicken did Link end up down at the lake. So it was back to the cannon and back up to Hyrule proper.

Continue reading Making Nice with the Twilight Princess: Update #3

Saturday Video Round Up: April 24 – 30

The following post was submitted by Derek from Gamer Crash. See more trailers and news at GamerCrash.com!

With the craziness of PAX East now over, the rush of videos has slowed to a normal rate. With the weekend here once more, it’s time for a brand new edition of the Video Round Up, bringing you the best trailers and video content from the past week. Here’s just a small tease at everything waiting for you below.

A game that I had forgotten about considering it’s lengthy half year delay, Deus Ex: Mankind Divided dropped a surprise trailer earlier this week giving a great look at the world and story players will be involved. There’s still a long wait until we get our hands on this one, so it should be called a teaser trailer.

The creative folks at Gearbox (you know, the Borderlands guys) are getting ready to launch their next “hero shooter” known as Battleborn. Just like the game itself, the launch trailer is chock full of personality, bright colors, and humor, something that fans have come to expect from most Gearbox offerings. Have a look for yourself below.

I’ve also got new videos for Fallout 4, Homefront: The Revolution, HITMAN and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: April 24 – 30

Mass Effect and that “Welcome Home” Feeling

Image by Flickr user Beautiful Games (CC)
Image by Flickr user Beautiful Games (CC)

Despite having a very full gaming plate right now (I’ll be back someday soon with more Twilight Princess), my recent experience replaying Red Dead Redemption seems to have infected my gaming motives, as I now very strongly want to revisit other “favorite” games from my past. To that end, I recently started playing Mass Effect. Again. The first one. The one that I played through four times (almost five and six) before deciding it was time to move on. Though its sequels remain fairly fresh in mind, it’s been a good eight years since I played the original game. Thanks to having a very robust urge to trade games in the past, we no longer had the original games, but we picked up the full trilogy for the Xbox 360 over the holidays. Now with this new impetus to revisit games, I couldn’t resist the call of the Normandy any longer.

Continue reading Mass Effect and that “Welcome Home” Feeling

Gaming Rediscoveries via Sam and Max Hit the Road

Earlier this week on our YouTube channel, I posted the first video in my Let’s Play of Sam & Max Hit the Road. In short, this is a point-and-click game released by LucasArts in 1993. It contains the titular characters of Sam, an anthropomorphic dog, and Max, a “hyperkinetic rabbity thing,” both freelance police/detectives/good at poking around in other people’s business. Both were also comic book characters before they became video game characters. And both posses their own unique personalities and skillsets, with Sam being the proverbial upstanding citizen and straightman to Max’s twisted tendencies and dark sense of humor. In other words, it’s a game that’s right up my alley.

Continue reading Gaming Rediscoveries via Sam and Max Hit the Road

(Tekken) Tag! You’re It!

Image taken from tekken.wikia.com.
Image taken from tekken.wikia.com.

Earlier this week, on our YouTube channel, I posted the last in my first series of fighting game videos titled “Not Zangief.” I had such a blast with it, and I’ll certainly be returning with more classic fighting game action in the future. In honor of all that, I though I’d share this post I wrote awhile ago for my own blog about a game that wasn’t (and likely won’t be, but you never know) featured in the “Not Zangief” series: Tekken Tag Tournament.

The following post original appeared on Recollections of Play, May 10, 2013.

Despite my love of fighting games, there are plenty of series that I’ve never touched. Fatal Fury and Bushido Blade come to mind. I’ve dabble a little in Super Smash Bros. territory but, much to my shame, not enough to really enjoy the games. We recently got World Heroes through the Wii Shop, and it’s…okay…for a 90s fighting game. And if it weren’t for a single game, I would have been able to count Tekken among these. Actually, no…two games. I remember playing a Tekken game on the original Xbox years ago, but I don’t recall which one. In any event, the game I have in mind, one of the few PS2 games and the only Tekken game we still have, is Tekken Tag Tournament (2000).

Continue reading (Tekken) Tag! You’re It!

A New Gaming Challenge: Making Nice With The Twilight Princess

Image from Flickr user Thiago Borbolla (CC)
Image from Flickr user Thiago Borbolla (CC)

Since giving up on not beating Metroid Prime, I’ve been wary of challenging myself to complete old, unfinished (or never started) games in my backlog.  Or, I should say, wary of challenging myself and then making myself accountable by documenting the process in writing, i.e. blogging about it.  But even though my Metroid Prime challenge didn’t have the best ending, from the experience came a number of thought-provoking…err…thoughts that I hadn’t considered when I first played it. Plus, sharing the game here provided much needed support that helped propel me to its almost-end, for which I remain grateful. And since it’s the start of a new year, why not resolve now to work through a game that’s been itching at the back of my skull for several months now…

The Legend of Zelda: Twilight Princess.

Continue reading A New Gaming Challenge: Making Nice With The Twilight Princess


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