The Limits of One’s Patience

There’s something quite baffling about how, when we are younger, we can so often sit through the most dreary of games and play them through to completion.  At least, I know that’s how I was.  There are many old games I could play again and again that I can’t stand the sight of today.  Many of us cite a lack of time as one reason why we become a bit pickier with what games we choose to spend our precious time with as we get older, but I also just wonder if we just had a greater tolerance back then.  (How else do you think I beat Donkey Kong 64 so many times?)

Sonic the Hedgehog (2006) was one of those games, though I admit that it’s not the perfect example, as it hasn’t been with me for nearly as long as some of those dismal, old games I used to play.  But at one point in time, I was able to play through the whole thing and generally appreciate it despite its many flaws.  Somehow, I did.  Now, you may be familiar with the fact that this game is considered by many to be one of the worst games ever made.  I was strangely proud to have owned a game so infamous, to be honest, and I remember having some fun with it back in the day, so I kept it. Continue reading The Limits of One’s Patience

Growth in the Game


As I read through my revisited post last week, a thought kept popping into my mind: “Destiny really has changed after all.” Just about everything in my old post is dated now. Vanguard marks, Crucible marks, Cryptarch woes, and even referring to the Vault of Glass as “the Raid” as if it were the only one. The game has changed so much that I don’t think much of anything I talked about even applies anymore; neither nor even in my own perception of the game. Honestly, it seems as though I, as a player, have been growing right alongside Destiny. Continue reading Growth in the Game

Making Nice with the Twilight Princess: Update #5

In my previous post, I’m semi-predicted that I’d have this game in the bag by Labor Day. Well, here we are a couple days early, and I have done it! Yes, I am more than happy to report that I’ve completed The Legend of Zelda: Twilight Princess, final boss battle and all!  So let’s journey back to see how it happened.

When I last left the game, I had just finished weaving my way through the gloriously enjoyable Temple of Time. I really don’t know why I found it so fun leading around a giant statue with the Dominion Rod, but I did! Unfortunately, it turned out that all the work in the temple had depleted the rod, so Link had to find a way to get it working again. This task led to tackling a series of oddball side quests that brought Link back to Telma’s Bar (and further discussions with Telma’s Cat, who really gets around, apparently!), and eventually back to Kakariko Village, which wasn’t even his final destination. In a turn of events that involved the Gorons, Link uncovered the “Hidden Village,” a spot that was inhabited by a woman, her many cats, and a ton of baddies! Continue reading Making Nice with the Twilight Princess: Update #5

Resonance: Sky Waltz

Over on UWG’s Youtube channel, I have been covering Kirby’s Return to Dreamland for the Wii, a game I hadn’t played in probably a good five years.  As with all Kirby games, this one is bright and cheery and all around adorable, and I had such a great time with it, in fact, that this game helped renew my waning love of the Kirby series.  Nevertheless, I have to admit that the first few worlds aren’t particularly memorable, a sentiment I remember also feeling during my first playthrough of the game several years back.  The problem stems from the fact that the earlier worlds represented locations that are seen in pretty much every platformer in existence.  Green, forested world, check.  Desert world, check.  Water world and ice world, check and check.  Fun?  Of course.  But inspired?  Not really.  And then along came world five, Nutty Noon. Continue reading Resonance: Sky Waltz

[REVISITED] Looting the System

This week I was planning on talking about what’s kept me playing Destiny for almost 2 years now, but with Rise of Iron looming over the horizon, I though it would be fun to first look back at how I saw the game back when it was still new in 2014. It’s been a long time since Destiny first launched and a lot’s changed, so lets have ourselves a little reminder of where we started before looking further at how far we’ve come! Continue reading [REVISITED] Looting the System

Saturday Video Round Up: August 21 – 27

With the insanity of Gamescom 2016 now behind us, the trailers and gameplay videos have stabilized a bit. That’s not to say there’s nothing going on though, as we’re diving head long into the busiest time of the year. Fear not, the Round Up is back once again and has compiled only the best trailers and videos from the past week. Here’s what’s new for you this week.

The biggest news this week came from Namco Bandai as the long waited first DLC chapter for Dark Souls III was finally revealed. While not much context was given, longtime fans may recognize the snowy landscape. Could this be the Painted World?

For me, music is a big part of video games, potentially elevating the experience or bringing it down. Gears of War 4 has finally revealed their composer and it’s none other than Ramin Djawadi, who many of you may recognize from his work on Game of Thrones or Person of Interest. Get to know how Djawadi is going to be influencing your Gears experience this October.

I’ve also got new videos for Paper Mario: Color Splash, Call of Duty: Black Ops III DLC, Mafia III and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: August 21 – 27

YouTube Highlights: August 2016

Hard to believe that another month has nearly reached its end,  but here we are, drawing the summer months to a close with another YouTube Highlights video! Yes, it’s that time of the month were we take a look back and share what we’ve accomplished in terms of gaming videos. So, without further ado, let’s start the gallery!

The Duck of Indeed kicked off August with a number of continuing Let’s Plays, one of which also came to an end: Donkey Kong Country 2. Yes, The Duck completed all the Lost World levels in the game and once again brought peace to the land of DKC.

Continue reading YouTube Highlights: August 2016

Alpacas and Whoopie Pies: Cosplaying as Oerba dia Vanille

Every year, I get the pleasure of attending two comicons, a large one and a small one.  I cosplayed as Rosalina from Super Mario Galaxy at this year’s little convention, which I already wrote about some time back.  During the larger comicon, I wore my other costume this year, Vanille from Final Fantasy XIII.  While many people weren’t too fond of the game, and I, too, have some negative feelings towards it, I always liked Vanille for her cheerful personality (which she lost in Lightning Returns, unfortunately), and I thought cosplaying as her could be fun.  Plus, I’d get to wear a pink wig.  I’ve always loved unnatural hair colors.

As usual, my day started early, and I got to work getting my costume on.  It took a while, as there are a lot of pieces, but it was certainly easier than Kefka and Ghirahim, who had body paint and some tighter clothes to squeeze into.  I’ve also become quite a pro at putting on wigs.  That part’s still the worst, though.  No fun at all.  I completed my costume with pink eyeshadow to cover up my eyebrows (it didn’t have too drastic an effect, but it was better than nothing), and done.  I was Vanille.

Hey, I'm Vanille. 'Sup.
Image taken by the Duck of Indeed.  Hey, I’m Vanille. ‘Sup.

Continue reading Alpacas and Whoopie Pies: Cosplaying as Oerba dia Vanille

Resonance: Battle of Orochi II

Ever since I made a certain deal with a friend of mine, the only game that’s been on my mind lately has been Okami. It’s a game that I’ve only played through once, despite how much I enjoyed it during my time with it. It’s actually another one of those games that I’ve been meaning to get back to for the longest time, but never have for one reason or another (you know how it is). Actually, it’s been so long that I’ve almost completely forgotten the game. The characters, the story beats, the music, it’s all gone. I did just recently remember one song from the game though. One so awesome that it was able to linger in this foggy memory of mine while all the rest faded completely. This song is: “Battle of Orochi II” and it’s absolutely magnificent! Continue reading Resonance: Battle of Orochi II

Nintendo and I: Is the End is Nigh?

Image by Flickr user mauricio giraldo (CC)
Image by Flickr user mauricio giraldo (CC)

Three years ago, I contemplated why I had not yet established a relationship with the Wii U. The console had then been out for number of months, and as a self-prescribed “super” Nintendo fan, I had yet to jump on the Wii U bandwagon. Though I was enamored with the likes of Super Mario 3D World, and the prospect of new outings from Donkey Kong and Bayonetta, a number of factors, including timing and overall lack of games, prevented me from wanting to spend money on the console then. I did eventually receive the console as a gift, and I became hopeful that our life together would blossom. Here we are not quite three years later, and…five games. That’s exactly how many games I’ve played on the Wii U since receiving the thing at the tail end of 2013: five whole games in two years. Woo.

Continue reading Nintendo and I: Is the End is Nigh?

Warning: Animal Crossing May Increase Your Blood Pressure

Maybe I’m the only one here who feels this way.  Maybe what I’m about to say is completely out there, and my sanity should be seriously questioned.  But I’ve been thinking long and hard about something lately, and I have come to the conclusion that Animal Crossing might just possibly be one of the cruelest series ever made.

Okay, I hear you all out there, looking at each other in confusion.  Yes, I can hear the noise made by mere glances.  Ducks have good hearing, doncha know.  And I also hear you saying, but Duck, Animal Crossing is the nicest game known to mankind.  All you do is relax and have fun.  And befriend cute animals.  And decorate your house with all manner of wonderful things.  And I agree, on the surface, Animal Crossing looks nice.  There are no battles to be fought.  No violence.  Nothing objectionable of any kind. Continue reading Warning: Animal Crossing May Increase Your Blood Pressure

You Don’t Always Know

I like to think that I know what I like, especially when it comes to video games. I’ve been playing long enough at this point to have tried a bit of everything. I’ve also been playing long enough to have decided which types of games I’ll pay attention to. It’s a mindset that’s served me well over the years, but also one that’s caused me to summarily disregard many popular games without so much as a second thought. I likely would have continued like this, but something unexpected happened: my friends got me to sit down and play Bloodborne. It was a game that I not only didn’t think I’d like, but one that I actually didn’t want to like. Yet, here I am rethinking everything because, crazily enough, I’ve actually warmed up to Bloodborne now. Continue reading You Don’t Always Know

Saturday Video Round Up: August 7 – 13

The weekend is back once again and with it comes a brand new edition of the Video Round Up. We’re back again to bring you the best gameplay and trailers from the week that was. Let’s get to the good stuff, shall we?

One of the biggest games of last year is coming back this year. The Witcher 3: Wild Hunt is getting a Game of the Year Edition, which means all of those pre-order bonuses, little content updates, free DLC, and both huge expansions are getting packaged into one single package. Any way you look at it, this is a massive steal and now there’s no excuse not to check the game out if you somehow managed to miss it.

Surprisingly, Rocket League isn’t done with the free updates quite yet. Though the game initially launched over a year ago, it’s been updated quite regularly with new things like Basketball, Hockey, and a host of other things.  If you want to add even more mayhem into the already chaotically fun title, then get ready for Rumble Mode which adds a Mario Kart twist into the gameplay.

I’ve also got new videos for Watch_Dogs 2, Titanfall 2, No Man’s Sky and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: August 7 – 13

The Samsung Gear VR: One Small Step for Me, One Medium-Sized Leap into VR

I’ve been warily curious about the resurgence of virtual reality and VR gaming ever since the announcement of the Oculus Rift. Well, here we are in 2016, and the world of VR has descended. Us regular folks can now get our hands on high-end VR gaming devices, such as the Oculus Rift itself, to lower end virtual reality devices, such as, in my case, the Samsung Gear VR. (Though the Gear VR is a Samsung-Oculus venture, so you get some Oculus benefits without the expensive headset.) When the opportunity arose to obtain a free Gear VR with the upgrade of my Samsung phone, I can’t exactly say I jumped at the chance. If anything, my only thought was “free is free, so why not!” Despite having watched countless hours of VR-related videos on YouTube in fascination, I honestly didn’t expect much from the Gear VR. Because really, how much VR fun could be obtained through a phone anyway? The answer turned out to be more than I expected.

Continue reading The Samsung Gear VR: One Small Step for Me, One Medium-Sized Leap into VR

Petitions and Video Games Don’t Mix

Like many series, the Paper Mario games have been caught in a downward spiral from which they don’t yet seem capable of recovering.  While Super Paper Mario was certainly not the most popular game in the franchise, it was not until Sticker Star that I believe the series’ decay became clear.  Not long ago, I somehow managed to stumble across a trailer for the newest Paper Mario game, Color Splash for the Wii U.  I had not been looking for it, as I had lost interest in new entries for the series ever since its decline.  Nevertheless, I decided to check it out.

After watching this short video, my initial thoughts on the upcoming Paper Mario game were a bit muddled, to be honest.  It looked…cute, I suppose, and they definitely appeared to be taking the whole “paper” theme to new levels.  But was it going to be another traditional Paper Mario game like the original and The Thousand-Year Door or was it going to continue the unfortunate decline of a once great series?  It was rather difficult to judge the game too much based on one short video, but I had a strong feeling this game was leaning towards mimicking Sticker Star rather than any of the original Paper Mario games. Continue reading Petitions and Video Games Don’t Mix

Diving Into the Toybox!

“This already feels familiar!” That was more or less my first thought once I’d booted up the Yooka-Laylee Toybox and started roaming around. For those not in the know, Yooka-Laylee is a game currently being developed by Playtonic Studios as a spiritual successor to Banjo-Kazooie. Playtonic is an independent developer comprised mostly of 90’s era RareWare veterans who produced the likes of Donkey Kong Country, Conker’s Bad Fur Day, Golden Eye 007, and of course Banjo-Kazooie itself. It’s hard not to be excited about a project when these are gonna be the people behind it! As for the Toybox, it’s something that was made available to Kickstarter backers to give them a taste of the game to come, and I have to say: a taste just isn’t enough. I want more! Continue reading Diving Into the Toybox!

Saturday Video Round Up: July 31 – August 6

My goodness it has been quite a while hasn’t it?

With the barren like wasteland of July now a thing of the past, the Saturday Video Round Up makes its long awaited return. Thankfully, there’s a lot more video content to take a look at these days, so lets jump right into it, shall we?

Rainbow Six Siege keeps on rolling as the third meaty expansion called Operation Skull Rain launched this week. The pack gives the game a Brazilian flair with the highly destructible Favela map and two new operators from the BOPE Special Unit.

The annual QuakeCon is also in full swing and Bethesda released a trio of videos for some of their upcoming games. Get a first look at some actual gameplay for Prey, Quake Champions, and check out the first premium DLC pack for DOOM.

I’ve also got new videos for Overwatch, Battlefield 1, Pokemon Sun/Moon and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: July 31 – August 6

A New [Fighting Game] Enters the Match!

Image by Flickr user Andy L (CC)
Image by Flickr user Andy L (CC)

Some of you reading may know that I’ve been running a fighting game series over on United We Game’s YouTube channel called “Not Zangief.” I started it as a way to revisit a number of games from my past, and, of course, to simply play more fighting games. In recent years, I’ve just not played many as other, non-fighting games have taken center stage. But growing up, however, fighting games were regular fixture in my household. Street Fighter was preferred, but the occasional Mortal Kombat game slipped in there too. When I moved out and, eventually, met my husband, I found a kindred soul, someone who enjoyed fighting games as much if not more than I did. And his preferred platform was also Street Fighter, with the occasional dash of Mortal Kombat.

Over the years we collected a number of different fighting game titles, most of them centering on dragon punches and fatalities. But not all of them did. Plenty of other fighting games came and went. Some of them became favorites – Bloody Roar, Killer Instinct Gold – while others fell by the waist side (Primal Rage, I’m lookin’ at you). Many of the games were inspired, in some way, by the Street Fighter games, particularly when it came to move sets. (That quarter-turn, half-turn muscle memory really sticks!) But these games were unique properties all on their own, even if they took a cue or two from the “old standards.”

Continue reading A New [Fighting Game] Enters the Match!

The Journey to White Forest and the Completion of Half-Life 2

I have finally completed Half-Life 2 and its mini sequels, Episode One and Two, so today I present you all with the final installment of my experiences.  Episode Two takes place after the train crash at the end of Episode One, which Gordon and Alyx apparently survived unscathed.  Our objective: head for the Resistance base called White Forest, where awaits Alyx’s dad, Dr. Vance, Dr. Kleiner, and some new scientist who is a jerk.  Dr. Magnusson.  Who later accused me of doing something to his microwave casserole some time ago, a grudge he has been holding to this day.  I have no idea what you’re talking about, dude.  Now if you had accused Gordon of assaulting a watermelon you planned on eating for lunch, I would be more understanding….

To be honest, I kind of had mixed feelings when I started this game.  On one hand, I was excited to explore outside the city limits, and on the other, I was getting a little weary of the Half-Life games.  They are awesome, don’t get me wrong, but I think after playing for about a month and a half straight, I was getting a little tired of, you know, zombies and Striders and Combine and…oh, great, we have a new foe called Hunters.  Yippee!  More on them later. Continue reading The Journey to White Forest and the Completion of Half-Life 2

First Impressions: Knee Deep

So far, Knee Deep is a game whose depths I’d like to continue to delve into. Developed by Prologue Games, Knee Deep involves players in a classic small-town mystery story. It’s a tale of murder, intrigue, and corruption, and it all begins with a suicide. Something’s rotten in the town of Cypress Knee, and it’s up to us to wade in and get to the bottom of it. Continue reading First Impressions: Knee Deep

YouTube Highlights: July 2016

The end of July is nearly upon us…and that means it’s time for another look back on our YouTube happenings from the month! We’ve been fantastically busy keeping up with Let’s Plays and playthroughs and general gaming fun, and here’s a round-up of just a few of our highlights.

At the start of July, The Duck of Indeed kicked things off with another entry in her playthrough of Kirby’s Return to Dream Land for the Wii. Here Kirby’s on a quest to help restore the Lor Starcutter, the broken-down ship of Magalor, which he needs to get home. Will Kirby’s super inhaling-powers enable him and his friends to help Magalor? Tune in to find out!

Continue reading YouTube Highlights: July 2016

The Escape from City 17

I’ve been playing nothing but Half-Life 2 lately, and even though I had recently finished the main game, my adventure with our silent hero Gordon Freeman was not yet over.  (Maybe he’s just shy.)  The Orange Box also came with two mini-sequels, Half-Life 2: Episode One and Two respectively.  And today, I discuss my highlights from Episode One.  Being a very short game, the action is basically condensed, meaning we get to experience a lot of crazy stuff in a short period of time.  We also get to work with Alyx the entire time, which is nice.  It’s good to not have to face everything alone for once.  I’ll just use you as a human shield, Alyx.  Hope you don’t mind.

This game takes place immediately after Half-Life 2, and the goal is to escape City 17.  Before we begin our trek to the train station, however, we first have to head back into the Citadel to try and slow the impending explosion of the Citadel’s core.  Once we reach the core, we find that the room in which it is contained is bathed in a very ominous white light.  Unluckily for me, I am the one tasked with entering the room and activating a few machines, during which the core eventually expands and burns through the platform surrounding it.  As strange as this may sound, I really liked this part of the game.  I thought it was pretty awesome, if not rather unsettling. Continue reading The Escape from City 17

Did Jak & Daxter Really Have Sequels?

A sequel is supposed to be an improvement upon the original. It’s supposed to take what was good in the first game, expand it and refine it. Jak & Daxter: The Precursor Legacy was an adventure-platformer with a charming world and fun characters. It’s successors, Jak 2 & Jak 3, were adventure-shooter games with grim worlds and gritty characters. They’re very different in terms of tone, theme, and gameplay. They’re different to the point of being almost if not completely different games. If that’s the case, then can we really say that Jak & Daxter: The Precursor Legacy had sequels? I don’t think so. Continue reading Did Jak & Daxter Really Have Sequels?

Unforgettable: Thresher Maw vs. Reaper Destroyer

Image from Flickr user Ryan Somma (CC)
Image from Flickr user Ryan Somma (CC)

One of my favorite general moments in entertainment, from books to movies to games, is the unexpected save from the jaws of doom. Someone or a group of people is in the gravest of grave danger. The situation looks absolutely bleak, and things are only going to get worse unless help arrives. Only, there’s no chance of help. The end is truly nigh! But then, suddenly (or seemingly so) a savior comes out of nowhere to snatch the person or group right out of the clingy hands of death! And doom is abated once more.

It’s a classic scenario that we see over and over again – from Star Wars to Jurassic Park — and it gets me every time. I’m easily sucked into watching or reading scenes where it looks like curtains for our heroes, only for them to find some way out or be rescued at the last minute. It occurs in games too, and one of my most favorite unexpected saves comes courtesy of Mass Effect 3.

Continue reading Unforgettable: Thresher Maw vs. Reaper Destroyer

Half-Life 2, I Fear You No Longer

Despite lots of difficulties, including a great need to conquer my earlier fears, I finally beat Half-Life 2.  It took me about a month, and honestly, it feels like I’ve been with this game for much longer because so much has happened in all that time.  I braved all kinds of horrors, including a zombie-ridden nightmare of a town.  I got to spend some quality time zooming around on a boat and enjoying nature.  Ah, contaminated water.  I also shot down a good number of helicopters.  I also got to shoot the lock off of a few doors, which I found way more thrilling than I should have.  And I smashed every watermelon I found in the many abandoned houses I explored.  (Seriously, later on in the game, nearly every kitchen I came across contained a watermelon for some reason.  Which I couldn’t help but split open with my crowbar every single time.  Gordon was hungry.) Continue reading Half-Life 2, I Fear You No Longer

Hype Has Gotten A Bit Out of Hand

Getting hyped for video games is fun. It is. It’s fun to watch trailers for new games. It’s fun to speculate with other interested gamers about those games and what they might be like. Getting excited and full of anticipation for cool new games a big part of the fun of being a gamer. However, it is possible for hype to go too far. Last month Cary discussed the shocking “fan” backlash towards the delay of No Man’s Sky, a very highly anticipated game due out in August. It was a routine delay, but the judging by the reaction one would think that Hello Games had done something unforgivable. It would be one thing if this was an isolated incident, but  it doesn’t feel that way. Rather, it feel like the natural next step in a direction we’ve been walking in for a long time now.

Continue reading Hype Has Gotten A Bit Out of Hand

A Trial Run of Pokémon Go

I never intended to play Pokémon Go. Up until this past weekend, I was more than content to follow its comings and goings online, in social media, and on the nightly news. I was impressed by mainstream cult that quickly formed around the game, and I was amazed at its immediate rise in popularity, and not just among hardcore Pokémon players. It seemed as if everyone was suddenly playing this game, almost with reckless abandon. Just watching the saga of the game unfold was amazingly entertaining and about as close as I wanted to be to any of it.

And then a few days ago, my husband asked me,” Are you going to download that new Pokémon game?” My short response was along the lines of nope, never. But then he mentioned something that changed my mind. He said that folks at his work had been talking about Pokémon Go, but that folks at his work never talked about video games. Huh, really? That struck a chord. I knew that Pokémon Go had become a big deal in no time, but until he said that, I don’t think I understood just how big. How in the world could a Pokémon game, of all things, attract both gamers and self-proclaimed non-gamers alike? How could it collect, in the span of a mere few days, a jumbo-sized audience that entertainment companies, video game companies included, only dream of? Well, to find out it appeared that I would have to download the game.

Continue reading A Trial Run of Pokémon Go

Oh, So That’s Why We Don’t Go to Ravenholm

I wrote a short while back about my initial experiences with Half-Life 2, namely concerning how uneasy the game made me feel because of how real the environment looked and the first person perspective.  Now that I have progressed a good ways into the game, I can’t say that has really changed.  In fact, the game has since given me all kinds of new ways to be terrified and anxious in a video game, and it is these experiences that I wish to relate to you all today.

Since my last update, I have grown quite accustomed to dealing with the Combine forces, and honestly, it has become a relief when I run into them as opposed to…other foes.  Which I’ll cover soon.  I got to face more of those infamous headcrabs, as well, which aren’t really so bad once you get to know them.  Or rather, they go down with one whack from your crowbar, so no big deal.  As far as the victims of said headcrabs go, well, that’s a story for another paragraph.  I then got to spend a prolonged period of time riding around in a boat, which was fun.  Wee. Continue reading Oh, So That’s Why We Don’t Go to Ravenholm

Resonance: At the Bottom of the Night

Chrono Trigger is an exceptional game. Many people who’ve played it (perhaps even most who’ve played it) will say that it’s an excellent game; some even go so far as to call it a masterpiece of the JRPG genre. I absolutely agree with that sentiment, but I feel that “exceptional” is the best word to describe  a game like Chrono Trigger. Not because it just so good, but because there’s so much that sets it apart from peers like Final Fantasy VI or Super Mario RPG. Its battle system is unique. The way it uses and treats its  characters is unique, and its soundtrack is something special in itself. It’s not just that the songs are great, but that they also used with such impact. Each one feels just right for each use and one in particular is always able to draw out the feels, even when you know it’s coming. That song is known as “At the Bottom of the Night.” Continue reading Resonance: At the Bottom of the Night

Making Nice with the Twilight Princess: Update #4.2

Greetings, all! It’s time to get back to talking about The Legend of Zelda: Twilight Princess! When I left off last time, I promised to get things moving along with the second half of the game. I can’t stress enough how much better things are going for me in this portion of the game. Maybe I’ve just come to tolerate the Wiimote and the frustrating controls, or maybe I’m finally able to see the light at the end of Twilight tunnel. Whatever it is, things are moving along much more smoothly and at a suitable clip, and that makes me very happy.

At the end of my last update, I had just gotten the Master Sword from the Sacred Grove and broken the curse that held Link in wolf form. With that also came the ability to be able to change between human and wolf form at any time. Woohoo for that! So I traveled around the Sacred Grove for a bit, managed to find another Poe’s Soul, and then figured I should probably get on with things. As always, upon wondering what to do next and missing any inkling of it that might have been said by Midna or someone else beforehand, I went back to Castle Town. Once on its outskirts, along came that crafty mailman again with a letter from Telma, which was quite apropos as I was headed there anywhere. (I’m sure there are other things to do in Castle Town, but time being of the essence, I’ve yet to do much exploring there.)

Continue reading Making Nice with the Twilight Princess: Update #4.2

Mighty No. 9 Isn’t A Complete Loss

Well, it’s finally happened. The release date for Mighty No.9 finally arrived last week, and the game was, unfortunately, not very good. It’s unfortunate, but Mighty No.9 is definitely not the spiritual successor to Mega Man that we were all hoping for. However, be it a truly bad game or just an average one, Mighty No.9 can still be valuable.

Continue reading Mighty No. 9 Isn’t A Complete Loss

YouTube Highlights: June 2016

Another month nearly done; another look back on our month in videos! If you like watching people play games (and be people, I mean myself, The Duck of Indeed, and Hatm0nster!), please do subscribe to our YouTube channel. Every little bit of support goes a long way in keeping us motivated to make great videos just for you.🙂

Now…on with the show!

The month started out with The Duck of Indeed’s new playthrough of Super Mario Galaxy. This unique and now-classic entry into the Mario series is amazingly fun to watch and remains one of Nintendo’s best games in recent memory. Seriously, who could forget Bee Mario!

Continue reading YouTube Highlights: June 2016

Day 12: A Game Everyone Should Play

I am slowly making my way through the 30 days of video game topics I started…probably a few years ago, and today we have finally reached…number 12.  I’m not even halfway done yet!  Yikes!  Well, this topic involves a game everyone should play, and I had to put careful consideration into which one I would pick.  Not only do I have a lot of great games that I would definitely recommend to others, but I wanted to make sure my choice wouldn’t also be used in other 30-day topics in the future.  After careful consideration, I ended up going with a game that is very special to me, Jak and Daxter: The Precursor Legacy. Continue reading Day 12: A Game Everyone Should Play

Have We Lost Something?

This year’s E3 was quite exciting wasn’t it? It may not have had that definitive moment that’s always characterized the best instances of the annual trade show, but I think it’s safe to say that we’re all walking away from it quite eager for the coming months and games to arrive. In particular, as I watched the trailers and press conference announcements, I found myself reminded of just how far gaming has come in the last 20 years. The visual leap has been nothing sort of dramatic! I mean how many of us playing Super Mario World back in 1990 would have ever thought that we’d be playing games that looked so very close to reality? Heck, how many of us would have thought that VR would become the technology of the future? Gaming has grown outside of the visuals too though. Indeed, modern games are more complicated (and visually stunning) than they’ve ever been. It’s excellent! Complexity comes with a price though, and I can’t help but wonder if perhaps games have lost something in the realm of scope. Continue reading Have We Lost Something?

Making Nice with the Twilight Princess: Update #4.1

Isn’t it about time for more action with Link and the fight against darkness? I’ll say it is! Because between my last update and now, I think I’ve made pretty good progress in The Legend of Zelda: Twilight Princess. And by “pretty good,” I mean that a couple more dungeons are finally in the bag. Don’t believe me?  Well, read on my fellow Hyrulians!

So…Morpheel. Oh, Morpheel, that dastardly Lakebed Temple boss. This boss battle is where I remained stuck at the end of my last update. I could not for the life of me coordinate my Wiimote movements enough with the Iron Boots and the Clawshot to get anyway with Morpheel. In fact, I became so incensed with the &^%$# Wiimote and my gaming non-skills that I had to take some time off from the game.  As is the way things go sometimes, when I came back to the game, and despite my nerves, things didn’t go all that badly. The key for me was to quit overthinking things. Like, with Morpheel’s first tentacled form, I didn’t necessarily have to be right up against his traveling eyeball to grasp it with the Clawshot. And with his second form, I didn’t have to swim up his nose (not that you could without being sucked in), so to speak, in order to latch on to make my attacks.

Continue reading Making Nice with the Twilight Princess: Update #4.1

New Details Revealed for Zelda Wii U

I am not typically one to follow news of any kind, video game news included.  From time to time, however, a tidbit of knowledge catches my eye, more often than not relating to the select series I hold nearest to my heart.  One of those is The Legend of Zelda.  Games from this series are released more and more infrequently these days, and so it is all the more exciting that a new installment is being developed for the Wii U (and the NX, whatever that is…).  This news we have known for a while now, but aside from some screenshots of a truly impressive looking, open world, I don’t think any of us knew all that much concerning the newest game of a much loved franchise.

While looking up the game’s release date, I managed to find out a few new things about the Wii U’s first true Zelda title.  First of all, the title has been revealed to be Breath of the Wild, which I personally find to be a rather curious choice.  At this time, I also saw a new image showing Link…climbing a mountain?  Further research, and I discovered that this game is to have a very large, open world to explore, far larger than that of Twilight Princess.  We would also have more freedom to complete the game as we saw fit, as dungeons can apparently be completed in any order.  This particular detail is something I had been hearing about for some time, how they have been meaning to change the formula for the series to allow for more freedom.  I suppose now they have decided to put it into practice.  (This is also supposed to be the first Zelda game to feature voice acting.  I can’t say I’m happy about that, but perhaps it will turn out to be a good thing in the end.) Continue reading New Details Revealed for Zelda Wii U

The P.T. Vacuum

It’s been two years now, but it seems that the specter of P.T. yet looms. After the playable demo for the now canceled Silent Hills hit, the gaming populace was enthralled by the idea. It wasn’t just going to be a first-person horror game, it was going to be the first-person horror game to bring the genre of psychological horror back into its full glory! A great many of us were psyched,  and just as many had their hopes crushed by the project’s cancellation. The idea of P.T. has yet to depart though. Once the world got a taste of what a game like that could be, we were loath to give it up. Petitions, indie-developers, triple-A publishers, and possibly even Kojima himself were/are working towards bringing that idea to fruition. P.T. is going to happen in some way, shape, or form; it’s just a matter of who’s going to make it happen. Continue reading The P.T. Vacuum

New Games, New Surprises from E3 2016

"E3 2006," Image by Flickr user Mulling It Over (CC)
“E3 2006,” Image by Flickr user Mulling it Over (CC)

Every year, people who enjoy video games get excited for E3. It’s one if the year’s biggest events in terms of learning about brand new games and updates to ones previously announced. If every video game player could attend E3, they probably would, but the fact is that only a small majority get the chance. However, thanks to the Internet and the magic of livestreams, E3 happenings can easily reach the masses. This year I got to watch more of E3 live than I have in years past, and there was plenty to get excited about. While it was great to see lots of new entries into existing franchises like, among others, The Legend of Zelda, Mass Effect, Injustice, and DisHonored, as well as happy notes on games already promised, like Cuphead, We Happy Few, and Yooka-Laylee, there were also lots of new surprises, or at least they were (mostly) new to me. With that in mind, here’s my rundown of several new titles that may just make it into our game stash some day, some way.

Continue reading New Games, New Surprises from E3 2016

Saturday Video Round Up: September 18 – 24

Saturday has once again rolled around so that means it’s time for another edition of the Saturday Video Round Up. As usual, we’re bringing you the latest trailers from the week that was. Let’s see what when down in the gaming industry this week, shall we?

Xbox has a bunch of launch trailers for your viewing enjoyment. The first is the gorgeous looking racer Forza Horizon 3, which looks to just want to provide a fun experience to players rather than be a true simulation racer.

Even though it’s not out for a few more weeks, the hype meter continues to rise for Gears of War 4. All aboard the hype train as the impressive launch trailer is now available for your eyes.

Ubisoft waited till the end of the week, but they released a new trailer for Watch_Dogs 2 focusing entirely on the story. We finally get to see the villain of the game, motivations for the characters, and a surprise reveal from a big character form the first game. No, not Mr. Trench Coat, Aiden Pearce, but another friendly face.

I’ve also got new videos for Dishonored 2, Destiny: Rise of Iron, Titanfall 2 and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: September 18 – 24

Saturday Video Round Up: September 11 – 17

The weekend is back and that means it’s time for some new videos! Lets see what’s on tap for this week’s edition of the Saturday Video Round Up.

Dishonored 2 dropped a new trailer on everyone, which focuses most of it’s time on the story. Unlike most promotional items, Corvo was heavily featured, showing off his impressive moves while also detailing story elements such as Delilah Copperspoon usurping the throne from Emily Kaldwin. Why we still don’t know why, the plot is certainly beginning to thicken.

Destiny fans got a special treat this week as Bungie released the launch trailer for the final expansion pack, Rise of Iron, this week. Fans got a good look at some of the cutscenes, new Devil Splicer enemies, and a whole lot of loot. Not too much longer to wait now, Guardians!

I’ve also got new videos for For Honor, Call of Duty: Infinite Warfare, Mafia III and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: September 11 – 17

Saturday Video Round Up: September 4 – 10

The weekend has once again returned and so to has a brand new edition of the Saturday Video Round up. As usual, I’m bringing you the best trailers and gameplay videos from the past week, so kick your feet up, crank the volume, and enjoy. Lets get started, shall we?

Ubisoft released a trio of videos this week for their upcoming melee inspired game, For Honor. Fans can get a look at the Vanguard classes for the Viking, Samurai, and Knight factions. While all three may be in the same class, they certainly don’t play the same way.

While it may have skipped out at Gamescom and E3 this year, EA finally gave fans the first gameplay of Mass Effect Andromeda this past week at non-other than Sony’s PlayStation Pro reveal event. There was almost no set up, so we don’t quite know who many of these people are, where they are, or what they’re doing but man is it good to see Mass Effect back once again.

I’ve also got new videos for Titanfall 2, Horizon Zero Dawn, Prey and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: September 4 – 10

Saturday Video Round Up: August 28 – September 3

Welcome to the weekend everyone! We’re into September now and that means the fall rush of games is about to kick off. As such, it’s another busy week for videos and trailers, so let’s get going on the round up, shall we?

I can’t decide if Titanfall 2 or Gears of War 4 had bigger news, so I’ll mention them both quickly. Fresh off of their second and final technical test, Respawn dropped in a brand new trailer showcasing all six Titan classes players will be able to select once the full game launches at the end of October.

The big news from Microsoft was for Gears of War 4, finally revealing the popular Horde mode. While the fundamentals are the same with 50 waves of increasingly difficult enemies, The Coalition have added a few new twists including classes and character loadouts.

Nintendo held a new Direct conference this past week and while WiiU owners were left out in the cold, 3DS owners got a ton of new reveals including a new DLC pack for Hyrule Warriors Legends, and other games like Mario Party: Star Rush and Picross 3D: Round 2.

I’ve also got new videos for Watch_Dogs 2, Fora Horizon 3, Call of Duty: Infinite Warfare and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: August 28 – September 3