Despite having a wholly exhausting Tuesday (the 21st – release day), I was determined to enjoy all that Mass Effect: Andromeda could offer that evening. The game downloaded in just a couple hours (score one for the new PC!). After all my nighttime chores, I settled in, only to be met by…uh…sputtering? Well, not immediate sputtering. The game loaded up fine, and I created a new female Ryder. After that is when the sputtering started. The initial opening scenes cut in and out like a buffering video. It happened intermittently every handful of seconds or so, but then things smoothed out after the title card appeared. Once the story began, it looked like I was good to go. No sputtering, no “buffering.”
For reasons that still aren’t entirely clear to me, I was recently compelled to start Phoenix Wright: Ace Attorney. And what a strange ride is has been! Since my first post on the game, I’ve completed two more cases: Turnabout Samurai and Turnabout Goodbyes. If the first two cases were, for me, an introduction to the games mechanics and style, then the second two cases proved just how tricky (and weird) a defense lawyering is! Well…in the Phoenix Wright universe, anyway. (Maybe in the real world too?)
Playing Phoenix Wright: Ace Attorney is largely like watching a mystery novel unfold. Each case presents you with a cast of characters and a grouping of evidence that you must then follow and use, respectively, to prove your client’s innocence. (I learned quite abruptly that getting a “guilty” verdict is akin to losing a life. The game makes you start over and try again.)
Regular readers might have caught a post I wrote a c ouple months ago in which I was a little down on Mass Effect: Andromeda. Unfortunately, I was harboring some bad thoughts about what Andromeda was purported to be back in early December, and that something was, as I perceived it, a mere shade of what I had hoped from a new Mass Effect adventure.
Well, here we are now, just twenty days away from Andromeda’s release, and…yep, I have to admit that I’ve changed my tune. I am now, fully and without exception, all aboard the Andromeda train. Woo woo!
With the arrival of Fallout 4 in late 2015, I figured it was high time I get myself a piece of all that post-apocalyptic action that had been capturing everyone’s attention. And things started out well enough. I created my character, experienced the horror of nuclear annihilation (fun!), and started my new life on the other side, in wasteland called the “The Commonwealth.” Unfortunately, my relationship with the game petered off for no discernible reason. I became interested in other games, and that was that. I made a couple half-witted attempts at getting back into Fallout 4 at various points over the course of 2016, but they hardly resulted in any significant progression.
Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance. And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton. His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a good decade before I’d informally meet Mr. Wright. And it wasn’t in the context of a graphical courtroom but in a fighting game: Ultimate Marvel vs. Capcom 3. Yep, here was this odd playable character named “Phoenix Wright” with the strangest fighting style imaginable. Who the heck was he? Who was that girl assisting him? And what was with all the “OBJECTION!” madness?? These were questions that bothered me only for a moment as I sought to crush my next opponents with Morrigan and Zangief. Phoenix Wright was just…there.
When’s the last time you thought about Kingdom Hearts? If you’re like me, it was probably the last time you saw a preview for the latest remaster/re-release that Square-Enix decided to roll out. We are now up to Kingdom Hearts HD 2.8 Final Chapter Prologue (a bit of a mouthful isn’t it?), and still have Kingdom Hearts HD 1.5 + 2.5 ReMIX, a re-re-release of the PS3 re-releases for PS4, due out early next year. As a fan I find this all to be rather annoying. It feels like I haven’t played a new *Kingdom Hearts game in 10 years. Yet, at the same time, it’s a relief to see Square-Enix put so much effort into making sure gamers are still aware of the series. It means they still care and that Kingdom Hearts III is still coming. I haven’t stepped into Sora’s shoes for a very long time now, yet somehow I still love these games; all because the originals managed to be the most endearing games I’ve ever played. Continue reading Why I Still Love Kingdom Hearts
It’s week two of our celebration of all things spooky and scary from The Legend of Zelda series…it’s Zelda-ween! And this week we’ve been talking about our favorite scary dungeons. Both Hatm0nster and The Duck have given us their picks, and now it’s time for me to take a stab (errr…not literally). You might think that there aren’t particularly scary places left from which to choose, especially since we’ve already covered the series’ ultimate spooky dungeon: The Shadow Temple from Ocarina of Time. But when you really think about it, the Zelda series is chock full of dungeons that, while they may not be downright ghoulish, possess their own particular brands of the macabre. So, on we go here with my picks for three troublesome treks through the worlds of Link and Zelda!