How much time does it take for your initial impression of a game to form? A few minutes? A few hours? How much time does it take to overturn that first impression, if indeed it can be overturned at all? First impressions are very powerful things. No matter the subject be it a game, a movie, a book, or even a person, your first impression of them is going to heavily influence your interactions. Usually we have plenty of opportunity to reinforce or overturn it, but what happens when your first impression becomes your only impression? Continue reading Overcoming First Impressions
Until recently, my answer to this question would have been Saints Row 2. I played the PC port of the game on Steam, and it contained its share of problematic glitches. In fact, more than once I found the game to be completely unplayable. Worst was when the screen would randomly blackout in the middle of a mission with the sound still playing in the background. It only happened a handful of times, but even one occurrence of such a glitch is one too many.
But as glitch-ridden as Saints Row 2 was, it doesn’t hold a candle to Fallout: New Vegas.
I’m not sure if I can really call myself a Nintendo fan at the moment. The me of the past was certainly a Nintendo fan, and I still love all of my Nintendo games. My opinion of the company is a little different though; deteriorating further and further with each passing year until they became a little more than a joke in my eyes. I don’t want to dislike them. I was really hoping I’d see something incredible at their recent Switch presentation. I wanted to see something that would bring them back from the brink and show me a hint of the games maker they used to be. Instead, all I got was the same thing I’ve been getting from Nintendo for at least 6 years now: disappointment. Continue reading I’m Worried About Nintendo
If you happened to have caught my post last month concerning rage-quitting and Assassin’s Creed, you might think that I’d never want to see hair nor hide of the series ever again. In theory, the Assassin’s Creed games and I should have gotten along much better. They had rich stories, semi-open worlds to explore, decently fleshed-out characters, and mission-based gameplay to keep things on track. On paper, the life of an assassin should be been all that and more for me. After writing that post, was it too late, I wondered?
In fact, it wasn’t. That post propelled me to take action, because if I was to ever get over that incident with the original Assassin’s Creed, I would have to man up and re-enter the series. Except…well, I wasn’t too keen on revisiting the life of the assassin Altair in the twelfth century. That ship had sailed on long ago, and it was for the best that I simply move on. But to where? Only two other Assassin’s Creed games graced our library: Assassin’s Creed III and Assassin’s Creed: Unity. The former I had tried awhile back, but it lacked a hook. The latter just didn’t seem like a good time.
When we talk about the value of games, often we discuss replayability. That magic factor or host of factors that drive players to play games over despite having already beaten them. Sometimes it involves following a different plot or playing as different characters. Sometimes it involves collectibles or gathering special items. Sometimes it involves the drive to fully complete a game. And sometimes, a game is just that fun and compelling that it’s worth playing again simply because it exists.
Replaying Yoshi’s Woolly World for our YouTube channel has got me thinking about replayability, and, frankly, and unfortunately, how often I don’t replay my games these days. Because there was a time when I played the same games repeatedly, and it didn’t faze me. Now, with games being big and expansive, simply seeing a game’s credits, whether the game itself is fully complete or not, is nothing short of an accomplishment. But that’s not to say that I haven’t ever occasionally returned to a big, expansive game in order to relive its experience. Or that I haven’t ever returned to those older games that kept me going for so long. With that in mind, here’s my #Listmas list of my top five…err, six favorite games that I like to keep on repeat.
Last week a new gameplay trailer for Mass Effect: Andromeda was released during the 2016 Game Awards, and boy oh boy, does it ever look pretty.
It’s one of those trailers that leaves me in awe of the technology of today’s games. It’s almost ridiculous how much power and beauty developers can now fit into any given game, particularly games on this scale. Plus, it’s Mass Effect, which already has an incredibly appealing universe. Over the years, it’s given us some of the most memorable characters and sites in gaming. The trilogy of original games certainly tops my list of all-time favorites.