In 2012, a new envisioning of Microsoft’s popular racing game series, Forza, appeared on the scene: Forza Horizon. Forza Horizon wasn’t simply a racing game, it was an open-world driving game that invited players to explore a vast world in a variety of cars and progress through a series of tasks and challenges. Even though I was only nominally familiar with the Forza series at the time, I tried my hand at Forza Horizon. It didn’t grab me, but I could certainly see the appeal. Being unleashed into a relatively expansive world solely as a car, so to speak, was something different, if not entirely new. (A few Need for Speed and Burnout games pre-date Forza Horizon.)
Image provided by Loiste Interactive
As Halloween draws near, the urge to talk about horror games just grows and grows doesn’t it? Even now I find myself tempted to start talking about just how wonderfully spooky the cramped corridors of Dead Space are! However, today we’ve got something much better to talk about! As promised, today UWG has more exciting details to deliver about INFRA, a game in which you and only you can keep your city from literally falling apart! The good folks at Loiste Interactive, the minds behind INFRA, were kind enough to give us some hands-on time with the game. What follows are some impressions from the demo I played, as well as some further clarification kindly provided by Loiste founder, Oskari Samiola. INFRA is due out next month, so please have a look and see why INFRA just might be worth your attention.
Image gathered from the Tough Coded IV Live press kit
It would be untrue to state that seeing new things in video is a rarity. There are always new things being done. New art styles, new stories, new ways to interact with your enemies, and new battle systems with which to engage them. There’s always plenty of “new” to be found in gaming. What *is* difficult to find are games that provide an experience that’s tuly unlike any other.
Continue reading Something New: Tough Coded IV Live!
Image supplied by Loiste Interactive (Note: Pictured work is still in production.)
At PAX Prime 2013 I met a man whom I initially recognized as Booker DeWitt from BioShock. I didn’t think much of it beyond the costume being pretty cool, that is until they introduced themselves. It so happened that I had met Luke Smithers, a member of a small development studio called Loiste Interactive, as he was promoting their upcoming game: INFRA. In that initial meeting and subsequent visits to the game’s sight, I learned that the game was going to be what they call a “gun-free exploration game”, with an emphasis on environmental/observational puzzles. Continue reading INFRA: You Have To Keep It Together!
South Park: The Stick of Truth to be released March 2014
Ubisoft recently announced that South Park: The Stick of Truth, will be delayed…again…until March 2014. This comes after a previous announcement that the game would be released this December. Has the perpetual wait destroyed any hopes you have for this game, or do you still think it’ll be a worthy addition to your gaming library?
New Killer Instinct Gets New Trailer
A new trailer for the fighting game Killer Instinct was recently unleashed, showing the addition of original KI fighter Orchid and teasing the probably addition of Spinal, another KI original. Are you excited for this exclusive Xbox One revamp? Or should Rare’s classic game have stayed a classic?
Vanamo Online Game Museum Reaches Kickstarter Goal
A new online archive of video game console images will soon see the light of day. Evan Amos is a photographer who has, for some time now, been taking high-quality photographs of video game consoles and freely distributing them on the web. In order to build upon his work, he set up a Kickstarter for the Vanamo Online Game Museum. Listen in and offer up your thoughts on the project!