With Listmas taking place in the chilly grip of wintertime, it’s only natural that some of our lists reflect this icy time of year. We’ve already covered snowy levels and chilly characters in past years, so it’s high time we discussed eight chilly songs that will surely have you buttoning up your coats and seeking out a hot mug of cocoa. Continue reading Listmas 2016: Eight of the Chilliest Songs in Gaming
I had to check several times to make sure no one had already written about this one, as Mining Melancholy might possibly be one of the most brilliant songs in a game that already has plenty of amazing tracks. As expected, Mining Melancholy is found in every mine level of Donkey Kong Country 2. As you play through these often frustrating levels (thanks to the fact that every single one is vertical, which means that one mistake could send you tumbling back to the start of the level, or worse), if you pay attention to the background, you’ll notice the tools left behind by the miners. Pickaxes, explosives, buckets, what have you. And let’s not forget those huge sparkling gems we catch glimpses of in the distance. Those things are massive! Continue reading Resonance: Mining Melancholy
It’s probably been at least four years since I last played Super Mario RPG: Legend of the Seven Stars at this point, and yet I can hum just about any track from it almost effortlessly. Earlier this week, The Duck of Indeed made a post talking about how having a lack of nostalgia for Super Mario RPG may have hampered their experience with the game, and that got me thinking. I grew up with this game, and yet I never really thought about what it was that kept me coming back to it. The battles are fun and the world is interesting, but not in any way that I’d say is particularly special. My conclusion then was that it was the game’s music that made it a timeless favorite, and “Fight Against Kajidoh” especially.
Sometimes when a piece of music resonates with us, we don’t always know why. While playing through the original Sly Cooper trilogy recently, I greatly enjoyed the games’ soundtrack, with some songs catching my fancy more than others, as is to be expected. There was one song in particular in Sly 2, however, that really stuck with me. I initially thought it had perhaps simply gotten stuck in my head, and I played on, through Sly 3 and eventually halfway through Sly 4 (as of writing this post). And yet, despite all the time that had passed, I just couldn’t get the song out of my head. Continue reading Resonance: The Cabins from Sly 2
There is one song that has always stuck with me, even though the first time I heard it was 15 years ago. This is the music that plays during the final hours in The Legend of Zelda: Majora’s Mask, during the night of the third and final day, when the moon is lowest in the heavens. It looms overhead like the visible personification of the apocalypse. The ground trembles, and people prepare for the end. Some seek shelter at the ranch outside of town, clinging to the last desperate shreds of hope and the belief that survival might still be possible, while others simply stand there in Clock Town’s main square, staring up at the moon and awaiting an end that seems too inevitable to resist. Continue reading Resonance: Final Hours
While playing through Xenoblade Chronicles, I’ve been reminded of the synergy between a game and its music. This game is filled with lush, harmonious, and exciting sounds that play well off of whatever stage you’re in. From music that envelopes you in sweeping plains, ponders the existence of snow-capped hills, and mourns loss in valleys deep and wide, Xenoblade Chronicles has had, so far, a winning soundtrack.
Only then I hit the Mechonis Field, a vast, multi-leveled arena that’s essentially located inside a giant, robotic being. With robot enemies littering various machined structures within the field, the place looks like nothing less than a world out of a science fiction movie. With moving sidewalks and platforms, buttons to activate, and doors that slide open to reveal more things to do and/or fight, the entire level screams “I’m mechanical!” So imagine my surprise when, upon traveling through the Mechonis Field, my ears were treated to the soft/bright synthesized sounds of 1980s sparkles and chimes.
I have recently been in a big Rayman mood. I’ve been replaying Rayman 3, and I have also been reading a pretty great fan fic for the series called When the Tables Have Turned which I’ve been following for a good year or two now. Seriously, it’s awesome. Ahem, well, a time came when her story made mention of the Cave of Bad Dreams from Rayman 2, and I was thrilled and excited at this reminder of a level I enjoyed just as much as it chilled me. Continue reading Resonance: Cave of Bad Dreams