Newcomer Alert: Initial Thoughts on Sly 3: Honor Among Thieves

Two games from the original Sly Cooper trilogy down, one more to go.  That’s right, everyone, I have just started Sly 3: Honor Among Thieves.  I am writing this particular post two hours into the game rather than just the usual hour, and…I’m not quite sure what to say yet.  Okay, first off, this game is really similar to Sly 2.  The controls are largely the same.  The graphics are the same.  (I think Carmelita’s voice actor has changed again, though.)  Honestly, I don’t have a lot to go on right now, so I’m going to devote part of this post to pure speculation as to what I think is going to happen. Continue reading Newcomer Alert: Initial Thoughts on Sly 3: Honor Among Thieves

How Have You Changed?

Do you feel like you’ve changed as a gamer? Not in terms of the amount of time playing games or other cursory elements like that. We’ve all had changes in our lives that have caused us to shift our gaming habits. I mean do you, at your core, feel like you’re a different type of player than you were 15, 10, or even five years ago? Do you have the same motivations for playing? The same goals? Are you still the adventurous type, or would you rather stick with what you know now? We enthusiasts  are often called the “core” audience. I just can’t help but wonder if this “core” hasn’t shifted in one way or another. Continue reading How Have You Changed?

Saturday Video Round Up: March 13 – 19

It’s that time of the week again! Time to cozy up to your computer monitor, crank that volume, and relax as the best trailers and gameplay from the past week has been collected for your viewing pleasure. Here’s a small test of what awaits you below the break.

Overwatch, Blizzard’s newest IP in quite a while and currently in beta shooter, is scheduled to arrive on PC and consoles in May. Prior to that however, Blizzard is planning on telling the story of some of these characters through different types of media like comics and online shorts. So basically, take those outstanding CG trailers they’re known for and combine it with a narrative focused short film focused on characters from the game and you have one happy individual in myself. The preview below looks like it came from Pixar.

EA has been surprisingly quiet with the first person parkour game, Mirror’s Edge Catalyst these days, even with a looming release date. Thankfully, the folks at DICE have put out a gameplay focused developer diary giving you a bit more insight into the world players are being dropped into. One thing is for sure, it’s a very pretty game.

I’ve also got new videos for Fallout 4 Automatron DLC, DOOM, Uncharted 4: A Thief’s End and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: March 13 – 19

The Physical Disc or a Digital Copy.

Recently–as in last year, I conducted a poll on my twitter account about which people prefer; the physical disc or a digital copy of a game. While this is by no means, a professional statistic, I did find it interesting that the poll tied.   There are many pros and cons to both choices and I wanted to share some things I found with each.



The purchase of digital versions of games is the uncontested star of sales. The immediate simplicity in pay, download, and play of a newly released game is difficult to dispute. Digital copies of games are often free on consoles, steam and Origin, thus making it very easy to have access to a game right away.   In example; Xbox One and PS4 are giving away free games once a month. All of the replies from my poll were pro digital copies: Continue reading The Physical Disc or a Digital Copy.

Mass Effect and that “Welcome Home” Feeling

Image by Flickr user Beautiful Games (CC)
Image by Flickr user Beautiful Games (CC)

Despite having a very full gaming plate right now (I’ll be back someday soon with more Twilight Princess), my recent experience replaying Red Dead Redemption seems to have infected my gaming motives, as I now very strongly want to revisit other “favorite” games from my past. To that end, I recently started playing Mass Effect. Again. The first one. The one that I played through four times (almost five and six) before deciding it was time to move on. Though its sequels remain fairly fresh in mind, it’s been a good eight years since I played the original game. Thanks to having a very robust urge to trade games in the past, we no longer had the original games, but we picked up the full trilogy for the Xbox 360 over the holidays. Now with this new impetus to revisit games, I couldn’t resist the call of the Normandy any longer.

Continue reading Mass Effect and that “Welcome Home” Feeling

Newcomer Alert: The Completion of Sly 2: Band of Thieves

I am now officially halfway through the Sly Cooper series!  I recently completed Sly 2: Band of Thieves and have gotten 100% both in the game itself and in collecting all of its lovely trophies.  If only these were real trophies, I’d have quite the collection by now.  Since my last update, I completed both episodes in the very spooky Prague, after which I headed to the chilly wilderness of Canada to stop the fiendish buffalo Jean Bison (I never get bored of saying his name) from chopping down the forests.  Last of all, I completed the final chapter on the parrot Arpeggio’s blimp and defeated the final boss.  Done and done.  I had a really great time playing this game, and I was so happy to find that it was much longer than the original, which ended just when I was really getting into it.  And now that I’ve seen everything there is to see in Sly 2, it is time for my most positive and most negative thoughts about the game. Continue reading Newcomer Alert: The Completion of Sly 2: Band of Thieves

Resonance: Forest Interlude

I’m of the opinion that Donkey Kong Country 2: Diddy’s Kong Quest is home to one of the best soundtracks of the SNES era. It just has so much variety to it. In one section we’ve got the tense exciting tones of a high-seas adventure, while in another we get the claustrophobic tension of trying to navigate a dank and deadly castle. The music also compliments the game in a way that I don’t notice very often. See, it’s very easy to line up a game’s tone and/or style with it’s music, but how often would you say that you’re able to relate the music to the game’s pacing? Probably not very often. Pacing is a difficult thing to identify outside of story beats, yet the music of DKC2 is allows us to do just that, and I’d say that “Forest Interlude” is a excellent example of this. Continue reading Resonance: Forest Interlude