Things start to get really weird in Fragile Dreams at this point (as if they haven’t already) as I continue exploring the underground tunnels. Such oddities include multi-limbed enemies that scream and shoot fireballs and a really cryptic memory involving a bell. I am so lost in the plot at this point…. All I can do is press on! Continue reading Youtube Time: The Duck Plays: Fragile Dreams-Part 16
Thanksgiving weekend is here at last (for those of us in the States that is), so the time has come to once again step back and reflect on what in our lives that we have to be thankful for. It probably goes without saying that anything to do with gaming should be pretty far down on that list for most of us. However, since this is a site dedicated to our shared of gaming, it feels fitting to take a moment to talk about a few of the games we’re thankful for. Honestly, it was kind of hard to pick just a few from the great many that I’ve played over the years, but I settled on picking the ones that have had the most impact on the me that’s living in 2015. They’re not all perfect games, but they are games that have been important to me in one way or another these past several months. Continue reading The Games we’re Thankful For
In life, there are games in which one races to become number one, and there are games in which one must be a decent enough driver to simply get to the finish line. Activisions’ Enduro fall into the latter camp, as in it, your goal is not to gain first place but rather to pass an allotted number of cars in “24 hours,” all the while navigating through 8-bit fog, snow, darkness, and other cars. It seems easy enough, but in practice, as I demonstrated in this Nostalgic Notions video, the feat proved to be anything but.
Need something else to celebrate something this Thanksgiving weekend? Why not subscribe to United We Game on YouTube? There we celebrate all things gaming, and there’s plenty of room for more company!
The following article originally appeared on Geek Force Network, July 26, 2013.
After a long stretch of dealing with summertime obligations, I recently found myself with a little extra time to get back to gaming. Along with the occasional dash of Little Big Planet, I’m slowly playing through Dragon Age II and Metroid Prime. (I’m about a third of the way through Metroid Prime and I’m nearing the end of the second act in Dragon Age II.) It’s been interesting hopping from the medieval-esque realm of DA2, which is considered a fine if not perfect game for the current generation, to the interplanetary opera of Metroid Prime, which has been called one of the best games of the previous generation. But beyond the mere look and feel of each game, these games offer much different levels of involvement, and I’m surprised at how attached I’m becoming to MP and how detached I’m becoming from DA2. It’s not that I dislike DA2 by any means — we’re getting along quite happily; but I’m finding that I’m not as engaged with it as I thought I would be.
In today’s newest installment of Rayman Origins, I get the Time Trial in Crazy Bouncing, though it gave me no shortage of trouble. Those darn spiky birds are an absolute menace, I say! Continue reading Youtube Time: The Duck Plays: Rayman Origins-Crazy Bouncing (Time Trial)
I’ve always loved secret levels in games. Even if I’ve played through them countless times, knowing they aren’t a part of the main game just makes them feel special, and I like that. When I cover secrets in games, however, I typically write about secrets that aren’t as well known, such as the 1000th Yellow Lum in Rayman 2 or the flying slot machine in Star Fox. It exists. I swear. Today’s secret, well, I must admit, this one’s not really that secret. In fact, it’s a bit obvious to be a secret, and that’s why I didn’t include this in my usual Overlooked series of posts. You could only overlook this secret if you were doing so on purpose, and in order to purposely avoid something, you must know it exists, so, well… Continue reading The Lost World of DKC2
In today’s newest installment of Fragile Dreams: Farewell Ruins of the Moon, we finally get to see what’s through the door in the hotel. After that, we make our way into a spooky tunnel and go down a really long ladder. So, in short, more of the usual excitement you’ve come to expect from this game. Continue reading Youtube Time: The Duck Plays: Fragile Dreams-Part 15