Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance. And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton. His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a good decade before I’d informally meet Mr. Wright. And it wasn’t in the context of a graphical courtroom but in a fighting game: Ultimate Marvel vs. Capcom 3. Yep, here was this odd playable character named “Phoenix Wright” with the strangest fighting style imaginable. Who the heck was he? Who was that girl assisting him? And what was with all the “OBJECTION!” madness?? These were questions that bothered me only for a moment as I sought to crush my next opponents with Morrigan and Zangief. Phoenix Wright was just…there.
When’s the last time you thought about Kingdom Hearts? If you’re like me, it was probably the last time you saw a preview for the latest remaster/re-release that Square-Enix decided to roll out. We are now up to Kingdom Hearts HD 2.8 Final Chapter Prologue (a bit of a mouthful isn’t it?), and still have Kingdom Hearts HD 1.5 + 2.5 ReMIX, a re-re-release of the PS3 re-releases for PS4, due out early next year. As a fan I find this all to be rather annoying. It feels like I haven’t played a new *Kingdom Hearts game in 10 years. Yet, at the same time, it’s a relief to see Square-Enix put so much effort into making sure gamers are still aware of the series. It means they still care and that Kingdom Hearts III is still coming. I haven’t stepped into Sora’s shoes for a very long time now, yet somehow I still love these games; all because the originals managed to be the most endearing games I’ve ever played. Continue reading Why I Still Love Kingdom Hearts
It’s week two of our celebration of all things spooky and scary from The Legend of Zelda series…it’s Zelda-ween! And this week we’ve been talking about our favorite scary dungeons. Both Hatm0nster and The Duck have given us their picks, and now it’s time for me to take a stab (errr…not literally). You might think that there aren’t particularly scary places left from which to choose, especially since we’ve already covered the series’ ultimate spooky dungeon: The Shadow Temple from Ocarina of Time. But when you really think about it, the Zelda series is chock full of dungeons that, while they may not be downright ghoulish, possess their own particular brands of the macabre. So, on we go here with my picks for three troublesome treks through the worlds of Link and Zelda!
If you hadn’t caught on already, we here at United We Game hold The Legend of Zelda series close to our hearts. We also enjoy this time of year when thoughts turn towards celebrating Halloween, especially in games. This year, we decided to combine the two into a new posting theme: Zelda-ween! Over the next three weeks, Hatm0nster, The Duck, and I will be offering up spooky posts on spooky themes in the Zelda series: enemies, dungeons, and unintentional scares. It’s going to be spook-tacular!
I have finally completed Half-Life 2 and its mini sequels, Episode One and Two, so today I present you all with the final installment of my experiences. Episode Two takes place after the train crash at the end of Episode One, which Gordon and Alyx apparently survived unscathed. Our objective: head for the Resistance base called White Forest, where awaits Alyx’s dad, Dr. Vance, Dr. Kleiner, and some new scientist who is a jerk. Dr. Magnusson. Who later accused me of doing something to his microwave casserole some time ago, a grudge he has been holding to this day. I have no idea what you’re talking about, dude. Now if you had accused Gordon of assaulting a watermelon you planned on eating for lunch, I would be more understanding….
To be honest, I kind of had mixed feelings when I started this game. On one hand, I was excited to explore outside the city limits, and on the other, I was getting a little weary of the Half-Life games. They are awesome, don’t get me wrong, but I think after playing for about a month and a half straight, I was getting a little tired of, you know, zombies and Striders and Combine and…oh, great, we have a new foe called Hunters. Yippee! More on them later. Continue reading The Journey to White Forest and the Completion of Half-Life 2
A sequel is supposed to be an improvement upon the original. It’s supposed to take what was good in the first game, expand it and refine it. Jak & Daxter: The Precursor Legacy was an adventure-platformer with a charming world and fun characters. It’s successors, Jak 2 & Jak 3, were adventure-shooter games with grim worlds and gritty characters. They’re very different in terms of tone, theme, and gameplay. They’re different to the point of being almost if not completely different games. If that’s the case, then can we really say that Jak & Daxter: The Precursor Legacy had sequels? I don’t think so. Continue reading Did Jak & Daxter Really Have Sequels?
Isn’t it about time for more action with Link and the fight against darkness? I’ll say it is! Because between my last update and now, I think I’ve made pretty good progress in The Legend of Zelda: Twilight Princess. And by “pretty good,” I mean that a couple more dungeons are finally in the bag. Don’t believe me? Well, read on my fellow Hyrulians!
So…Morpheel. Oh, Morpheel, that dastardly Lakebed Temple boss. This boss battle is where I remained stuck at the end of my last update. I could not for the life of me coordinate my Wiimote movements enough with the Iron Boots and the Clawshot to get anyway with Morpheel. In fact, I became so incensed with the &^%$# Wiimote and my gaming non-skills that I had to take some time off from the game. As is the way things go sometimes, when I came back to the game, and despite my nerves, things didn’t go all that badly. The key for me was to quit overthinking things. Like, with Morpheel’s first tentacled form, I didn’t necessarily have to be right up against his traveling eyeball to grasp it with the Clawshot. And with his second form, I didn’t have to swim up his nose (not that you could without being sucked in), so to speak, in order to latch on to make my attacks.