The Eyes Have It

Image by Flickr user Javier Domínguez Ferreiro
Image by Flickr user Javier Domínguez Ferreiro

A few weeks back I listened to a discussion on a “brand name” gaming site about the extreme (and wonderful) progression of graphics in games since the beginning of the last generation.  A good portion of the discussion centered around character animation and just how realistic-looking people, animals, and other moving elements in games have become over the past decade or so. During the conversation, one person made a passing remark conceding that though facial animations had so greatly improved as technology improved, to him most game characters still seemed “blank,” and it was all because of their eyes.

I dwelled on this point for a moment and I thought, “Really? Eyes?? Trivial. Facial animations in games have become so much better than ever, and a real person’s eyes can only say so much.” And I moved on as the conversation moved on.

Should You Get: 9.03m

thumb1024x576

Today I will be sharing with you all another review by Shotgun Butterfly on a rather…different game called “9.03m”, including a summary of the game he has written below.  Enjoy!

“9.03m describes itself as a memorial to victim’s of the tsunami that hit Japan in March of 2011. So far so good. Every other medium has been used to explore tragedy, to remember those who lost their lives, to evoke empathy, so it’s great to see games try the same. Continue reading Should You Get: 9.03m

Glitches Involving Wackiness

Screenshot from Flickr User: A. Currell
Screenshot from Flickr User: A. Currell

Today’s post focuses on my favorite kind of glitches, the silly ones.  These ones fill me with mirth and make game errors not so terrible.  Enjoy these hilarious (and mildly amusing) glitches.  That’s an order.

Unintended mutants: “Tak 2: The Staff of Dreams”, I found, enjoys a good freeze now and then on my somewhat injured XBox.  Not funny.  It’s also not funny when you make a mistake and it becomes impossible to continue the game.  What is funny was early on, in Wetstone Lake, when I whacked one of the squirrels (who are not nice, so it’s okay), and it ran away and stopped somewhere, where it started contorting.  The body stood up vertically behind it, while one eye got huge, and it lost all of its limbs but one, and that limb got long and began to wiggle.  It was hilarious, but also a bit terrifying. Continue reading Glitches Involving Wackiness

Announcing a new Blogger Holiday: Voluntine’s Week!

  • What: A set-aside week where bloggers and fans volunteer articles to be published as Guest Posts on their favorite blogs
  • When: February 17th, 2014 to February 21st, 2014
  • Where: #Voluntines on Twitter

In December, we celebrated the holiday spirit with lists. It was a great success! Listmas provided an opportunity for lots of fellow bloggers to reinforce the social and community elements of their blogs. Many participated and even more joined in to share or comment on their favorite posts. More than just an increase in views, it resulted in a stronger blogging community. Continue reading Announcing a new Blogger Holiday: Voluntine’s Week!

The Enigma of Alan Wake

(Image By Flickr User: ilego)

Originally released in May of 2010 Alan Wake treated its players to it’s unique take on the action-thriller. It’s gameplay was competent and kept the player involved, but the real star of the show was the title character of Alan Wake himself and a plot that evolved from a by-the-numbers “not-all-is-as-it-seems” into something even The Twilight Zone would be proud of.

(Oh right, people who haven’t played the game beware plot spoilers ahead.)

Continue reading The Enigma of Alan Wake

My Favorite (Major) Releases Of 2013

Even though 2014 is upon us, why not take a step back from and have one final look back at 2013. This year is going to get pretty busy with new releases soon enough, so the time is right.

2013 was an interesting year from a reporting standpoint as it marked a transition between the current generation of consoles into the “next gen” world of Xbox One and PlayStation 4. Even though we’re now heading into new and exciting “next-gen” territory, there were a number of very strong and fantastic AAA experiences given last year and I’d like to highlight some of my favorites from the year that was. Continue reading My Favorite (Major) Releases Of 2013

Ryse: Son of Rome Review – Glory To Rome

Screenshot from Crytek press site
Screenshot from Crytek press site

It’s fair to say that Ryse: Son of Rome has had a difficult time gaining traction up to its release after officially debuting at Microsoft’s E3 press conference last year. While the game impressed visually, critics and the public seemed concerned about the extensive use of quick time events and also what the combat would play like. From there on Crytek worked to fix and alter many of the criticisms first levied at the game before its eventual launch day release with the Xbox One. Ryse: Son of Rome is set during the reign of Nero in ancient Rome and takes players on a quest for revenge after a barbarian raid on the city. Is Ryse: Son of Rome a worthy contender in the arena or should it be fed to the lions?

Interestingly enough, Ryse decides to tell its story out of order. You start at the end, only to revisit essentially how you got to where you are now. You play Marius Titus, a hero to his fellow soldiers, a proud Roman soldier, and someone who’s willing to risk life and limb to get the job done. While on the outside he simple appears as a dedicated soldier, Marius has a darker goal of extracting revenge on those that killed his family during a barbarian raid on the city. This gives him his drive and ultimately will take us from the crowded streets of Rome to the dense forests of Britannia. For what it’s worth, I was never lost or confused along the way even through out the many twists and turns the story takes. Continue reading Ryse: Son of Rome Review – Glory To Rome