All images gathered from the official Hungerpress kit
Back in February we got a brief glimpse of Hunger, the newest project from Tarsier Studios. Most gamers probably know Tarsier Studios as the developer behind the PS Vita version of Little Big Planet, but that might just change once they get the opportunity to release Hunger to the masses. Hunger is described as a suspense-adventure game that chronicles the journey of a young girl known only as “Six” as she attempts to escape from the strange (and occasionally nightmarish) world of “The Maw”. The game is still in early in development so details are scarce, but we felt that it wasn’t too early to learn more about what kind of game Tarsier is trying to make with Hunger. It turned out that I wasn’t the only one who thought that way.
It’s no secret that a huge amount of gamers love obtaining achievements and trophies. Since their introduction during the last console generation, entire communities and websites have appeared, devoted to helping achievement hunters hear that satisfying ping noise on their TV screen. For a long time, I belonged to this group of people. Continue reading Do You Still Care About Achievements/Trophies?→
I didn’t already write a post about this, right? I don’t think I did…. Anyway, some time ago, I wrote a post comparing the “Jak and Daxter” and “Ratchet & Clank” series, and I thought it was high time I gave you guys a more in-depth look at the “Jak” series, one of my favorites, and yet, at the same time, one of the most disappointing.
Because, like so many other series, this one started out so very good, only to turn so very bad. The first game, “Jak and Daxter: The Precursor Legacy”, was very short and simple, but it still remains as one of my favorite games. I don’t even know what it was that made it so great, but I just love it. It involves Daxter falling into a pool of Dark Eco, which turns him into an orange half weasel, half otter creature called an ottsel, and Jak and Daxter set out on a quest to seek out the Dark Sage to try and get Daxter changed into a human again. Simple concept, but the humor and the gameplay was just wonderful. I thought this game had the funniest minor characters I have ever seen, and the game was just pure fun. It really just involved a lot of collecting, but you got to explore cool locations and use different types of Eco that gave Jak different abilities. And riding that zoomer was awesome. Continue reading Jak and Daxter: I Miss the Simple Days→
It feels like I’ve been writing about the “Rayman” series quite a lot lately, but it seems such posts have always gotten a rather positive response, so I said to myself, why not write another one. Why not indeed? You see, this is one of those series that has some really great games, and yet hasn’t really gotten the attention it so deserves. Fortunately, that’s all started to change with the release of “Rayman Origins” and “Rayman Legends” in recent years, but how many of you know about the old “Rayman” games from before the series started to gain more recognition? And it is for that reason, and because thinking up ideas has been rather hard for me lately, that I have decided to summarize the “Rayman” series for all of you who have yet to become converted to its limbless greatness, or who have simply missed out on the games from its past. Continue reading Why the Rayman Series Needs More Love (Especially Rayman 2)→
“We take all this into account when we think about the future, and do franchise strategy,” Troedsson said. “But there’s one thing that lingers with Bad Company that we’ve been asking ourselves: what is it that the people really liked about Bad Company?”
Crazy right? Can you ever recall a developer outright saying they don’t know what people like about their game? It’s even more bizarre when you consider that this quote is aimed at a beloved franchise that was critically and commercially successful. The above quote in question comes from Karl-Magnus Troedsson, the head of Digital Illusions CE, better known as DICE in a recent interview with Eurogamer. The conversation sparked up over the fact that we’re getting Battlefield Hardline this year when it seems many people were expecting some sort of Battlefield Bad Company 3 announcement instead.
Sometimes, the past makes me sad. I look back at years that have gone by, and I notice that there were once so many great games back then, of series that are no longer around or have since gone bad. Like cheese. Old cheese. One such series that greatly saddens me is “Banjo-Kazooie”, which held a place of utmost glory during the Nintendo 64 era and has since become…old cheese. Fuzzy, old cheese.
Over a decade ago, while perusing my local Best Buy, I came across a game called “Rayman 2: The Great Escape” for the Nintendo 64. The box sported a bizarre looking dude with a big nose that I actually mistook for a rather odd dog (I later found that he is, in fact, you know what, I don’t know what the heck Rayman is). The game looked quite appealing, and so I bought it, my gaming instincts once again proving to be right, as I ended up having a blast with this game, right from the start.
Everything about it was just awesome. The graphics were quite lovely, the landscapes lush and beautiful, while the characters were strange and whimsical, and I couldn’t help but love the way they spoke in their strange gibberish language. In the end, I just fell in love with this game. I loved Rayman and his rain-dancing pal Globox, not to mention Rayman’s lack of limbs and his awesome helicopter hair and his ability to shoot balls of energy from his fist. This game, actually, is still one of my all-time favorites, and with my great adoration for this game, I got it into my head that the “Rayman” series was one that…people had actually heard of.