In this season of giving and good will towards all, it would only be fair for at least one Listmas list to give some attention to the oft under-appreciated sidekicks of gaming. It can be easy for said sidekicks to get lost within the shadow of the more famed hero of the game, but that doesn’t mean they are any less important, for they are so often there to provide the hero with advice and support or, at the very least, give voice to those silent protagonists out there. This is for you, sidekicks. Continue reading Listmas 2016: An Ode to Sidekicks
Last week, we discussed the many spooky enemies that reside in the land of Hyrule (or Termina, as the case may be). Well, oftentimes, creepy creatures live in creepy places, and when you think of scary locations in the Zelda series, more often than not you think of the dungeons these games are known for. Not only are these dungeons filled with trials meant to challenge Link’s mind, but our green-clad hero is often forced to put his own courage to the test, as well. Yep, as the title suggests, we’re covering creepy dungeons, and today we’ll be discussing which dungeons in particular leave the Duck quaking in her boots. Continue reading Zelda-Ween: Top 3 Creepy Dungeons
Even though The Legend of Zelda series doesn’t typically come to mind when you think of horror, I’m sure all fans of the series have noticed that these games have more than their fair share of creepy creatures. In fact, whenever I think about scary enemies in video games, more often than not, my thoughts wander to the Zelda series and the many unearthly creatures Link must face. But rather than simply list the creepiest enemies, why don’t I list five spooky denizens of Hyrule that stand out to me the most. So let’s get started, in no particular order. Continue reading Zelda-Ween: Top 5 Most Notable Scary Enemies
This November marks the tenth anniversary of The Legend of Zelda: Twilight Princess. Earlier this year, Nintendo released an HD version of the game on the Wii U. Although Breath of the Wild is what’s in the news, it’s really been the year of Twilight, and that’s a big part of why I decided it was finally time to give the another chance. The other impetus behind me playing Twilight Princess was Xenoblade Chronicles. Completing that game last year renewed my interest in the Wii itself. I had long ignored the console in favor of non-motion control games, but Xenoblade Chronicles showed me the best the console had to offer. So I felt like it was time to give the Wii another shot, a shot with a game that had long burned in my subconscious as one that I simply had to complete: The Legend of Zelda: Twilight Princess.
Having now finished game (late, at least according my initial goal of finishing the game by mid-May…oh well), I want to offer up something of an epilogue. Something that will allow me to put the game to rest for good, because…well…tl;dr I loved the game, but I never want to play it again.
Over on UWG’s Youtube channel, I have been covering Kirby’s Return to Dreamland for the Wii, a game I hadn’t played in probably a good five years. As with all Kirby games, this one is bright and cheery and all around adorable, and I had such a great time with it, in fact, that this game helped renew my waning love of the Kirby series. Nevertheless, I have to admit that the first few worlds aren’t particularly memorable, a sentiment I remember also feeling during my first playthrough of the game several years back. The problem stems from the fact that the earlier worlds represented locations that are seen in pretty much every platformer in existence. Green, forested world, check. Desert world, check. Water world and ice world, check and check. Fun? Of course. But inspired? Not really. And then along came world five, Nutty Noon. Continue reading Resonance: Sky Waltz
Three years ago, I contemplated why I had not yet established a relationship with the Wii U. The console had then been out for number of months, and as a self-prescribed “super” Nintendo fan, I had yet to jump on the Wii U bandwagon. Though I was enamored with the likes of Super Mario 3D World, and the prospect of new outings from Donkey Kong and Bayonetta, a number of factors, including timing and overall lack of games, prevented me from wanting to spend money on the console then. I did eventually receive the console as a gift, and I became hopeful that our life together would blossom. Here we are not quite three years later, and…five games. That’s exactly how many games I’ve played on the Wii U since receiving the thing at the tail end of 2013: five whole games in two years. Woo.
Greetings, all! It’s time to get back to talking about The Legend of Zelda: Twilight Princess! When I left off last time, I promised to get things moving along with the second half of the game. I can’t stress enough how much better things are going for me in this portion of the game. Maybe I’ve just come to tolerate the Wiimote and the frustrating controls, or maybe I’m finally able to see the light at the end of Twilight tunnel. Whatever it is, things are moving along much more smoothly and at a suitable clip, and that makes me very happy.
At the end of my last update, I had just gotten the Master Sword from the Sacred Grove and broken the curse that held Link in wolf form. With that also came the ability to be able to change between human and wolf form at any time. Woohoo for that! So I traveled around the Sacred Grove for a bit, managed to find another Poe’s Soul, and then figured I should probably get on with things. As always, upon wondering what to do next and missing any inkling of it that might have been said by Midna or someone else beforehand, I went back to Castle Town. Once on its outskirts, along came that crafty mailman again with a letter from Telma, which was quite apropos as I was headed there anywhere. (I’m sure there are other things to do in Castle Town, but time being of the essence, I’ve yet to do much exploring there.)