Saturday Video Round Up: August 21 – 27

With the insanity of Gamescom 2016 now behind us, the trailers and gameplay videos have stabilized a bit. That’s not to say there’s nothing going on though, as we’re diving head long into the busiest time of the year. Fear not, the Round Up is back once again and has compiled only the best trailers and videos from the past week. Here’s what’s new for you this week.

The biggest news this week came from Namco Bandai as the long waited first DLC chapter for Dark Souls III was finally revealed. While not much context was given, longtime fans may recognize the snowy landscape. Could this be the Painted World?

For me, music is a big part of video games, potentially elevating the experience or bringing it down. Gears of War 4 has finally revealed their composer and it’s none other than Ramin Djawadi, who many of you may recognize from his work on Game of Thrones or Person of Interest. Get to know how Djawadi is going to be influencing your Gears experience this October.

I’ve also got new videos for Paper Mario: Color Splash, Call of Duty: Black Ops III DLC, Mafia III and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: August 21 – 27

You Don’t Always Know

I like to think that I know what I like, especially when it comes to video games. I’ve been playing long enough at this point to have tried a bit of everything. I’ve also been playing long enough to have decided which types of games I’ll pay attention to. It’s a mindset that’s served me well over the years, but also one that’s caused me to summarily disregard many popular games without so much as a second thought. I likely would have continued like this, but something unexpected happened: my friends got me to sit down and play Bloodborne. It was a game that I not only didn’t think I’d like, but one that I actually didn’t want to like. Yet, here I am rethinking everything because, crazily enough, I’ve actually warmed up to Bloodborne now. Continue reading You Don’t Always Know

Saturday Video Round Up: August 7 – 13

The weekend is back once again and with it comes a brand new edition of the Video Round Up. We’re back again to bring you the best gameplay and trailers from the week that was. Let’s get to the good stuff, shall we?

One of the biggest games of last year is coming back this year. The Witcher 3: Wild Hunt is getting a Game of the Year Edition, which means all of those pre-order bonuses, little content updates, free DLC, and both huge expansions are getting packaged into one single package. Any way you look at it, this is a massive steal and now there’s no excuse not to check the game out if you somehow managed to miss it.

Surprisingly, Rocket League isn’t done with the free updates quite yet. Though the game initially launched over a year ago, it’s been updated quite regularly with new things like Basketball, Hockey, and a host of other things.  If you want to add even more mayhem into the already chaotically fun title, then get ready for Rumble Mode which adds a Mario Kart twist into the gameplay.

I’ve also got new videos for Watch_Dogs 2, Titanfall 2, No Man’s Sky and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: August 7 – 13

The Samsung Gear VR: One Small Step for Me, One Medium-Sized Leap into VR

I’ve been warily curious about the resurgence of virtual reality and VR gaming ever since the announcement of the Oculus Rift. Well, here we are in 2016, and the world of VR has descended. Us regular folks can now get our hands on high-end VR gaming devices, such as the Oculus Rift itself, to lower end virtual reality devices, such as, in my case, the Samsung Gear VR. (Though the Gear VR is a Samsung-Oculus venture, so you get some Oculus benefits without the expensive headset.) When the opportunity arose to obtain a free Gear VR with the upgrade of my Samsung phone, I can’t exactly say I jumped at the chance. If anything, my only thought was “free is free, so why not!” Despite having watched countless hours of VR-related videos on YouTube in fascination, I honestly didn’t expect much from the Gear VR. Because really, how much VR fun could be obtained through a phone anyway? The answer turned out to be more than I expected.

Continue reading The Samsung Gear VR: One Small Step for Me, One Medium-Sized Leap into VR

Petitions and Video Games Don’t Mix

Like many series, the Paper Mario games have been caught in a downward spiral from which they don’t yet seem capable of recovering.  While Super Paper Mario was certainly not the most popular game in the franchise, it was not until Sticker Star that I believe the series’ decay became clear.  Not long ago, I somehow managed to stumble across a trailer for the newest Paper Mario game, Color Splash for the Wii U.  I had not been looking for it, as I had lost interest in new entries for the series ever since its decline.  Nevertheless, I decided to check it out.

After watching this short video, my initial thoughts on the upcoming Paper Mario game were a bit muddled, to be honest.  It looked…cute, I suppose, and they definitely appeared to be taking the whole “paper” theme to new levels.  But was it going to be another traditional Paper Mario game like the original and The Thousand-Year Door or was it going to continue the unfortunate decline of a once great series?  It was rather difficult to judge the game too much based on one short video, but I had a strong feeling this game was leaning towards mimicking Sticker Star rather than any of the original Paper Mario games. Continue reading Petitions and Video Games Don’t Mix

Diving Into the Toybox!

“This already feels familiar!” That was more or less my first thought once I’d booted up the Yooka-Laylee Toybox and started roaming around. For those not in the know, Yooka-Laylee is a game currently being developed by Playtonic Studios as a spiritual successor to Banjo-Kazooie. Playtonic is an independent developer comprised mostly of 90’s era RareWare veterans who produced the likes of Donkey Kong Country, Conker’s Bad Fur Day, Golden Eye 007, and of course Banjo-Kazooie itself. It’s hard not to be excited about a project when these are gonna be the people behind it! As for the Toybox, it’s something that was made available to Kickstarter backers to give them a taste of the game to come, and I have to say: a taste just isn’t enough. I want more! Continue reading Diving Into the Toybox!

Saturday Video Round Up: July 31 – August 6

My goodness it has been quite a while hasn’t it?

With the barren like wasteland of July now a thing of the past, the Saturday Video Round Up makes its long awaited return. Thankfully, there’s a lot more video content to take a look at these days, so lets jump right into it, shall we?

Rainbow Six Siege keeps on rolling as the third meaty expansion called Operation Skull Rain launched this week. The pack gives the game a Brazilian flair with the highly destructible Favela map and two new operators from the BOPE Special Unit.

The annual QuakeCon is also in full swing and Bethesda released a trio of videos for some of their upcoming games. Get a first look at some actual gameplay for Prey, Quake Champions, and check out the first premium DLC pack for DOOM.

I’ve also got new videos for Overwatch, Battlefield 1, Pokemon Sun/Moon and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: July 31 – August 6

A New [Fighting Game] Enters the Match!

Image by Flickr user Andy L (CC)
Image by Flickr user Andy L (CC)

Some of you reading may know that I’ve been running a fighting game series over on United We Game’s YouTube channel called “Not Zangief.” I started it as a way to revisit a number of games from my past, and, of course, to simply play more fighting games. In recent years, I’ve just not played many as other, non-fighting games have taken center stage. But growing up, however, fighting games were regular fixture in my household. Street Fighter was preferred, but the occasional Mortal Kombat game slipped in there too. When I moved out and, eventually, met my husband, I found a kindred soul, someone who enjoyed fighting games as much if not more than I did. And his preferred platform was also Street Fighter, with the occasional dash of Mortal Kombat.

Over the years we collected a number of different fighting game titles, most of them centering on dragon punches and fatalities. But not all of them did. Plenty of other fighting games came and went. Some of them became favorites – Bloody Roar, Killer Instinct Gold – while others fell by the waist side (Primal Rage, I’m lookin’ at you). Many of the games were inspired, in some way, by the Street Fighter games, particularly when it came to move sets. (That quarter-turn, half-turn muscle memory really sticks!) But these games were unique properties all on their own, even if they took a cue or two from the “old standards.”

Continue reading A New [Fighting Game] Enters the Match!

The Journey to White Forest and the Completion of Half-Life 2

I have finally completed Half-Life 2 and its mini sequels, Episode One and Two, so today I present you all with the final installment of my experiences.  Episode Two takes place after the train crash at the end of Episode One, which Gordon and Alyx apparently survived unscathed.  Our objective: head for the Resistance base called White Forest, where awaits Alyx’s dad, Dr. Vance, Dr. Kleiner, and some new scientist who is a jerk.  Dr. Magnusson.  Who later accused me of doing something to his microwave casserole some time ago, a grudge he has been holding to this day.  I have no idea what you’re talking about, dude.  Now if you had accused Gordon of assaulting a watermelon you planned on eating for lunch, I would be more understanding….

To be honest, I kind of had mixed feelings when I started this game.  On one hand, I was excited to explore outside the city limits, and on the other, I was getting a little weary of the Half-Life games.  They are awesome, don’t get me wrong, but I think after playing for about a month and a half straight, I was getting a little tired of, you know, zombies and Striders and Combine and…oh, great, we have a new foe called Hunters.  Yippee!  More on them later. Continue reading The Journey to White Forest and the Completion of Half-Life 2

First Impressions: Knee Deep

So far, Knee Deep is a game whose depths I’d like to continue to delve into. Developed by Prologue Games, Knee Deep involves players in a classic small-town mystery story. It’s a tale of murder, intrigue, and corruption, and it all begins with a suicide. Something’s rotten in the town of Cypress Knee, and it’s up to us to wade in and get to the bottom of it. Continue reading First Impressions: Knee Deep

YouTube Highlights: July 2016

The end of July is nearly upon us…and that means it’s time for another look back on our YouTube happenings from the month! We’ve been fantastically busy keeping up with Let’s Plays and playthroughs and general gaming fun, and here’s a round-up of just a few of our highlights.

At the start of July, The Duck of Indeed kicked things off with another entry in her playthrough of Kirby’s Return to Dream Land for the Wii. Here Kirby’s on a quest to help restore the Lor Starcutter, the broken-down ship of Magalor, which he needs to get home. Will Kirby’s super inhaling-powers enable him and his friends to help Magalor? Tune in to find out!

Continue reading YouTube Highlights: July 2016

The Escape from City 17

I’ve been playing nothing but Half-Life 2 lately, and even though I had recently finished the main game, my adventure with our silent hero Gordon Freeman was not yet over.  (Maybe he’s just shy.)  The Orange Box also came with two mini-sequels, Half-Life 2: Episode One and Two respectively.  And today, I discuss my highlights from Episode One.  Being a very short game, the action is basically condensed, meaning we get to experience a lot of crazy stuff in a short period of time.  We also get to work with Alyx the entire time, which is nice.  It’s good to not have to face everything alone for once.  I’ll just use you as a human shield, Alyx.  Hope you don’t mind.

This game takes place immediately after Half-Life 2, and the goal is to escape City 17.  Before we begin our trek to the train station, however, we first have to head back into the Citadel to try and slow the impending explosion of the Citadel’s core.  Once we reach the core, we find that the room in which it is contained is bathed in a very ominous white light.  Unluckily for me, I am the one tasked with entering the room and activating a few machines, during which the core eventually expands and burns through the platform surrounding it.  As strange as this may sound, I really liked this part of the game.  I thought it was pretty awesome, if not rather unsettling. Continue reading The Escape from City 17

Did Jak & Daxter Really Have Sequels?

A sequel is supposed to be an improvement upon the original. It’s supposed to take what was good in the first game, expand it and refine it. Jak & Daxter: The Precursor Legacy was an adventure-platformer with a charming world and fun characters. It’s successors, Jak 2 & Jak 3, were adventure-shooter games with grim worlds and gritty characters. They’re very different in terms of tone, theme, and gameplay. They’re different to the point of being almost if not completely different games. If that’s the case, then can we really say that Jak & Daxter: The Precursor Legacy had sequels? I don’t think so. Continue reading Did Jak & Daxter Really Have Sequels?

Unforgettable: Thresher Maw vs. Reaper Destroyer

Image from Flickr user Ryan Somma (CC)
Image from Flickr user Ryan Somma (CC)

One of my favorite general moments in entertainment, from books to movies to games, is the unexpected save from the jaws of doom. Someone or a group of people is in the gravest of grave danger. The situation looks absolutely bleak, and things are only going to get worse unless help arrives. Only, there’s no chance of help. The end is truly nigh! But then, suddenly (or seemingly so) a savior comes out of nowhere to snatch the person or group right out of the clingy hands of death! And doom is abated once more.

It’s a classic scenario that we see over and over again – from Star Wars to Jurassic Park — and it gets me every time. I’m easily sucked into watching or reading scenes where it looks like curtains for our heroes, only for them to find some way out or be rescued at the last minute. It occurs in games too, and one of my most favorite unexpected saves comes courtesy of Mass Effect 3.

Continue reading Unforgettable: Thresher Maw vs. Reaper Destroyer

Half-Life 2, I Fear You No Longer

Despite lots of difficulties, including a great need to conquer my earlier fears, I finally beat Half-Life 2.  It took me about a month, and honestly, it feels like I’ve been with this game for much longer because so much has happened in all that time.  I braved all kinds of horrors, including a zombie-ridden nightmare of a town.  I got to spend some quality time zooming around on a boat and enjoying nature.  Ah, contaminated water.  I also shot down a good number of helicopters.  I also got to shoot the lock off of a few doors, which I found way more thrilling than I should have.  And I smashed every watermelon I found in the many abandoned houses I explored.  (Seriously, later on in the game, nearly every kitchen I came across contained a watermelon for some reason.  Which I couldn’t help but split open with my crowbar every single time.  Gordon was hungry.) Continue reading Half-Life 2, I Fear You No Longer

Hype Has Gotten A Bit Out of Hand

Getting hyped for video games is fun. It is. It’s fun to watch trailers for new games. It’s fun to speculate with other interested gamers about those games and what they might be like. Getting excited and full of anticipation for cool new games a big part of the fun of being a gamer. However, it is possible for hype to go too far. Last month Cary discussed the shocking “fan” backlash towards the delay of No Man’s Sky, a very highly anticipated game due out in August. It was a routine delay, but the judging by the reaction one would think that Hello Games had done something unforgivable. It would be one thing if this was an isolated incident, but  it doesn’t feel that way. Rather, it feel like the natural next step in a direction we’ve been walking in for a long time now.

Continue reading Hype Has Gotten A Bit Out of Hand

A Trial Run of Pokémon Go

I never intended to play Pokémon Go. Up until this past weekend, I was more than content to follow its comings and goings online, in social media, and on the nightly news. I was impressed by mainstream cult that quickly formed around the game, and I was amazed at its immediate rise in popularity, and not just among hardcore Pokémon players. It seemed as if everyone was suddenly playing this game, almost with reckless abandon. Just watching the saga of the game unfold was amazingly entertaining and about as close as I wanted to be to any of it.

And then a few days ago, my husband asked me,” Are you going to download that new Pokémon game?” My short response was along the lines of nope, never. But then he mentioned something that changed my mind. He said that folks at his work had been talking about Pokémon Go, but that folks at his work never talked about video games. Huh, really? That struck a chord. I knew that Pokémon Go had become a big deal in no time, but until he said that, I don’t think I understood just how big. How in the world could a Pokémon game, of all things, attract both gamers and self-proclaimed non-gamers alike? How could it collect, in the span of a mere few days, a jumbo-sized audience that entertainment companies, video game companies included, only dream of? Well, to find out it appeared that I would have to download the game.

Continue reading A Trial Run of Pokémon Go

Oh, So That’s Why We Don’t Go to Ravenholm

I wrote a short while back about my initial experiences with Half-Life 2, namely concerning how uneasy the game made me feel because of how real the environment looked and the first person perspective.  Now that I have progressed a good ways into the game, I can’t say that has really changed.  In fact, the game has since given me all kinds of new ways to be terrified and anxious in a video game, and it is these experiences that I wish to relate to you all today.

Since my last update, I have grown quite accustomed to dealing with the Combine forces, and honestly, it has become a relief when I run into them as opposed to…other foes.  Which I’ll cover soon.  I got to face more of those infamous headcrabs, as well, which aren’t really so bad once you get to know them.  Or rather, they go down with one whack from your crowbar, so no big deal.  As far as the victims of said headcrabs go, well, that’s a story for another paragraph.  I then got to spend a prolonged period of time riding around in a boat, which was fun.  Wee. Continue reading Oh, So That’s Why We Don’t Go to Ravenholm

Resonance: At the Bottom of the Night

Chrono Trigger is an exceptional game. Many people who’ve played it (perhaps even most who’ve played it) will say that it’s an excellent game; some even go so far as to call it a masterpiece of the JRPG genre. I absolutely agree with that sentiment, but I feel that “exceptional” is the best word to describe  a game like Chrono Trigger. Not because it just so good, but because there’s so much that sets it apart from peers like Final Fantasy VI or Super Mario RPG. Its battle system is unique. The way it uses and treats its  characters is unique, and its soundtrack is something special in itself. It’s not just that the songs are great, but that they also used with such impact. Each one feels just right for each use and one in particular is always able to draw out the feels, even when you know it’s coming. That song is known as “At the Bottom of the Night.” Continue reading Resonance: At the Bottom of the Night

Making Nice with the Twilight Princess: Update #4.2

Greetings, all! It’s time to get back to talking about The Legend of Zelda: Twilight Princess! When I left off last time, I promised to get things moving along with the second half of the game. I can’t stress enough how much better things are going for me in this portion of the game. Maybe I’ve just come to tolerate the Wiimote and the frustrating controls, or maybe I’m finally able to see the light at the end of Twilight tunnel. Whatever it is, things are moving along much more smoothly and at a suitable clip, and that makes me very happy.

At the end of my last update, I had just gotten the Master Sword from the Sacred Grove and broken the curse that held Link in wolf form. With that also came the ability to be able to change between human and wolf form at any time. Woohoo for that! So I traveled around the Sacred Grove for a bit, managed to find another Poe’s Soul, and then figured I should probably get on with things. As always, upon wondering what to do next and missing any inkling of it that might have been said by Midna or someone else beforehand, I went back to Castle Town. Once on its outskirts, along came that crafty mailman again with a letter from Telma, which was quite apropos as I was headed there anywhere. (I’m sure there are other things to do in Castle Town, but time being of the essence, I’ve yet to do much exploring there.)

Continue reading Making Nice with the Twilight Princess: Update #4.2

The Anxiety of Playing Half-Life 2

I had originally bought The Orange Box for the PS3 because I wanted to play Portal on a console rather than a PC.  The collection also came with Team Fortress 2, plus Half-Life 2 and Half-Life 2: Episode One and Two, and while I had always heard very positive things about Half-Life, I knew nothing else about the games and, frankly, had no interest in playing them.  Eventually, I ran out of games on my PS3 that I felt like playing, and my curiosity began to grow in regards to trying Half-Life 2 and finding out just what everyone likes so much about it.

My initial experience with the game was unsettling, but that, strangely enough, is what kept me playing. Continue reading The Anxiety of Playing Half-Life 2

Mighty No. 9 Isn’t A Complete Loss

Well, it’s finally happened. The release date for Mighty No.9 finally arrived last week, and the game was, unfortunately, not very good. It’s unfortunate, but Mighty No.9 is definitely not the spiritual successor to Mega Man that we were all hoping for. However, be it a truly bad game or just an average one, Mighty No.9 can still be valuable.

Continue reading Mighty No. 9 Isn’t A Complete Loss

YouTube Highlights: June 2016

Another month nearly done; another look back on our month in videos! If you like watching people play games (and be people, I mean myself, The Duck of Indeed, and Hatm0nster!), please do subscribe to our YouTube channel. Every little bit of support goes a long way in keeping us motivated to make great videos just for you.🙂

Now…on with the show!

The month started out with The Duck of Indeed’s new playthrough of Super Mario Galaxy. This unique and now-classic entry into the Mario series is amazingly fun to watch and remains one of Nintendo’s best games in recent memory. Seriously, who could forget Bee Mario!

Continue reading YouTube Highlights: June 2016

Day 12: A Game Everyone Should Play

I am slowly making my way through the 30 days of video game topics I started…probably a few years ago, and today we have finally reached…number 12.  I’m not even halfway done yet!  Yikes!  Well, this topic involves a game everyone should play, and I had to put careful consideration into which one I would pick.  Not only do I have a lot of great games that I would definitely recommend to others, but I wanted to make sure my choice wouldn’t also be used in other 30-day topics in the future.  After careful consideration, I ended up going with a game that is very special to me, Jak and Daxter: The Precursor Legacy. Continue reading Day 12: A Game Everyone Should Play

Have We Lost Something?

This year’s E3 was quite exciting wasn’t it? It may not have had that definitive moment that’s always characterized the best instances of the annual trade show, but I think it’s safe to say that we’re all walking away from it quite eager for the coming months and games to arrive. In particular, as I watched the trailers and press conference announcements, I found myself reminded of just how far gaming has come in the last 20 years. The visual leap has been nothing sort of dramatic! I mean how many of us playing Super Mario World back in 1990 would have ever thought that we’d be playing games that looked so very close to reality? Heck, how many of us would have thought that VR would become the technology of the future? Gaming has grown outside of the visuals too though. Indeed, modern games are more complicated (and visually stunning) than they’ve ever been. It’s excellent! Complexity comes with a price though, and I can’t help but wonder if perhaps games have lost something in the realm of scope. Continue reading Have We Lost Something?

Making Nice with the Twilight Princess: Update #4.1

Isn’t it about time for more action with Link and the fight against darkness? I’ll say it is! Because between my last update and now, I think I’ve made pretty good progress in The Legend of Zelda: Twilight Princess. And by “pretty good,” I mean that a couple more dungeons are finally in the bag. Don’t believe me?  Well, read on my fellow Hyrulians!

So…Morpheel. Oh, Morpheel, that dastardly Lakebed Temple boss. This boss battle is where I remained stuck at the end of my last update. I could not for the life of me coordinate my Wiimote movements enough with the Iron Boots and the Clawshot to get anyway with Morpheel. In fact, I became so incensed with the &^%$# Wiimote and my gaming non-skills that I had to take some time off from the game.  As is the way things go sometimes, when I came back to the game, and despite my nerves, things didn’t go all that badly. The key for me was to quit overthinking things. Like, with Morpheel’s first tentacled form, I didn’t necessarily have to be right up against his traveling eyeball to grasp it with the Clawshot. And with his second form, I didn’t have to swim up his nose (not that you could without being sucked in), so to speak, in order to latch on to make my attacks.

Continue reading Making Nice with the Twilight Princess: Update #4.1

New Details Revealed for Zelda Wii U

I am not typically one to follow news of any kind, video game news included.  From time to time, however, a tidbit of knowledge catches my eye, more often than not relating to the select series I hold nearest to my heart.  One of those is The Legend of Zelda.  Games from this series are released more and more infrequently these days, and so it is all the more exciting that a new installment is being developed for the Wii U (and the NX, whatever that is…).  This news we have known for a while now, but aside from some screenshots of a truly impressive looking, open world, I don’t think any of us knew all that much concerning the newest game of a much loved franchise.

While looking up the game’s release date, I managed to find out a few new things about the Wii U’s first true Zelda title.  First of all, the title has been revealed to be Breath of the Wild, which I personally find to be a rather curious choice.  At this time, I also saw a new image showing Link…climbing a mountain?  Further research, and I discovered that this game is to have a very large, open world to explore, far larger than that of Twilight Princess.  We would also have more freedom to complete the game as we saw fit, as dungeons can apparently be completed in any order.  This particular detail is something I had been hearing about for some time, how they have been meaning to change the formula for the series to allow for more freedom.  I suppose now they have decided to put it into practice.  (This is also supposed to be the first Zelda game to feature voice acting.  I can’t say I’m happy about that, but perhaps it will turn out to be a good thing in the end.) Continue reading New Details Revealed for Zelda Wii U

The P.T. Vacuum

It’s been two years now, but it seems that the specter of P.T. yet looms. After the playable demo for the now canceled Silent Hills hit, the gaming populace was enthralled by the idea. It wasn’t just going to be a first-person horror game, it was going to be the first-person horror game to bring the genre of psychological horror back into its full glory! A great many of us were psyched,  and just as many had their hopes crushed by the project’s cancellation. The idea of P.T. has yet to depart though. Once the world got a taste of what a game like that could be, we were loath to give it up. Petitions, indie-developers, triple-A publishers, and possibly even Kojima himself were/are working towards bringing that idea to fruition. P.T. is going to happen in some way, shape, or form; it’s just a matter of who’s going to make it happen. Continue reading The P.T. Vacuum

New Games, New Surprises from E3 2016

"E3 2006," Image by Flickr user Mulling It Over (CC)
“E3 2006,” Image by Flickr user Mulling it Over (CC)

Every year, people who enjoy video games get excited for E3. It’s one if the year’s biggest events in terms of learning about brand new games and updates to ones previously announced. If every video game player could attend E3, they probably would, but the fact is that only a small majority get the chance. However, thanks to the Internet and the magic of livestreams, E3 happenings can easily reach the masses. This year I got to watch more of E3 live than I have in years past, and there was plenty to get excited about. While it was great to see lots of new entries into existing franchises like, among others, The Legend of Zelda, Mass Effect, Injustice, and DisHonored, as well as happy notes on games already promised, like Cuphead, We Happy Few, and Yooka-Laylee, there were also lots of new surprises, or at least they were (mostly) new to me. With that in mind, here’s my rundown of several new titles that may just make it into our game stash some day, some way.

Continue reading New Games, New Surprises from E3 2016

Liebster Award Nomination

Hey all! First, I’d like to say ‘thank you!’ to The Well-Red Mage for nominating me for the Liebster Award? I’m not really sure what this award is all about to be honest, but it’s cool nonetheless! Anyway, here’s how it works:

  1. Thank the individual who nominated you and answer the 11 questions they’ve posed.
  2. Nominate 11 other bloggers and give them 11 questions to answer.

The questions I’ve been asked to answer are:

  1. DC or Marvel?
  2. Favorite Superhero?
  3. Favorite console?
  4. Favorite video game?
  5. Favorite video game character?
  6. Favorite Film?
  7. Favorite Book?
  8. Favorite Non-gaming pastime?
  9. Favorite thing about blogging and your blogging goals?
  10. Thing you find most inspirational in life?
  11. Favorite thing about the Well-Red Mage?

So, in order:

  1. Marvel. I don’t know much about DC beyond Batman and Superman. Marvel on the other hand….
  2. Batman. I know it’s a little odd considering I just said I prefer Marvel as a whole, but what can I say? Nobody beats Batman!
  3. Super Nintendo. I’ve got more favorites from that console than any other!
  4. *The Legend of Zelda: Majora’s Mask*. It’s the game that might as well have been made just for me! I’ve played through it at least a dozen time since I got it in 2000, and I still love every minute I spend with it!
  5. Ratchet from *Ratchet & Clank*! I just love the character’s sense of humor and the enthusiasm he brings to every adventure!
  6. *The Bourne Ultimatum*. Best. Action Movie. Period.
  7. Alright, so it’s been awhile since I’ve sat down and read a proper book, so my memories of specific books are a bit hazy. With that in mind, I’m going to cheat a  little here and say the “Fate of the Jedi” series of Star Wars books. They were quite a ride, so I’d recommend them to any Star Wars fan!
  8. My current favorite non-gaming pastime is watching anime. It’s a relatively new thing in my life, but I can’t seem to get enough of it! If there are other anime fans out there, I recommend *Rokka: Braves of the Six Flowers*. It’s a fun mix of fantasy and closed-room mystery!
  9. Favorite thing about blogging…I suppose it’s getting to talk to new people about about video games I suppose. My goals…I suppose my grand goal is to become a professional blogger eventually; talking about games of course.
  10. Okay, the biggest inspiration in my life is God. I am a Christian man, so I’m always relying on Him and trying to conduct myself in a manner that’s obedient.
  11. My favorite thing about the Well-Red Mage are their unique perspectives on games both new and old. Everything I’ve read so far has gotten me to think about the topic either a bit more or a little bit differently. I highly recommend checking them out if you haven’t already!

My 11 nominees are:

  1. Derek of Gamer Crash
  2. Simpleek
  3. Dina Farmer
  4. CT Murphy of Murf vs Internet
  5. Chip of Games I Made My Girlfriend Play
  6.  Pam of Cannot Be Tamed
  7. Ashley of Robo (heart)Beat
  8. Renxkyoko
  9. Appraxis of Appraxis Analysis
  10. Matt of Nintendobound
  11. VeryVeryGaming

(You probably don’t need to do anything if you’ve been nominated before.)

And their questions!

  1. Favorite Console?
  2. Favorite Game?
  3. Favorite Star Wars character?
  4. Jedi or Sith?
  5. Favorite Game Developer?
  6. Physical Disk or Digital Download?
  7. Favorite video game villain?
  8. Your greatest gaming feat or achievement?
  9. Favorite song from a game?
  10. What do you do outside of games?
  11. Favorite thing about blogging? (I’m borrowing this one from Well-Red Mage)

Thanks again to The Well-Red Mage! Have fun all!


Top 5: Most Emotional Gaming Moments

Image by Flickr user Beautiful Games (CC)
Image by Flickr user Beautiful Games (CC)

I’ve never been one to get overly demonstrative with my games, but I was recently reminded of just how powerful a single event in a game can be. Whether it’s a moment that makes you laugh, makes you cry, or makes you scream out in joy or anger, great games have them.  Sometimes our reactions to them are severely personal. Other times they reflect inclusiveness and a sense of community. What’s bringing out this list from me, now, is the Mass Effect trilogy, which I recently completed (yay!). While I had played the three games at the times of their releases, not until now had I played them back to back. While doing so didn’t change any of my sentiments towards the games (they are all-time favorites), it did change the way I viewed the story of my Commander Shepard. The process, and one singular moment made me reflect, and then write. So here’s my top five most emotional moments in my personal gaming history.

Continue reading Top 5: Most Emotional Gaming Moments

Resonance: Fight Against Kajidoh

It’s probably been at least four years since I last played Super Mario RPG:  Legend of the Seven Stars at this point, and yet I can hum just about any track from it almost effortlessly. Earlier this week, The Duck of Indeed made a post talking about how having a lack of nostalgia for Super Mario RPG may have hampered their experience with the game, and that got me thinking. I grew up with this game, and yet I never really thought about what it was that kept me coming back to it. The battles are fun and the world is interesting, but not in any way that I’d say is particularly special. My conclusion then was that it was the game’s music that made it a timeless favorite, and “Fight Against Kajidoh” especially.

Continue reading Resonance: Fight Against Kajidoh

Saturday Video Round Up: May 29 – June 4

The following post was submitted by Derek from Gamer Crash. See more trailers and news at!

The Saturday Video Round Up has returned once again to highlight some of the best trailers and gameplay videos from the week that was. June is finally here and I’m expecting the video well to dry up soon thanks to a little show called E3, but so far so good. So without further adieu, here’s a small sample of what’s on deck for this week.

Players enjoying the episodic release schedule for HITMAN will be happy to note that the next chapter has arrived. In it, players will travel to the sunny skies and dense urban markets of Marrakesh. A new trailer welcoming you to the new episode is below.

Speaking of meaty DLC releases, Just Cause 3 is dropping the second major expansion called Mech Land Assault. If you’re curious to see all the new toys and vehicles you’ll be able to cause chaos and havoc with, there’s a launch trailer waiting for you below.

I’ve also got new videos for Rocket League, Plants vs Zombies: Garden Warfare 2, Hellblade: Senua’s Sacrifice and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: May 29 – June 4

The Delay of No Man’s Sky, or, the Futility of Anger

Image by Flickr user John McCarthy (CC)
Image by Flickr user John McCarthy (CC)

Recently, we took a trip to a local store to buy a new refrigerator.  After reviewing each fridge that the store had in stock, we made our choice. Upon seeing our selection, the salesperson that was with us heartily cried, “Excellent! I believe we have that one in stock and can deliver it to you in just a couple days!” We were overjoyed! And we started to make all sort of plans around this new appliance that would soon be in our house

Once the salesperson was ready, we hovered around the checkout station, eagerly going through all the necessary electronic forms. Only then, the salesperson frowned.

“Oh dear,” came the dejected tone, “it looks like this particular refrigerator is actually on backorder. It’ll be available in two weeks.”

Our response came quickly.

Continue reading The Delay of No Man’s Sky, or, the Futility of Anger

First Impressions: Beep Boop Bot

This week we at United We Game were given the opportunity to look at Beep Boop Bot, also known as “B3“, a game currently being developed by Psycho Robot Studios. B3 is the two-person team’s first game, and it is in fact a game about robots running amok. So without further ado, let’s dive on in! Continue reading First Impressions: Beep Boop Bot

Saturday Video Round Up: May 22 – 28

The following post was submitted by Derek from Gamer Crash. See more trailers and news at!

As we inch closer and closer to E3 next month, expect the video pool to dry up as publishers save their biggest and brightest trailers for when all eyes are on the annual show. Still, there’s plenty of stuff to check out this week in the Round Up. Here’s just a small taste of what awaits you.

The big surprise this week came from Ubisoft as they released a brand new trailer for one of their higher profile games in advance of E3 2016. After going underground for a while after its reveal last year, Ghost Recon Wildlands is back on the radar with a new gameplay trailer.

After a long wait, Mirror’s Edge Catalyst is so close to release. To help or make the wait worse, a brand new launch trailer arrived this week, giving you a better look at the crisp and clean visuals on display.

I’ve also got new videos for Deus Ex: Mankind Divided, HITMAN, Battleborn and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: May 22 – 28

YouTube Highlights: May 2016

With another month nearly done, it’s time for our look back on our YouTube happenings in May!

First off, we want to give a big shoutout to our subscribers, those who have been with us for awhile, and those who just signed on. THANK YOU! We appreciate the support, as well as your likes and comments. Keep ’em coming!😀

Now, let’s get on with the videos. First up, let’s talk about classic games, because our “Nostalgic Notions” series has been booming! I uploaded several more videos of games featured on the Activision Anthology for the PlayStation 2. It’s hard to choose favorites, but I think the games Oink! and Pitfall! were both pretty great in their own ways. (And I’m not just saying that because their titles contain exclamations points. Though that doesn’t hurt!)

Continue reading YouTube Highlights: May 2016

Saturday Video Round Up: May 15 – 21

The following post was submitted by Derek from Gamer Crash. See more trailers and news at!

As we inch closer and closer to E3 next month, expect the video pool to dry up as publishers save their biggest and brightest trailers for when all eyes are on the annual show. Still, there’s plenty of stuff to check out this week in the Round Up. Here’s just a small taste of what awaits you.

Did you know that The Witcher 3 is finally getting it’s last major expansion at the end of the month? You should with how many Blood & Wine videos they’ve released in the past couple of weeks. Not that I’m complaining or anything, the new content looks fantastic and a nice change of pace from the main game. If you want to know more about the land of Toussaint, there’s a video waiting for you below.

The cinematics team at Blizzard have done it again, releasing another incredible looking short called Dragons. Focusing on the brotherly feud between Genji and Hanzo, you’ll get a better understanding of where each character is coming from as well as see some crazy good CG animation. Seriously, it’s like Pixar level good.

I’ve also got new videos for Fallout 4 DLC, Tom Clancy’s The Division, Gran Turismo Sport and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: May 15 – 21

Saturday Video Round Up: August 14 – 20 GamesCom 2016 Edition

If you’re a fan of game videos and trailers, well then this has been your week, now hasn’t it?

The annual Gamescom event was in full swing this past week and with it a bunch of new trailers for many of the upcoming games were shown off as well. There’s a ton of great content to get through so kick your feet up, crank the volume, and enjoy. Here’s a small taste of what awaits you below.

Before we get to the insane amount of game trailers, make sure to check out the next Overwatch animated short feature Bastion. It’s been a while since we got one of these and I am incredibly happy a new one has emerged. I’m hoping a couple more are on the way as well. We all know there are plenty more characters that need covering.

I’ve also got videos for most if not all of the major games coming out int he next 8 months or so, including ReCore, Watch_Dogs 2, Titanfall 2, Battlefield 1, and so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: August 14 – 20 GamesCom 2016 Edition


Get every new post delivered to your Inbox.

Join 3,361 other followers