It’s been just over three weeks since I started playing Breath of the Wild, and it would be quite impossible to even make a guess as to how many hours I have dedicated to this game thus far. In that time, while I have managed to make some actual progress in the game’s story, the majority of my time has been spent exploring, and I have come to appreciate the sheer number of surprises Breath of the Wild has to offer. Of course, if you don’t want these surprises to be spoiled, you may want to look away…. Continue reading Three Surprising Weeks with Breath of the Wild
With the “Age of Triumph” nearly upon us, the time has come for the greater Destiny community to make their return to the game, perhaps for the last time before the release of Destiny 2. With that in mind, now seems like the perfect time to revisit at least some of the reasons why so many of us have stuck with the game for nearly three years now. Continue reading [REVISTITED] Why Play Destiny?
As players, we want our games to acknowledge us. More specifically, we want to see our actions make some sort of impact upon the worlds displayed on our screens. Well, only up to a certain point that is. We neither want nor expect our games to acknowledge everything we do, especially when it comes to triggering their endings. Instead, we want them to ignore us as we dally about finding extra loot and completing side-missions, leaving the ending to be triggered at our leisure. Most games do this, and we love them for it. However, it does make one wonder what would happen if a game didn’t do that. Well, it seems we can now find out.
Continue reading Players, Characters, and Nier
For as long as I’ve played Mass Effect, I’ve only ever played it on the Xbox 360. I imagine that this may be the case for many players, as well. After all, the first Mass Effect was an Xbox exclusive for a long time. It was ported to PC about a year after it’s release, but its port to the PlayStation didn’t happen for five years! And by then, which would have been 2012, Mass Effect 2 had been released. I played that on the Xbox 360. And then, when Mass Effect 3 was released on all platforms, I still played it on the Xbox 360. And just recently, when I got the full trilogy…yep, you guessed it…I got the Xbox 360 version. Nothing against the PlayStation, mind you — I heard that the PS3 version of the trilogy looks pretty nice – it’s just that, well, when I play Mass Effect, I like having that 360 controller in my hand. It feels comfortable and right.
Once I decided to commit myself to Mass Effect: Andromeda, I was faced with a slight dilemma. Harboring such comfortableness (read: stick-in-the-mudness) with Mass Effect on the Xbox, would I, or should I therefore have to get Andromeda on the Xbox One?
Ever since the release of Breath of the Wild, I have hardly had time for anything else. The game has been such an addicting and crazy experience, filled with adventure and surprises around every turn. And now that just over a week has passed since its release, I thought I’d chronicle my progress up to this point. Warning: there may be spoilers ahead, even if the game’s plot hasn’t exactly been my focus as of late. If you wish to uncover the secrets of Hyrule completely on your own, then you may want to tread with caution, even if I’ll try to keep the spoilers light.
During last week’s post, I summarized my early impressions of the game, and it is today that the real adventure begins. Once you complete the Great Plateau, you are given far more freedom to explore, as you have finally obtained the trusty paraglider that not only enables you to glide down from the plateau’s great heights, but makes getting around immensely easier. Nevertheless, I was still given a task. Go see Impa in Kakariko Village. (Oh, so that’s how you say the name of that place. Thanks, voice acting.) Well, at this point, I had every intention of doing anything but what I was told to do. Well aware that this game contained an ocean based on what I had seen in the trailer, I looked about for palm trees in the distance, then headed off in that direction once they had been spotted. Continue reading The Duck’s First Week with Breath of the Wild
“That’s it, I’m buying this!” Unless you’re adamant about waiting for reviews before deciding to buy, you’ll more than likely make that decision based on a game’s previews alone. We’ve talked a bit before about effectively using previews to inform your buying choices, but that only really applies to game’s one isn’t already interested in. For those that have already won our attention, it’s really just a matter of showing us what we need to see. What do we need to see in order to convince u to buy? Well, that depends…
For reasons that still aren’t entirely clear to me, I was recently compelled to start Phoenix Wright: Ace Attorney. And what a strange ride is has been! Since my first post on the game, I’ve completed two more cases: Turnabout Samurai and Turnabout Goodbyes. If the first two cases were, for me, an introduction to the games mechanics and style, then the second two cases proved just how tricky (and weird) a defense lawyering is! Well…in the Phoenix Wright universe, anyway. (Maybe in the real world too?)
Playing Phoenix Wright: Ace Attorney is largely like watching a mystery novel unfold. Each case presents you with a cast of characters and a grouping of evidence that you must then follow and use, respectively, to prove your client’s innocence. (I learned quite abruptly that getting a “guilty” verdict is akin to losing a life. The game makes you start over and try again.)