Category Archives: Getting Back To It

The Will, the Way: Assassin’s Creed II

Image by Flickr user Dakota Thrice (CC)
Image by Flickr user Dakota Thrice (CC)

If you happened to have caught my post last month concerning rage-quitting and Assassin’s Creed, you might think that I’d never want to see hair nor hide of the series ever again.  In theory, the Assassin’s Creed games and I should have gotten along much better. They had rich stories, semi-open worlds to explore, decently fleshed-out characters, and mission-based gameplay to keep things on track. On paper, the life of an assassin should be been all that and more for me. After writing that post, was it too late, I wondered?

In fact, it wasn’t.  That post propelled me to take action, because if I was to ever get over that incident with the original Assassin’s Creed, I would have to man up and re-enter the series. Except…well, I wasn’t too keen on revisiting the life of the assassin Altair in the twelfth century.  That ship had sailed on long ago, and it was for the best that I simply move on. But to where?  Only two other Assassin’s Creed games graced our library: Assassin’s Creed III and Assassin’s Creed: Unity. The former I had tried awhile back, but it lacked a hook. The latter just didn’t seem like a good time.

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Making Nice With the Twilight Princess: 10 Years Later

 

Image by cary -- sorry for the terrible screenshot! The best I could to with a TV and a phone.
Image by cary — sorry for the terrible screenshot! The best I could to with a TV and a phone.

This November marks the tenth anniversary of The Legend of Zelda: Twilight Princess. Earlier this year, Nintendo released an HD version of the game on the Wii U. Although Breath of the Wild is what’s in the news, it’s really been the year of Twilight, and that’s a big part of why I decided it was finally time to give the another chance. The other impetus behind me playing Twilight Princess was Xenoblade Chronicles. Completing that game last year renewed my interest in the Wii itself. I had long ignored the console in favor of non-motion control games, but Xenoblade Chronicles showed me the best the console had to offer. So I felt like it was time to give the Wii another shot, a shot with a game that had long burned in my subconscious as one that I simply had to complete: The Legend of Zelda: Twilight Princess.

Having now finished game (late, at least according my initial goal of finishing the game by mid-May…oh well), I want to offer up something of an epilogue. Something that will allow me to put the game to rest for good, because…well…tl;dr I loved the game, but I never want to play it again.


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Making Nice with the Twilight Princess: Update #5

In my previous post, I’m semi-predicted that I’d have this game in the bag by Labor Day. Well, here we are a couple days early, and I have done it! Yes, I am more than happy to report that I’ve completed The Legend of Zelda: Twilight Princess, final boss battle and all!  So let’s journey back to see how it happened.

When I last left the game, I had just finished weaving my way through the gloriously enjoyable Temple of Time. I really don’t know why I found it so fun leading around a giant statue with the Dominion Rod, but I did! Unfortunately, it turned out that all the work in the temple had depleted the rod, so Link had to find a way to get it working again. This task led to tackling a series of oddball side quests that brought Link back to Telma’s Bar (and further discussions with Telma’s Cat, who really gets around, apparently!), and eventually back to Kakariko Village, which wasn’t even his final destination. In a turn of events that involved the Gorons, Link uncovered the “Hidden Village,” a spot that was inhabited by a woman, her many cats, and a ton of baddies! Continue reading Making Nice with the Twilight Princess: Update #5

Resonance: Battle of Orochi II

Ever since I made a certain deal with a friend of mine, the only game that’s been on my mind lately has been Okami. It’s a game that I’ve only played through once, despite how much I enjoyed it during my time with it. It’s actually another one of those games that I’ve been meaning to get back to for the longest time, but never have for one reason or another (you know how it is). Actually, it’s been so long that I’ve almost completely forgotten the game. The characters, the story beats, the music, it’s all gone. I did just recently remember one song from the game though. One so awesome that it was able to linger in this foggy memory of mine while all the rest faded completely. This song is: “Battle of Orochi II” and it’s absolutely magnificent! Continue reading Resonance: Battle of Orochi II

Making Nice with the Twilight Princess: Update #4.2

Greetings, all! It’s time to get back to talking about The Legend of Zelda: Twilight Princess! When I left off last time, I promised to get things moving along with the second half of the game. I can’t stress enough how much better things are going for me in this portion of the game. Maybe I’ve just come to tolerate the Wiimote and the frustrating controls, or maybe I’m finally able to see the light at the end of Twilight tunnel. Whatever it is, things are moving along much more smoothly and at a suitable clip, and that makes me very happy.

At the end of my last update, I had just gotten the Master Sword from the Sacred Grove and broken the curse that held Link in wolf form. With that also came the ability to be able to change between human and wolf form at any time. Woohoo for that! So I traveled around the Sacred Grove for a bit, managed to find another Poe’s Soul, and then figured I should probably get on with things. As always, upon wondering what to do next and missing any inkling of it that might have been said by Midna or someone else beforehand, I went back to Castle Town. Once on its outskirts, along came that crafty mailman again with a letter from Telma, which was quite apropos as I was headed there anywhere. (I’m sure there are other things to do in Castle Town, but time being of the essence, I’ve yet to do much exploring there.)

Continue reading Making Nice with the Twilight Princess: Update #4.2

Making Nice with the Twilight Princess: Update #4.1

Isn’t it about time for more action with Link and the fight against darkness? I’ll say it is! Because between my last update and now, I think I’ve made pretty good progress in The Legend of Zelda: Twilight Princess. And by “pretty good,” I mean that a couple more dungeons are finally in the bag. Don’t believe me?  Well, read on my fellow Hyrulians!


So…Morpheel. Oh, Morpheel, that dastardly Lakebed Temple boss. This boss battle is where I remained stuck at the end of my last update. I could not for the life of me coordinate my Wiimote movements enough with the Iron Boots and the Clawshot to get anyway with Morpheel. In fact, I became so incensed with the &^%$# Wiimote and my gaming non-skills that I had to take some time off from the game.  As is the way things go sometimes, when I came back to the game, and despite my nerves, things didn’t go all that badly. The key for me was to quit overthinking things. Like, with Morpheel’s first tentacled form, I didn’t necessarily have to be right up against his traveling eyeball to grasp it with the Clawshot. And with his second form, I didn’t have to swim up his nose (not that you could without being sucked in), so to speak, in order to latch on to make my attacks.

Continue reading Making Nice with the Twilight Princess: Update #4.1

Making Nice with the Twilight Princess: Update #3

Lest you think I’ve totally forgotten about Link and the shadow realm, I’m back with another The Legend of Zelda: Twilight Princess update!  Now, I wasn’t lying when I said it’d probably take me longer than normal to get through this game. Even this update might be a meager one comparatively in terms of content. But since more busy times are ahead, I figured it’d be better to post an update now over doing so in a couple, or more, months. So let’s get on with it, shall we?

At the end of my last update, I had just located the Lakebed Temple in Lake Hylia and needed to figure out a way to get Link to it. In no way did he have the lung capacity necessary for swimming to the bottom of the lake, so my guess, which was actually little more than a hint taken from the Zora, was that he needed special equipment to get there. This search first led me to first figuring out how to get back up to the mainland, as there was no obvious path, either by foot or horse. Thankfully, with Lake Hylia restored, a strange…”ride?” (I’m not sure what else to call it) situated on the side of the lake had become functional again. It seemed to be the only option out. And it was, for the strange proprietor of this strange ride – giant cannon – was all too happy to let Link climb into the contraption to be shot out and up, up, up! Link landed in a, well, chicken coop of sorts where, if he wanted, he could grab a chicken and “float” back down to the lake. Of course, I had to try it once. Yep…on the poor, overworked wings of a unwitting chicken did Link end up down at the lake. So it was back to the cannon and back up to Hyrule proper.

Continue reading Making Nice with the Twilight Princess: Update #3