Community Post: Mario, You Lead and I Shall Follow

Image by Flickr user ManuelSagra
Image by Flickr user ManuelSagra

No matter how many times Mario’s adventures are hashed and rehashed, games that prominently feature that famous plumber, his princess, and that evil dinosaur we call Bowser, remain fresh, fun, and playable dozens of times over. Mario games are level-driven games — you’ve got to make your way through stages or levels in a series of worlds in order to reach the final battle with Bowser. And only a few games, like Paper Mario and Super Mario RPG, have deviated from the platformer tradition started by Super Mario Bros. Despite that fact the games usually contain worlds of similar themes, each is unique in presentation and design. Even so, I will never cheer upon traversing a snowy/icy world because Mario is already slippery enough, no matter how many penguin suits he owns. I will never get excited for those pre-Bowser, fire worlds, as I will never have enough patience with lava and fireballs. So when it comes to my favorite Mario levels, there will be nary an ice storm or fire waterfall in site. But there will be something “big.” Curious? Read on!

Continue reading Community Post: Mario, You Lead and I Shall Follow

Community Post: Mario, The Innovator

Image from Super Mario Wiki
Image from Super Mario Wiki

My childhood was dominated by Nintendo, it’s fearless red plumber and his crew. My first exposure to the world of video games came when I was very young with the Nintendo Entertainment System and of course, Super Mario Bros. It’s safe to say, I was hooked for life after pushing the jump button on the controller for the very first time. I’ve gone on countless adventures with Mario from his 8 bit days, all the way to modern times so there’s a lot of material to draw from when thinking about what aspects of a franchise you love. Have you ever stopped to think about why the Mario franchise continues to be a force after all these years?

As any person who is invested in games can tell you, the levels themselves are what make these platformer games great. I mean, think about it for a moment. Pretty much 100% of your time is spent running and jumping through them so if the levels are boring or poorly made, the game as a whole will suffer. That’s the key to understanding why Mario is consistently great. It’s the level design that shines through. Continue reading Community Post: Mario, The Innovator

Community Post: Mario, the Great Peacemaker

Screenshot by Flickr User: apastor85
Screenshot by Flickr User: apastor85
Ah Mario, who doesn’t love you? It’s the one franchise that most gamers and even non-gamers can agree on. Its bright and cartoony graphics, simple controls, lack of any real plot and imaginative and fun characters make most Mario games unintimidating and very accessible for more casual gamers. At the same time, the depth of the levels, wealth of secrets and difficult gameplay at higher levels make it similarly popular with well seasoned gamers. For those of us who have been into gaming for a while, Mario represents a simpler time in games and brings to mind many of our most treasured gaming experiences of our youth. It’s easy to see why Mario remains a much loved franchise and has stuck around much longer than most. And the quality of titles hasn’t really waned. The release of more Mario games is a constant that many of us Nintendo fans have come to rely on, like the sun setting every day. So out of all the Mario games ever made, it’s difficult to choose a few levels as my favourites (also because the specifics of many of the older games have faded from my memory over the years), but below are the 5 that have stuck in my mind after all this time. They may not be the best designed or the most influential, but they all hold a special place in my heart.  Continue reading Community Post: Mario, the Great Peacemaker

Community Post: The World’s Most Talented Plumber

Image from Flickr User: JD Hancock
Image from Flickr User: JD Hancock

He’s probably the most iconic video games character of all time, having now appeared in over 200 games, and sold over 240 million copies in his time, Mario is a plumber that hasn’t done too bad for himself! This week the United We Game bloggers are going to each be discussing the levels behind the legend, what makes them so good, standout levels and how an Italian plumber, ran, jumped and dropped in their favourite games.

My experiences with Mario started at a young age, i was bought a Nintendo 64 for Christmas and fell in love with Super Mario 64 and MarioKart, in my mind still 2 of the finest games he has appeared in to date, but to be honest, since those days i’ve not played many more, when i started playing Playstation and Xbox i never really looked back, but this doesn’t mean i’ve not played any of the more recent titles, i think Super Mario Galaxy was a great game and on the DS Super Mario World is always a great play. Continue reading Community Post: The World’s Most Talented Plumber

Community Post: A Mario Level for Every Player

My earliest experiences with the Mario Brothers were not spent playing, but reading the instruction manual while watching my younger brother play the very first game on our Nintendo Entertainment System.  As I scoured over the game controls and characters, my brother would play through this relatively new experience with the ease of a much older gamer.  All of Mario’s moves seemed natural to him, as if he had traveled these fantastic worlds for years.  The reality of the situation is that my brother has better eye-to-hand coordination than I do, but the level design of Super Mario Brothers had something to do with his genius as well.

Think back to that very first level, World 1-1.  There was no tutorial, no overt guidance for the player; only a stubby little plumber standing on the far left side of a screen.  Any attempt to travel further left would result in the player hitting a wall, so to the right we must go.  Oh no, there’s an angry looking mushroom heading your way.  Quick, try one of those red buttons on the controller.  Okay, ‘B’ doesn’t do anything… what about ‘A?’  Ooh, you made Mario jump!  Try to stomp that mean looking guy.  Hey, you squished him, good job.  No time to celebrate though; there is a timer counting down up there.  Let’s get going. Continue reading Community Post: A Mario Level for Every Player

Community Post: The Levels Make the Plumber

(Image by Flickr User: daveynin)

Mario has been Nintendo’s flagship franchise since they first burst onto the scene with Super Mario Brothers for the NES (Or with the Donkey Kong arcade game if you want to get technical). It takes quite a bit to maintain that kind of staying power for more than 25 years, and we can rest assured that it’s not the portly plumber himself who’d the cause for the series overwhelming success. No, instead it’s always been Nintendo’s ingenious ability to consistently push the boundaries of level design as we know it. Nearly every main series entry has shown us new ways to explore the world with our mustachioed friend, and has left long-time fans with a lifetime’s worth of memorable locations that we can’t help but mentally revisit from time to time. The following are but just a few of my personal favorites.

Pachinko Machine (Super Mario Sunshine)

I’m not sure if that’s really the name or not, but that’s how I’ll always remember this one. It’s not a very popular level due to its stupid level of difficulty compared to the rest of Super Mario Sunshine, but for me that’s kind of the point. It took so many tries to beat this level the first time that I honestly couldn’t even give you a ballpark figure (it was A LOT.) but few things over the years have beaten the feeling of triumph of finally beating it after so many tries and so many failed strategies. Finally beating that stinking machine made all the frustration totally worth it and forever cemented the level as a favorite…as odd as that may sound. J

Luigi’s Purple Coins (Toy Time Galaxy – Super Mario Galaxy)

Finishing this level was actually one of those few things that beat the feeling of completing the Pachinko Machine level. It’s a challenge that, even though it’s stupidly hard, I heartily recommend that every Mario fan should at least attempt. This was the single hardest challenge I’ve ever faced in a Mario game. The challenge is simple, collect all the coins in the level. However, that simplicity comes with a catch: you are given just a little more than enough time to get them all, and you can never touch the same platform twice. It’s hard, unforgiving, frustrating in the utmost, but like the Pachinko Machine, the feeling of beating it is almost unmatched! It stretches your command of Mario’s abilities to their very limit and walking away victorious feels like earning your platformer mark of mastery! If you haven’t tried it, go do it now! You don’t know what you’re missing!

World 8 – First Tank (Super Mario Bros. 3)

My first experience with Mario was with Super Mario Brothers 3 (The All-Stars version on the SNES), and for the most part I found it pleasant and fun until one stormy afternoon when I warped myself to World 8, and wow. I was really young at the time, so going from bright and happy to what looked more or less like hell was kind of scary. And what’s more, the first level played differently. It wasn’t a regular stage, but an army procession filled with intimidating machines of war and projectile-death all over the place! I did beat it eventually, but that incredibly jarring transformation has stayed with me ever since. I suppose that’s why it’s a favorite, it turned everything about the tone of the game one its head and yet still built on the pre-established gameplay. It caught me off-guard, something that no other level has ever managed to do.

Castle 1 – (Super Mario World)

This was the level that hooked me into Super Mario World! Up until that point the game had offered up the usual platforming fare: jumping, swimming, quirky blocks, and power-ups, but then this castle comes along and suddenly I get to not only climb all over the screen but flip to the other side too?! It was just too incredible! Instead of jumping over enemies, I could climb behind them. Instead of jumping on their head, I could punch them off! What sorcery was this?! The mechanic wasn’t used much afterward, but I didn’t care, the simple fact that I could do something like that was just too exciting to write-off. 

Bowser in the Dark World (Super Mario 64)

Everything about this level was, no is, perfect! This was the one that convinced me that Super Mario 64 was not only good, but special. It starts off by just dropping you into the thick of it. One second you’re looking at Peach’s face transforming into Bowser’s ugly mug, and the next you’re in a new level unlike anything else in the game before it and told to find your way out…if you can! The obstacles are daunting but just challenging enough to keep you cautious, the music drives you forward with purpose while simultaneously inspiring a sense of awe and wonder; There’s a secret star to be found, extra lives for those that dare attempt to retrieve them, and it’s all finished off with our first face to face with a 3D Bowser! I have played this level dozens of times over the years and it has never gotten old. All those incredible feelings from that first encounter still surface after dropping into it and have barely diminished. Is it the best Mario level ever made? Objectively, no. Probably not. But for me it’s the pinnacle. From feel, to design, to challenge, to tone, for me this level is flawless!

I could list so many more, but stopping there just feels right. The Mario games are just so chock-full of wonderful places that even some of the great ones wound getting forgotten. These were just the ones that left the biggest impression on me. What are yours? Are they all favorites because they were just wonderful to explore, or was it the rush of beating them that enabled them to rise through the ranks into favorites?

Voluntine’s Week Draws to a Close

I want to thank everyone for participating in Voluntine’s Week. There was some solid turn-out with posts being handed around and others sharing/retweeting on Twitter. All in all, a success that can be built upon!

Here are a few of my personal favorites, though there were plenty of others: Continue reading Voluntine’s Week Draws to a Close