YouTube Highlights: November 2016

Happy Thanksgiving! (Or, happy Thursday if Thanksgiving isn’t your thing.) Though it’s a holiday for us, we’re not taking a break from posting our monthly highlights from YouTube. If anything, we’re more than thankful for our subscribers and supporters there, and here…and everywhere. Thanks to you, you..and YOU! To everyone who’s motivated us to keep writing and playing. We hope that what we offer lends a little joy.🙂 Speaking of which, November was a rousing good month for us video-wise, so let’s get on with the highlights!


First and foremost, we are incredibly pleased to have introduced this month, care of The Duck of Indeed, two brand new Let’s Plays: Ratchet & Clank (PS4) and The Legend of Zelda: Majora’s Mask! We hope  you’ll follow along as The Duck takes on these exciting titles.

Continue reading YouTube Highlights: November 2016

Day 13: A Game I’ve Played More Than Five Times

Ah, back to the 30-day video game topics.  Despite the obvious implication that this is only supposed to span the course of roughly a month, these posts have been taking me years to get through.  Well, better get back to it.  Right now, we’re only on day 13.  The topic: a game I’ve played more than five times.  There are a lot of games I could name right now that I’ve played far more times than is sane, but the one I’ve chosen to discuss is Donkey Kong Country 2.  By now, many of you are probably more than familiar with the fact that I love this game.  Even more of you are probably just familiar with this game due to your own experiences with it and don’t need any explanation for why it’s such a great game.  So I’m not getting into that.  The game was released in 1995, for crying out loud!  That was 21 years ago!  Wow, has it really been that long…?

All right, so, instead of telling you guys what this game is all about, why don’t I tell you about five of my most memorable experiences with this amazing game?  The first time I really got into playing Super Nintendo games was when my parents had the SNES connected to a TV in the basement.  Being out of the way, it made it so much easier to play these games to my heart’s content, unlike the poor Nintendo 64, which was in the living room.  (You see, the coaxial cable part of the basement TV was okay, so the SNES worked just fine on it.  But the composite…thingies on that TV stopped working, so our N64 only got sound and no picture.  That’s why we got a new TV to connect the N64 to, along with all our other newer devices at the time, while the other TV, along with the SNES, got moved into the basement.)  We already had about 20 SNES games, and some of my best memories from my ducklinghood involved me spending hours in the basement trying out a whole bunch of games I had never played before. Continue reading Day 13: A Game I’ve Played More Than Five Times

Resonance: Far Horizons

I’ve been rediscovering quite a bit in The Elder Scrolls V: Skyrim – Special Edition lately. At first it was just learning how much fun playing with mods could be, but, as I’ve been playing,  many of the smaller things that made Skyrim into a favorite have also been finding their way back into the limelight. Little details like ants on a log, the beautiful night skies, and especially the music. Skyrim’s music is easy to take for granted. It’s always there in the background; adding that little extra something that elevates your Dragonborn’s wanderings into something more. They’re all great, but “Far Horizons” stands out as one the best. Continue reading Resonance: Far Horizons

Can Music Make the Game?

We all know how important music is in video games. Sometimes, a game’s soundtrack is a character in and of itself, bringing life to a game in ways that a character can’t. Sometimes, a game’s soundtrack plays a supporting role by imbuing scenes with emotion, being a presence without overwhelming the action. Sometimes, a game’s soundtrack can be nearly nonexistent, popping up only when absolutely necessary in order to make the players react. And, no doubt, there are games without soundtracks. When done right, the lack of music plays a key role in forcing the player to focus on the game itself. When done wrong, lack of music in a game can make it feel hollow and incomplete.

So a game and its soundtrack often go hand in hand. We play great games and are rewarded by great soundtracks. But could it ever be that the soundtrack itself is the reward?

Continue reading Can Music Make the Game?

FNAF 5: Where Sister Location Went Wrong

For those of you out there who have been following the Five Nights at Freddy’s series, either by playing through them yourself or by watching others do so on Youtube, you will know that a fifth game has recently been released that greatly diverges from the usual FNAF formula.  While each of the original four games had enough new features to differentiate them from their brethren, they were all generally the same.  You are largely stationary (or, in the case of FNAF 4, confined to a single room, even if you can move between four specific spots), and you must follow a series of rules to keep the animatronics at bay.  Wind up the music box to keep the Puppet in its box.  Listen for breathing in the hallway and hold the door shut if you hear anyone outside.  Flash Foxy with your flashlight until he leaves.  And the list goes on and on.  You’re basically tasked with staying calm and keeping a level head under pressure because if you panic and forget the rules, odds are, a jump scare’s coming your way.

FNAF 5: Sister Location, however, is a huge departure from the original collection of games, and when I first watched the trailer and any videos speculating on what the game would be about, I was really excited.  The game looked so different, and I really wanted to see this fresh take on the FNAF series.  Would we get a new, interesting story that sheds even greater light on the confusing, but still very compelling, FNAF lore?  Would we finally get to freely roam this new facility, employing even more interesting strategies in order to avoid the killer animatronics?  Well, be prepared for spoilers (largely for the first half of the game), because I will be answering those questions and more in the upcoming paragraphs.  Before we get started, let me begin by saying that FNAF 5 did some things very right, while other aspects of the game ended up being, well, disappointing.  While I did not play the game myself, I believe my viewing of the series on Youtube proved more than sufficient to give me an accurate idea of what the game is like. Continue reading FNAF 5: Where Sister Location Went Wrong

Saturday Video Round Up: November 6 – 12

It’s time once again for the Saturday Video Round Up, bringing you the best trtailers and gameplay from the previous week. Even though we’re just about halfway through the month and most, not all, major AAA titles are now out on store shelves, new trailers are still coming in fact and furious. Here’s a small taste of what waits for you below.

For you Mass Effect fans out there, you may have realized that this past Monday was N7 Day, a celebration for all things Mass Effect. As usual, BioWare led the celebration charge and released new details on the upcoming Mass Effect Andromeda including the first cinematic trailer for the game. Prepare to drool in all it’s visual glory!

It’s launch trailer central this week as two games that have been featured almost on a weekly basis are finally launching. That’s right, come check out the launch trailers for Dishonored 2, then go play it because it’s out now and Watch_Dogs 2 which hits store shelves early next week.

I’ve also got new videos for Steep, Persona 5, The Last Guardian and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: November 6 – 12

Belatedly, let’s talk about Red Dead Redemption 2

Late last month, Rockstar dropped its first teaser trailer for the brand new Red Dead Redemption 2. A series of persistent rumors had popped up some months before hinted that a sequel to the very popular Red Dead Redemption was in the work. It seems that, thankfully, they turned out to be true!

In a way, I feel like I’ve been playing Red Dead Redemption for a several years. I first played it in 2013, and then I played through it again, fully, earlier this year. But during the between years, I’ve played the game sporadically, just to pick up missed side quests, do a little treasure hunting, or spend a little time meandering through its wondrous landscapes on horseback. The game is just one of my favorites, from the story to the music to the environments, and I simply need to revisit it every now and then.

Continue reading Belatedly, let’s talk about Red Dead Redemption 2

A Collaborative Look at the New Nintendo Switch

If you’ve been following along with recent gaming news, you’ll no doubt be aware of the fact that the mystery of the Nintendo NX has finally been revealed as Nintendo’s newest console, the Nintendo Switch, named for its ability to, well, switch between a handheld and a console.  If you haven’t already seen it, you can find the trailer here:

Video from Youtube User: Nintendo

Pretty interesting, no?  Well, we here at UWG certainly thought so.  To celebrate the Switch’s reveal, we shall be providing you all with our initial thoughts on Nintendo’s most recent innovation in a special collaboration post.  (And, as always, please provide your own thoughts in the comments below!) Continue reading A Collaborative Look at the New Nintendo Switch

Playing Skyrim with Mods

Console players can now enjoy modded content without having to switch to playing on PC; what a time to be alive! With the launch of Skyrim: Special Edition, console gamers can now experience a taste of what the PC community has been enjoying for years, and I have to say that we really didn’t know what we were missing. I’ve only had a couple of days to explore Skyrim with user-made extras so far, but I’m already impressed! Continue reading Playing Skyrim with Mods

Zelda-ween: Unexpected scares are unexpected

Though Halloween has passed, our Zelda-ween celebration isn’t over, as I’m offering up the final post on our final topic: unintentionally spooky moments. If you’ve not already caught Hatm0nster’s and The Duck excellent posts this week, you should…because they are excellent!  As we’ve already discussed, the Zelda series offers up much more than simple adventures involving a hero and a heroine. In fact, Link’s travels are fraught with peril. And as beautiful as the games are in story and design, they readily showcase the scary, the nightmarish, and the things that go bump in the night. But these spooky highlights are meant to be spooky. The ReDeads are meant to frighten. The Arbiter’s Grounds is meant to be a challenging and scary place. The unflinchingly unanswered question of “who or what is Majora?” is meant to leave us in the lurch. But what about those moments, those characters, those sections of the games that don’t seem like they’re supposed to be scary, but they become so because of what we infer from or impose upon them? Here are a few of my intentional picks for unintentional scares in the Zelda games.


Continue reading Zelda-ween: Unexpected scares are unexpected

Zelda-Ween: Unintentionally Spooky…Chickens?

Ah, here we are, already in the final week of Zelda-Ween.  Anytime I get to recount my experiences with this wonderful series is a good time indeed, even if it involves the many things that have scared me down the years.  This week’s topic, however, forced me to put some extra thought into what I would write about, as there are a lot of spooky things in the Zelda series that are fully intended to be scary.  But what scared me that wasn’t actually meant to, I pondered aloud to myself.  And then it hit me, with all the force of an enraged chicken.  Or a cucco, if you’re so inclined.

Yes, chickens, that fluffy medium-sized bird many of us enjoy eating.  But in the Zelda universe, the chickens are vicious creatures that can snap a person’s neck without so much as blinking….  Okay, that’s not entirely true.  As scary as Hyrule’s poultry can be once angered, the chickens in the series do not attack you unless you antagonize them first.  So if Link suffers a chicken-related death, the player is to blame, not the chicken who killed him.  Nevertheless, once these chickens are incited into a rampage, they prove to be an unstoppable force that will immediately make you regret what you had done.  While I’m not typically the kind of person who picks on things in video games, there have been occasions when I have bothered the chickens in Zelda, if only out of sheer curiosity to see for myself what a wild force of nature they can be.  Here are a few of my experiences with them. Continue reading Zelda-Ween: Unintentionally Spooky…Chickens?

Majora’s Scariest Story

You know, I was originally going to end this month of Zelda-ween with a look at the Happy Mask Salesman from Ocarina of Time and Majora’s Mask. He’s unusual, mysterious and also quite creepy (in Majora’s Mask at least); definitely worth a closer look. However, Zelda-ween is about the creepiest things to be found in and around Zelda, so it’s only fitting that we take a look back at the creepiest thing to come out of the games: the “Ben Drowned” creepypasta. Continue reading Majora’s Scariest Story

YouTube Highlights: October 2016

We interrupt our regularly scheduled Zelda-ween celebration to bring you some gaming videos! Even though we’ve got a good thing going, we must review our month in YouTube, because it’s been a great one; one that was filled with excellent gaming moments of all sorts. So let’s get to the rundown!


We’re going to start this week with that puffy, fluffy, vacuum cleaner of renown..it’s Kirby! The Duck of Indeed’s playthrough of Kirby’s Return to Dreamland really “chilled out”  in October as the gang ventured into the snowy stages of World 4.

Continue reading YouTube Highlights: October 2016

Zelda-ween: Three Troublesome Treks

It’s week two of our celebration of all things spooky and scary from The Legend of Zelda series…it’s Zelda-ween! And this week we’ve been talking about our favorite scary dungeons. Both Hatm0nster and The Duck have given us their picks, and now it’s time for me to take a stab (errr…not literally). You might think that there aren’t particularly scary places left from which to choose, especially since we’ve already covered the series’ ultimate spooky dungeon: The Shadow Temple from Ocarina of Time. But when you really think about it, the Zelda series is chock full of dungeons that, while they may not be downright ghoulish, possess their own particular brands of the macabre. So, on we go here with my picks for three troublesome treks through the worlds of Link and Zelda!


Continue reading Zelda-ween: Three Troublesome Treks

Zelda-Ween: Top 3 Creepy Dungeons

Last week, we discussed the many spooky enemies that reside in the land of Hyrule (or Termina, as the case may be).  Well, oftentimes, creepy creatures live in creepy places, and when you think of scary locations in the Zelda series, more often than not you think of the dungeons these games are known for.  Not only are these dungeons filled with trials meant to challenge Link’s mind, but our green-clad hero is often forced to put his own courage to the test, as well.  Yep, as the title suggests, we’re covering creepy dungeons, and today we’ll be discussing which dungeons in particular leave the Duck quaking in her boots. Continue reading Zelda-Ween: Top 3 Creepy Dungeons

Ocarina’s Other Scary Temple

What place immediately comes to mind when you hear the phrase “creepy Zelda dungeon”? It’s the Shadow Temple from Ocarina of Time isn’t it? Its image probably jumped into your head before you even finished reading that phrase. It should. The Shadow Temple was designed to be the most chilling experience of the entire game, and I’d say it’s arguable that we haven’t yet seen a Zelda dungeon that’s topped it in pure creep factor. However, while the Shadow Temple is the most overtly scary place in the game, it’s not the only location in the game that exudes a sense of the sinister. In fact, in terms of being downright foreboding, I believe that the Spirit Temple can (and does) give the Shadow Temple a run for its money. Continue reading Ocarina’s Other Scary Temple

Zelda-ween: Five Frightening Foes

This week, to start off our Zelda-ween celebration, we’ve been discussing Zelda’s scariest enemies. Hatm0nster took on the unexplainable Majora, and The Duck ran down her Top 5 list that includes some of the series’ most seminal and terrifying enemies, such as the ever-present ReDeads. Now it’s my turn! I’ve also got a Top 5 list: my top five most frightening foes from the games I’ve played in The Legend of Zelda series (that is, from Ocarina of Time to Spirit Tracks.) None of these enemies are on quite the same level as ReDeads and Dead Hands – they aren’t necessarily the stuff of bad dreams – but they are some of the ones that I least looked forward to encountering, mainly because they were just downright creepy. With that said, it’s time to start with the list!

Continue reading Zelda-ween: Five Frightening Foes

Zelda-Ween: Top 5 Most Notable Scary Enemies

Even though The Legend of Zelda series doesn’t typically come to mind when you think of horror, I’m sure all fans of the series have noticed that these games have more than their fair share of creepy creatures.  In fact, whenever I think about scary enemies in video games, more often than not, my thoughts wander to the Zelda series and the many unearthly creatures Link must face.  But rather than simply list the creepiest enemies, why don’t I list five spooky denizens of Hyrule that stand out to me the most.  So let’s get started, in no particular order. Continue reading Zelda-Ween: Top 5 Most Notable Scary Enemies

Majora Scares Me.

How many enemies in the Legend of Zelda series do you consider to be actually frightening? There are plenty of bizarre and unsettling creatures to encounter: ReDeads, Wall-Masters and Dead Hands perhaps being the most notable. They creep us out and perhaps even inspire a little shiver, but can we really call them frightening? I don’t think so, because their core idea is understandable. A ReDead is just a zombie, a Wall-Master is just a mindless monster in the form of a hand, and a Dead Hand is an amalgam of reanimated corpses driven by hunger. We know what they are and what drives them, so they stop short of being truly frightening. Even the main villains of the series, though terribly powerful, don’t succeed in frightening us because they’re characters. They have goals and desires we can understand. This can be said about just about all Zelda enemies save for one: Majora. There is no explaining Majora, and that scares me.
Continue reading Majora Scares Me.

Happy Zelda-ween!

Image by Flickr user Colony of Games (CC)
Image by Flickr user Colony of Gamers (CC)

If you hadn’t caught on already, we here at United We Game hold The Legend of Zelda series close to our hearts. We also enjoy this time of year when thoughts turn towards celebrating Halloween, especially in games. This year, we decided to combine the two into a new posting theme: Zelda-ween! Over the next three weeks, Hatm0nster, The Duck, and I will be offering up spooky posts on spooky themes in the Zelda series: enemies, dungeons, and unintentional scares. It’s going to be spook-tacular!

Continue reading Happy Zelda-ween!

How Retro Can You Go: A Discussion of Spooniness

There are some gamers who openly admit that they have no desire to play older games because they prefer the more advanced, better looking games of today.  There are others who say that gameplay is the only thing that matters, so if a game is good, no matter how old it is, they will play it.  I am usually in the latter category, but over the past year, I have realized that I, too, have a limit for how far back into the past I can go and still enjoy gaming.  I think every gamer has this limit.  Mine is the SNES, with a few exceptions.

You see, I once believed that I could play any game, despite its age, and enjoy it as long as it was a good game.  I had plenty of SNES games I loved, and one day, I thought I’d travel just a little farther back in time and download a few Virtual Console games for the NES.  These games were the original Legend of Zelda and Metroid games.  Being classic games that marked the beginning of two amazing franchises, surely I couldn’t go wrong.  Right?

Wrong. Continue reading How Retro Can You Go: A Discussion of Spooniness

Mario Party and Alternate Dimensions

If my most recent posts are any indication, I’ve had Destiny on the brain for the last several weeks or so. That hasn’t changed either; I’m thinking about how I want to to tweak my Iron Banner load-out even as I write this! Still, even with Destiny dominating the gaming portion of my brain, I have managed to pull myself away from it from time to time. Lately, those times have been to play Mario Party with my roommates (what could possibly go wrong). Mario Party being the way it is, things can, and often do, get ugly pretty quickly. I’m telling you, if we hadn’t been playing in another dimension, I doubt we’d still be living together. Continue reading Mario Party and Alternate Dimensions

Saturday Video Round Up: October 2 – 8

The weekend is here and your reward is a brand new edition of the Saturday Video Round Up. As usual, it’s bringing you the best trailers and gameplay from the week that was. Let’s get to it!

You’d be forgiven if you forgot about Ghost Recon Wildlands, as Ubisoft has been showcasing a number of its other games pretty heavily lately like Watch_Dogs 2 and For Honor. Wildlands is stealing the spotlight back this week as the team at Ubisoft Paris released brand new gameplay showcasing stealth and tactics to complete a mission.

With the game almost a month away, trailers for Dishonored 2 are becoming a weekly occurrence. The same is true for this past week as fans get an inside look at how the Arkane team came up with Karnaca and its different look and feel from the first game.

I’ve also got new videos for Mafia III, Paper Mario Color Splash, Watch_Dogs 2 and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: October 2 – 8

Attacking My Steam Library, This Time With Feeling!

I’m going to imagine that there aren’t many Steam users out there who haven’t amassed a significant library of games. I know I have. With a Steam library that’s currently pushing 100 (tiny, compared to some, I bet) and a dearth of new games to play (HA! Did someone say “Isn’t your Fallout 4 character waiting for you in Diamond City??” Yes…yes she is.), I’ve developed a renewed desire to really try to get through a good portion of those games. This past year I’ve paid more attention to my Steam backlog than just about anything else. (Okay, so there was Twilight Princess…) Over the past several months, I’ve gotten through the second and third Saints Row games, and I’m in the process of working through Batman: Arkham Asylum for the first time. I also started and never finished Dust: an Elysian Tale, so that’s back on my radar. But these games barely scratch the surface of the library as a whole. All told, I’ve maybe played through 10% of my library…actually, probably less considering the number of games there that I’ve started but not finished. I feel like it’s really time to change that.

Continue reading Attacking My Steam Library, This Time With Feeling!

The Apparent Science of RPGs

A good number of years ago, I bought Final Fantasy Anthology and Final Fantasy Chronicles for the PS1 in order to play Final Fantasy VI and Chrono Trigger.  The other games that came in these mini-collections were Final Fantasy IV and V.  While I had always been interested in FFVI and onward, I never heard much about IV and V and, thus, I had no desire to play them.  I guess I don’t stray too much from the games I specifically want to play, as the same was the case when I bought The Orange Box and refused to try Half-Life 2 until a year after its purchase because I had nothing better to do at the moment.  And seeing as that ended well, I decided it was finally time to try out FFIV and V.  Let’s start with Final Fantasy IV, shall we?

As of writing this, I am now nearing the final boss, and I plan to write about my experiences with this game in another post once the game is finished.  As I battled countless enemies in the game’s final location in order to level up and better prepare myself for the final battle, I also worked on defeating the optional bosses that guarded the most powerful weapons in the game.  One of these was the dreaded Wyvern, a dragon who has thus far repeatedly destroyed me.  When I looked up tips online, I found one person who said they had defeated the Wyvern with all of their characters around the early 50’s, which, for me, signified a problem. Continue reading The Apparent Science of RPGs

Destiny’s 5 Best Hunter Cloaks

Destiny is a game about many things: exploration, reclaiming lost knowledge, uncovering the secrets of the Darkness, oh and it’s about looking as cool as possible while doing all that. I play as a Hunter, mostly for their class abilities but also for their cool factor. Titans have their marks and Warlocks have their bonds, but nothing says “space-magic superhero”  like an awesome cape! Not all Hunter cloaks are created equal though. Some are cool, some are…interesting, and then there are some that are just downright excellent. And of those most excellent of cloaks, the following are definitely the best! Continue reading Destiny’s 5 Best Hunter Cloaks

YouTube Highlights: September 2016

With Fall in full swing, it’s the perfect time of year to snuggle under some blankets and catch up on some gaming videos. Good thing you’re here, because we’ve got just the post for you! It’s time to take a look back on our video ventures from the past month. Come along and watch, won’t you?


Continue reading YouTube Highlights: September 2016

Putting a Name to Nostalgia: MindMaze

I’m sure all of us have some game or movie or book that we remember, even when the name itself has been forgotten to us.  Strangely enough, at least in my case, I often have fond memories of these forgotten stories, despite the contradiction of forgetting the name of something I claimed to have enjoyed.  Recently, I happened quite by chance upon a few movies I saw as a duckling whose names I had previously forgotten (in case you’re curious, The Pagemaster was one of them), and it made me all the more determined to hunt down the name of an old PC game I remember playing long ago.

This is what I remembered.  The game was probably released in the mid to late 90’s.  I believe it came with the computer.  And it involved exploring a medieval castle.  The game was in first-person, but there was no battling, and it was set up like a maze.  In order to progress through the maze, I thought you probably answered questions or something.  I could see in my head the stone wall of the interior of the castle, and I was vaguely aware of some certain background music. Continue reading Putting a Name to Nostalgia: MindMaze

Working to be Competitive

Destiny’s “Rise of Iron” expansion is finally out and with it comes new things to do and new gear to acquire! I’ve already played through the story and am looking forward to the new “Wrath of the Machine” raid, but what I’ve got my eye on are all the really flashy items to be awarded in the “Trials of Osiris” pvp mode. The thing is, if you want to get anything out of the trials, you gotta win first. Continue reading Working to be Competitive

When Good is Just Okay Enough: Street Fighter EX3

The following post originally appeared on Recollections of Play, February 14, 2013.


Street Fighter EX3 (EX3), released in late 2000, was the first 3D Street Fighter game I ever played. Up to that point we had been wearing thin our copy of…which game was it? Super SFII or SF Alpha 2…one of those.  Plus, we didn’t have a fighting game for the PS2, so why not?  It seemed awesome enough that SF was finally being moved into the world of 3D graphics.  It seemed like the new tag team battled would be loads of fun.  It seemed like there’d be new stuff to learn with new characters mixed in with old favorites.  We weren’t entirely wrong in our assumptions, but we weren’t entirely right.  EX3 was a good game, but not the greatest the series had to offer.

Continue reading When Good is Just Okay Enough: Street Fighter EX3

Unforgettable: The Aliens of Majora’s Mask

I’ve been thinking about one of my favorite games lately, The Legend of Zelda: Majora’s Mask, and though the game is near and dear to my heart, I realize now that I had forgotten about a lot of the things that made the game special.  I had forgotten just how dark the game could be, just as I hadn’t remembered there being so many strange, but unique, individuals inhabiting the land of Termina.  I had also nearly forgotten one of my favorite side quests in the game.

Yes, most people cite the Kafei and Anju side quest as being one of the best, and it is, but it’s not exactly “unforgettable” in the manner I typically mean when I write these posts.  Rather, there is one side quest that is just so bizarre and out of place in the Zelda universe that it is the most deserving of this special mention. Continue reading Unforgettable: The Aliens of Majora’s Mask

Musings on Console Upgrades

With the announcements of the Xbox One S, the PS4 Slim, and the PS4 Pro, gamers should have plenty to be excited about in the coming months. They should, but I don’t think that’s really the case. Instead, I think their existence has just raised questions. Of those questions, the ones that I’ve been asking myself the most are: “How long will it be before the upgraded version becomes mandatory?” and “If I’m going to have to upgrade more often, then why don’t I just make the jump to PC?” It’s not that the future looks bleak for consoles, but we are entering uncharted waters of a sort. Continue reading Musings on Console Upgrades

My Year with the Elgato Game Capture HD

Almost year ago I stepped into the capture card ring with the Elgato Game Capture HD. It was a crazy idea, frankly…when in the world was I going to find time to make game videos?! But with UWG’s YouTube channel just finding its legs, it seemed like the perfect time to get in on the ground floor, to experiment and see what I could accomplish with the limited time that I had. Since then, I’m happy to report that the year has not been a complete wash! The good news is that the Elgato is making it possible for me to keep up my video contributions into the foreseeable future. The bad news is…well, is there any bad news to report? Read on to find out!

Continue reading My Year with the Elgato Game Capture HD

Pure Speculation: Will the NX Save Nintendo?

It is widely known that the Wii U has suffered a rather poor reception, and as a less than proud owner of the console for about two years now, it takes no stretch of the imagination to understand why this is.  In all that time, my Wii U has been largely used for recording gameplay for…Wii, SNES, and N64 games.  Aside from being convenient for recording, the only other time I had a lot of fun with the console was when I downloaded EarthBound on the Virtual Console.  As an actual Wii U, however, I rarely have any use for this poor machine.  In fact, after all this time, I still only own five games for the console, three of which I stopped playing before I finished them.  And let me tell you, I am not the kind of person who gives up on games.  I literally spent a full month leveling up in Final Fantasy XIII in order to defeat the final boss.  The fact that I dedicated that much time to a game such as FFXIII, but I quit New Super Mario Bros for the Wii U partway in is not a good sign.  It’s certainly not due to FFXIII being a superior game, because it’s not, but when it comes to the Wii U, it’s just not very long before I lose interest and play something else.

Nevertheless, despite my lukewarm feelings towards Nintendo as of late, they have managed to intrigue both myself and gamers worldwide with their ultra-mysterious future console, the NX, which some believe will have what it takes to restore the company’s former glory.  As a result, I thought I’d take a look online to see what I could find about this enigmatic little machine.  In the end, I still know very little, but I’ll try to list what I learned.  First of all, it would appear that the NX is not intended to simply be Nintendo’s next console, but something entirely new, like a console-handheld hybrid.  It is also said that the NX will use cartridges rather than discs, and I have seen images of a machine that looks similar to the Wii U game pad, but with detachable controllers on either side.  Whether or not this is legitimate or just an image someone made up, I know not, but I found this image on several web sites, as a black and white drawing and as an actual photo, so who knows.  Last of all, it is rumored the NX might have VR technology, which is pretty interesting. Continue reading Pure Speculation: Will the NX Save Nintendo?

Making Nice With the Twilight Princess: 10 Years Later

 

Image by cary -- sorry for the terrible screenshot! The best I could to with a TV and a phone.
Image by cary — sorry for the terrible screenshot! The best I could to with a TV and a phone.

This November marks the tenth anniversary of The Legend of Zelda: Twilight Princess. Earlier this year, Nintendo released an HD version of the game on the Wii U. Although Breath of the Wild is what’s in the news, it’s really been the year of Twilight, and that’s a big part of why I decided it was finally time to give the another chance. The other impetus behind me playing Twilight Princess was Xenoblade Chronicles. Completing that game last year renewed my interest in the Wii itself. I had long ignored the console in favor of non-motion control games, but Xenoblade Chronicles showed me the best the console had to offer. So I felt like it was time to give the Wii another shot, a shot with a game that had long burned in my subconscious as one that I simply had to complete: The Legend of Zelda: Twilight Princess.

Having now finished game (late, at least according my initial goal of finishing the game by mid-May…oh well), I want to offer up something of an epilogue. Something that will allow me to put the game to rest for good, because…well…tl;dr I loved the game, but I never want to play it again.


Continue reading Making Nice With the Twilight Princess: 10 Years Later

Growth in the Game

 

As I read through my revisited post last week, a thought kept popping into my mind: “Destiny really has changed after all.” Just about everything in my old post is dated now. Vanguard marks, Crucible marks, Cryptarch woes, and even referring to the Vault of Glass as “the Raid” as if it were the only one. The game has changed so much that I don’t think much of anything I talked about even applies anymore; neither nor even in my own perception of the game. Honestly, it seems as though I, as a player, have been growing right alongside Destiny. Continue reading Growth in the Game

Resonance: Sky Waltz

Over on UWG’s Youtube channel, I have been covering Kirby’s Return to Dreamland for the Wii, a game I hadn’t played in probably a good five years.  As with all Kirby games, this one is bright and cheery and all around adorable, and I had such a great time with it, in fact, that this game helped renew my waning love of the Kirby series.  Nevertheless, I have to admit that the first few worlds aren’t particularly memorable, a sentiment I remember also feeling during my first playthrough of the game several years back.  The problem stems from the fact that the earlier worlds represented locations that are seen in pretty much every platformer in existence.  Green, forested world, check.  Desert world, check.  Water world and ice world, check and check.  Fun?  Of course.  But inspired?  Not really.  And then along came world five, Nutty Noon. Continue reading Resonance: Sky Waltz

[REVISITED] Looting the System

This week I was planning on talking about what’s kept me playing Destiny for almost 2 years now, but with Rise of Iron looming over the horizon, I though it would be fun to first look back at how I saw the game back when it was still new in 2014. It’s been a long time since Destiny first launched and a lot’s changed, so lets have ourselves a little reminder of where we started before looking further at how far we’ve come! Continue reading [REVISITED] Looting the System

Saturday Video Round Up: August 21 – 27

With the insanity of Gamescom 2016 now behind us, the trailers and gameplay videos have stabilized a bit. That’s not to say there’s nothing going on though, as we’re diving head long into the busiest time of the year. Fear not, the Round Up is back once again and has compiled only the best trailers and videos from the past week. Here’s what’s new for you this week.

The biggest news this week came from Namco Bandai as the long waited first DLC chapter for Dark Souls III was finally revealed. While not much context was given, longtime fans may recognize the snowy landscape. Could this be the Painted World?

For me, music is a big part of video games, potentially elevating the experience or bringing it down. Gears of War 4 has finally revealed their composer and it’s none other than Ramin Djawadi, who many of you may recognize from his work on Game of Thrones or Person of Interest. Get to know how Djawadi is going to be influencing your Gears experience this October.

I’ve also got new videos for Paper Mario: Color Splash, Call of Duty: Black Ops III DLC, Mafia III and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: August 21 – 27

Saturday Video Round Up: Nov 13 – 19

Well folks, this week marks a very special edition of the Video Round Up. Like I do every year, the Round Up is going on a little vacation, set to return early in 2017. We’re finally past all of the major releases this year and with the holidays coming up quickly, the video activity will be slowing to a crawl. I may make a special one next month for the Game Awards and PlayStation event so stay tuned. For now, I’ll have more on this next week along with what’s going to be replacing it in December.

Before we get too far ahead of ourselves though, it’s time to enjoy another edition of the Saturday Video Round Up. As I mentioned, even with new releases are slowing to a crawl, there’s still some interesting stuff to share. Here’s a small taste of what waits for you below.

Rainbow Six Siege, a game that launched almost a year ago, is still going strong and so to is the post-launch support. The final expansion of season one, Operation Red Crow, introduces a new map and two new operators based on the special forces of Japan. It’ll be interesting to see where Ubisoft takes this game with a second season of content now coming in 2017.

It’s still a bit strange to say, but The Last Guardian is now only a couple of weeks away. I’ll give you a moment to let that sink in.

To help get fans even more excited, Sony has released a brand new CG cinematic trailer featuring some action sequences between Trico and the little boy.

I’ve also got new videos for Dishonored 2, Persona 5, Pokemon Sun/Moon and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: Nov 13 – 19

Why I Still Love Kingdom Hearts

When’s the last time you thought about Kingdom Hearts? If you’re like me, it was probably the last time you saw a preview for the latest remaster/re-release that Square-Enix decided to roll out. We are now up to Kingdom Hearts HD 2.8 Final Chapter Prologue (a bit of a mouthful isn’t it?), and still have Kingdom Hearts HD 1.5 + 2.5 ReMIX, a re-re-release of the PS3 re-releases for PS4, due out early next year. As a fan I find this all to be rather annoying. It feels like I haven’t played a new *Kingdom Hearts game in 10 years. Yet, at the same time, it’s a relief to see Square-Enix put so much effort into making sure gamers are still aware of the series. It means they still care and that Kingdom Hearts III is still coming. I haven’t stepped into Sora’s shoes for a very long time now, yet somehow I still love these games; all because the originals managed to be the most endearing games I’ve ever played. Continue reading Why I Still Love Kingdom Hearts