Tag Archives: sucker punch

Listmas 2016: Top 6 Locations in Sly Cooper

It was this past year that I finally got around to playing all four games of the Sly Cooper series, a series I fell in love with, in fact, within the first hour.  The whole stealth gameplay was very new to me, and I also greatly enjoyed the characters.  One other area where this game really shines is its locations.  You see, the Sly Cooper universe takes place in a world very similar to Earth, except it is populated by anthropomorphic animals rather than people, a fact I found quite entertaining indeed.  And so, to celebrate a new favorite series of mine, this list is dedicated to my six favorite locations in the Sly Cooper series. Continue reading Listmas 2016: Top 6 Locations in Sly Cooper

The Simple Pleasures of Exploration in Sly 4

When buying a house, they always say location is everything.  Never have I heard this applied to video games, however.  What people typically cite as being important to them in gaming is an engaging story or interesting characters, or simply good gameplay.  While I would agree that all of those are far more important than graphics or where a game might happen to take place, when I played through the fourth installment of the Sly Cooper series, I found that my favorite aspect of the game was something quite unexpected.

After becoming a huge Sly Cooper fan (within the first hour of the first game, as a matter of fact), it was only natural I bought Thieves in Time on the PS3.  Nevertheless, while I certainly can’t say I was reluctant to play the game, part of me was actually a bit doubtful as to how good it would be, considering the game is not made by its original creator, Sucker Punch, but rather a company called Sanzaru.  Games often don’t fare well when they’re abandoned by their original creators. Continue reading The Simple Pleasures of Exploration in Sly 4

Resonance: The Cabins from Sly 2

Sometimes when a piece of music resonates with us, we don’t always know why.  While playing through the original Sly Cooper trilogy recently, I greatly enjoyed the games’ soundtrack, with some songs catching my fancy more than others, as is to be expected.  There was one song in particular in Sly 2, however, that really stuck with me.  I initially thought it had perhaps simply gotten stuck in my head, and I played on, through Sly 3 and eventually halfway through Sly 4 (as of writing this post).  And yet, despite all the time that had passed, I just couldn’t get the song out of my head. Continue reading Resonance: The Cabins from Sly 2

Newcomer Alert: The Completion of the Sly Collection

At long last, I have done it.  After getting 100% in the entire Sly Collection, including the mini games (they are not worth your time; I only played them to get my last few trophies), I can safely say I am the Sly series’ newest fan.  Before I get into my thoughts on the series as a whole, I still have a few finishing words about Sly 3: Honor Among Thieves. Continue reading Newcomer Alert: The Completion of the Sly Collection

Newcomer Alert: More Than Halfway Through Sly 3

Why, hello, everyone.  While I originally intended on writing about my thoughts halfway through my playthrough of Sly 3, this didn’t quite happen.  I am about 48% through the game, but I have clearly made it much closer to the end than I realized when I ended up back on Kaine Island where the prologue took place.  Hmm…something’s definitely off….

The reason for this comes from the fact that this game has Master Thief Challenges to complete in each chapter, so be sure to check these out.  When wondering how on Earth I had reached the final level of the game at less than 50%, I found these challenges and realized they were the reason for the absurd discrepancy in percentages.  I wish they had told me about these earlier.  Well, I haven’t tried any yet, but they appear to be asking me to complete previous jobs with certain conditions.  Don’t get hurt, do this in the time limit, and so on.  It doesn’t sound too hard, but I’ll find out soon enough, now won’t I?  After getting 100% in the previous games, though, it would be a real shame not to do the same now…. Continue reading Newcomer Alert: More Than Halfway Through Sly 3

Newcomer Alert: Initial Thoughts on Sly 3: Honor Among Thieves

Two games from the original Sly Cooper trilogy down, one more to go.  That’s right, everyone, I have just started Sly 3: Honor Among Thieves.  I am writing this particular post two hours into the game rather than just the usual hour, and…I’m not quite sure what to say yet.  Okay, first off, this game is really similar to Sly 2.  The controls are largely the same.  The graphics are the same.  (I think Carmelita’s voice actor has changed again, though.)  Honestly, I don’t have a lot to go on right now, so I’m going to devote part of this post to pure speculation as to what I think is going to happen. Continue reading Newcomer Alert: Initial Thoughts on Sly 3: Honor Among Thieves

Newcomer Alert: The Completion of Sly 2: Band of Thieves

I am now officially halfway through the Sly Cooper series!  I recently completed Sly 2: Band of Thieves and have gotten 100% both in the game itself and in collecting all of its lovely trophies.  If only these were real trophies, I’d have quite the collection by now.  Since my last update, I completed both episodes in the very spooky Prague, after which I headed to the chilly wilderness of Canada to stop the fiendish buffalo Jean Bison (I never get bored of saying his name) from chopping down the forests.  Last of all, I completed the final chapter on the parrot Arpeggio’s blimp and defeated the final boss.  Done and done.  I had a really great time playing this game, and I was so happy to find that it was much longer than the original, which ended just when I was really getting into it.  And now that I’ve seen everything there is to see in Sly 2, it is time for my most positive and most negative thoughts about the game. Continue reading Newcomer Alert: The Completion of Sly 2: Band of Thieves