For the past several years, I have intended to return to Final Fantasy XII for my second playthrough. But, as is often the case, what I intend to do and what actually happens are two very different things. I repeatedly had other games to play, keeping the twelfth numbered installment in the Final Fantasy series on the shelf. Plus, I have to admit that I always had a bit of a grudge against the game. I remembered being pretty apathetic towards the characters, I wasn’t very fond of a politics-related storyline, and… Now this last one is kind of silly, but…I thought the game was too big.
Too big, eh? I like large open worlds to explore far more than I like cramped or linear stages with little freedom to move around. I love searching through every nook and cranny and discovering new things, a task that is, naturally, far more rewarding in a large world than a small one. And yet, I recall several times in the past saying I didn’t like FF12 because it was too big. What’s the deal?
How much time does it take for your initial impression of a game to form? A few minutes? A few hours? How much time does it take to overturn that first impression, if indeed it can be overturned at all? First impressions are very powerful things. No matter the subject be it a game, a movie, a book, or even a person, your first impression of them is going to heavily influence your interactions. Usually we have plenty of opportunity to reinforce or overturn it, but what happens when your first impression becomes your only impression? Continue reading Overcoming First Impressions→
Until recently, my answer to this question would have been Saints Row 2. I played the PC port of the game on Steam, and it contained its share of problematic glitches. In fact, more than once I found the game to be completely unplayable. Worst was when the screen would randomly blackout in the middle of a mission with the sound still playing in the background. It only happened a handful of times, but even one occurrence of such a glitch is one too many.
But as glitch-ridden as Saints Row 2 was, it doesn’t hold a candle to Fallout: New Vegas.
Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance. And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton. His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a good decade before I’d informally meet Mr. Wright. And it wasn’t in the context of a graphical courtroom but in a fighting game: Ultimate Marvel vs. Capcom 3. Yep, here was this odd playable character named “Phoenix Wright” with the strangest fighting style imaginable. Who the heck was he? Who was that girl assisting him? And what was with all the “OBJECTION!” madness?? These were questions that bothered me only for a moment as I sought to crush my next opponents with Morrigan and Zangief. Phoenix Wright was just…there.
If you happened to have caught my post last month concerning rage-quitting and Assassin’s Creed, you might think that I’d never want to see hair nor hide of the series ever again. In theory, the Assassin’s Creed games and I should have gotten along much better. They had rich stories, semi-open worlds to explore, decently fleshed-out characters, and mission-based gameplay to keep things on track. On paper, the life of an assassin should be been all that and more for me. After writing that post, was it too late, I wondered?
In fact, it wasn’t. That post propelled me to take action, because if I was to ever get over that incident with the original Assassin’s Creed, I would have to man up and re-enter the series. Except…well, I wasn’t too keen on revisiting the life of the assassin Altair in the twelfth century. That ship had sailed on long ago, and it was for the best that I simply move on. But to where? Only two other Assassin’s Creed games graced our library: Assassin’s Creed III and Assassin’s Creed: Unity. The former I had tried awhile back, but it lacked a hook. The latter just didn’t seem like a good time.
I finally did it. After all kinds of recommendations from friends and seeing that it was getting all manner of praise, I finally picked up and started playing Final Fantasy XV. I hadn’t really been paying a lot of attention to the media surrounding it, so I really didn’t know much about what type of game it was. So, imagine my surprise when I was almost immediately dropped into a vast open world to explore from the word “go”. There was a time when this would have been a pleasant surprise indeed, but not anymore. Instead, this discovery left me feeling resigned, with just a single thought in reaction: “Oh, its another one of these games.” I suppose I’ll just come out and say it: I’m getting tired of all these open-world games. Continue reading Wandering the Endless Expanse→
For those of us who play video games, it’s sometimes customary to take a little time at the end of any given year to look into what might be on our gaming plates in the next year. To round out Listmas here, I’m giving into this same, fun habit with two posts related to my gaming hopes for 2017. In this first post, I’ll be covering the games from my backlog that I’d like to get through year. I figure that if I can make a concerted effort to play and complete games that I already have, then I’ll be able to supplement my library with new games (the subject of next week’s post). As I’ve already got a couple games in progress already, I’ll cover them first in a quick paragraph, and then I’ll get to the “new” games. So, without further ado, let’s get to the list!