All posts by duckofindeed

I like to work on art and writing and was inspired by video games and movies and other such things. I love when I find creative stories and characters, and I try to make my own. So far, I've been unsuccessful, but I'm trying.

Hello Neighbor: Another Compelling Indie Game

Over the past few years, I have become increasingly fascinated with PC games.  I downloaded Slender: The 9 Pages the day I learned about it, after which I could barely even play the game out of sheer terror.  I got sucked into the craze of Five Nights at Freddy’s and have spent no shortage of time attempting to create my own theories to explain the madness the story has become.  I’ve also been wanting very badly to play Undertale, but for whatever reason, I keep putting off creating a Steam account.  I’m weird, I guess.

The newest PC game that came to my attention was Hello Neighbor.  I guess I’m mainly drawn to horror games because this one, like Slender and FNAF, falls under that category, though it’s totally not what you’d expect.  You see, your objective is to…well…the thing is…you’re supposed to break into your neighbor’s house and try to find out what he’s hiding in his basement. Continue reading Hello Neighbor: Another Compelling Indie Game

The Duck’s First Week with Breath of the Wild

Ever since the release of Breath of the Wild, I have hardly had time for anything else.  The game has been such an addicting and crazy experience, filled with adventure and surprises around every turn.  And now that just over a week has passed since its release, I thought I’d chronicle my progress up to this point.  Warning: there may be spoilers ahead, even if the game’s plot hasn’t exactly been my focus as of late.  If you wish to uncover the secrets of Hyrule completely on your own, then you may want to tread with caution, even if I’ll try to keep the spoilers light.

During last week’s post, I summarized my early impressions of the game, and it is today that the real adventure begins.  Once you complete the Great Plateau, you are given far more freedom to explore, as you have finally obtained the trusty paraglider that not only enables you to glide down from the plateau’s great heights, but makes getting around immensely easier.  Nevertheless, I was still given a task.  Go see Impa in Kakariko Village.  (Oh, so that’s how you say the name of that place.  Thanks, voice acting.)  Well, at this point, I had every intention of doing anything but what I was told to do.  Well aware that this game contained an ocean based on what I had seen in the trailer, I looked about for palm trees in the distance, then headed off in that direction once they had been spotted. Continue reading The Duck’s First Week with Breath of the Wild

Getting to Know Breath of the Wild

Breath of the Wild is here!  It’s finally here, the super different, super massive Zelda game we have all been waiting for!  I reserved the game (the Wii U version) at my local game store the day it was released, as I worried the insane hype over not only the game itself, but the Switch, would make obtaining a copy rather difficult.  I can’t say whether or not such measures were absolutely necessary, but boy, was I not taking any chances.  (I do know that by the time I arrived at the store, there was a sign on the door saying they had sold out of Switch consoles.)  I started playing the game that evening, and it’s pretty much all I did over the weekend.

While I plan to write more about my experiences with this game as my time with it grows, right now, I just want to focus on my early impressions, so if you’re worried about spoilers, this post should be pretty safe, on the most part.  I can’t promise the same for later posts.  But we’ll see. Continue reading Getting to Know Breath of the Wild

Let’s Be Fair About: Breath of the Wild DLC

It’s happening.  Nintendo is releasing DLC with one of its games.  Whether or not this will become commonplace is yet to be seen, but it has been officially announced that Breath of the Wild will have the dreaded and reviled…downloadable content.  (Cue clichéd violin-horror music here.)  By now, we’re all probably familiar with this practice and the conflicting opinions people have about it.  But today, I’m not going to get into a peeved rant about how I feel about this controversial subject.  No, in this post, we’re going to have a fair and calm discussion of Breath of the Wild’s recently-announced DLC, and DLC in general. Continue reading Let’s Be Fair About: Breath of the Wild DLC

Three Unique and Upcoming Switch Titles

With the release of Nintendo’s Switch now less than a month away, I’ve been spending an increasing amount of time looking up what kind of games we’ll have to look forward to.  As I’ve mentioned before, I don’t plan on buying the Switch at launch, but a Duck can still dream, right?  And for all of those out there who will be proud Switch-owners in the near future, here’s a little assistance in the form of three intriguing, but lesser-known, Switch releases.  That means no Zelda, Mario, or Yooka-Laylee! Continue reading Three Unique and Upcoming Switch Titles

A Triumphant Return to Final Fantasy XII

For the past several years, I have intended to return to Final Fantasy XII for my second playthrough.  But, as is often the case, what I intend to do and what actually happens are two very different things.  I repeatedly had other games to play, keeping the twelfth numbered installment in the Final Fantasy series on the shelf.  Plus, I have to admit that I always had a bit of a grudge against the game.  I remembered being pretty apathetic towards the characters, I wasn’t very fond of a politics-related storyline, and…  Now this last one is kind of silly, but…I thought the game was too big.

Too big, eh?  I like large open worlds to explore far more than I like cramped or linear stages with little freedom to move around.  I love searching through every nook and cranny and discovering new things, a task that is, naturally, far more rewarding in a large world than a small one.  And yet, I recall several times in the past saying I didn’t like FF12 because it was too big.  What’s the deal?

Gee, I sure hate that this game gives me more than my money’s worth. Continue reading A Triumphant Return to Final Fantasy XII

Super Mario Odyssey Trailer: Initial Thoughts

Last week, I discussed my thoughts and concerns on the upcoming Legend of Zelda: Breath of the Wild.  Today, it’s Mario’s turn for some scrutiny, as we were just recently introduced to the next major Mario game, Super Mario Odyssey.  Let me start by saying that I’m not the biggest Mario fan out there.  The games are great and all, but they’re not exactly at the top of my list.  Nevertheless, I think the new Mario trailer may have possibly excited me even more than the Zelda one.

Considering I am a massive Zelda fan, I had to ask myself why this was, and it didn’t take me long to come up with an answer.  While Breath of the Wild signifies a major departure from the Zelda series, Odyssey marks a return to the Mario games I loved most.  Super Mario 64 and Sunshine gave us large, open worlds to explore, while Galaxy was linear and New Super Mario Bros. were traditional sidescrollers.  In short, I have been waiting for a Mario game like this for over a decade, and I couldn’t be happier! Continue reading Super Mario Odyssey Trailer: Initial Thoughts