Tag Archives: reviews

Fan Or Not?

 

If there’s one concept that’s affected gaming more than any other, it would have to be fandom. Video games live and die by their fans, as do their publishers and developers. It’s why new IP are considered risky while resources are poured hand over fist into sequel after sequel. What is a fan though? Is enjoying a game enough to be considered its fan or is there something more to it? Continue reading Fan Or Not?

Killer Is Dead Review

Image Captured By Predatoure

When I think of hack and slash games, one of the first things that I always associate with them is a sense of style. Generally games that are classified into this particular genre of video games are a visual spectacle, juggling enemies in DMC looks amazing, perfecting the dodge mechanic in Bayonetta and learning the combat intricacies is a visual delight and the fast paced over-the-top combat featured in Metal Gear Rising, in addition to the game’s blistering soundtrack, is a treat for all the senses. At times Killer Is Dead looks like it deserves to be mentioned in the same breath as these games, the cel-shaded visuals look gorgeous and the combat on the surface looks awesome, but Killer Is Dead is a game that ultimately, flatters to deceive, like a footballer’s wife, it looks good but contains little substance. Continue reading Killer Is Dead Review

Banjo-Kazooie, When a Great Series Has Fallen

Screenshot from Flickr User: Tyler Burgess
Screenshot from Flickr User: Tyler Burgess

Sometimes, the past makes me sad. I look back at years that have gone by, and I notice that there were once so many great games back then, of series that are no longer around or have since gone bad. Like cheese. Old cheese. One such series that greatly saddens me is “Banjo-Kazooie”, which held a place of utmost glory during the Nintendo 64 era and has since become…old cheese. Fuzzy, old cheese.

Continue reading Banjo-Kazooie, When a Great Series Has Fallen

The Far Too Realistic Traveling of Quest 64

Image by Flickr User: Rolo Tanedo Jr.
Image by Flickr User: Rolo Tanedo Jr.

Many of us probably have a game that we keep, even if we, well, kind of really don’t enjoy playing it in the slightest.  Or not.  I don’t know.  But, I do, and that game is “Quest 64”, a game that certainly has its fans, while the rest of the world’s population either steers clear of it (for good reason) or has never even heard of it to begin with.  You might be asking, then, why in the world do I keep this game if I don’t like playing it?  Well, I kind of like playing it.  Sometimes.  A little.  But, not that much…  I guess the main reason I keep this game is because it’s different.

But, first, a little summary of what the game is…  Okay, I think the story had to do with the main character, Brian (I always spell that name as Brain…), looking for his father.  I think.  But, I could be wrong.  There are barely any characters to speak of in this game (aside from townsfolk), and it also appears to lack a villain, the final boss being a creature that I don’t see how it relates to anything in the game whatsoever.  The graphics are rather depressing, and characters and creatures look kind of like the chunky people of “Final Fantasy VII”.  (Though, speaking of that vastly superior game, “Quest 64” has a battle theme that sounds suspiciously similar to that of “FFVII”….  Hmm, do I smell a little bit of thievery perhaps?)  And worst of all, the game is just a pain to play.  For one thing, items are limited, since you can find them, but not buy them, so once you eat all your loaves of bread, you’re doomed, as apparently people don’t like to bake anymore than necessary in this game.  And the random battles involve your character standing within this bizarre octagon shape, and you must use your turns inching closer and closer to your enemies until you finally get close enough to actually whack them.  Yeah, it’s weird.

Continue reading The Far Too Realistic Traveling of Quest 64

Should You Get: 9.03m

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Today I will be sharing with you all another review by Shotgun Butterfly on a rather…different game called “9.03m”, including a summary of the game he has written below.  Enjoy!

“9.03m describes itself as a memorial to victim’s of the tsunami that hit Japan in March of 2011. So far so good. Every other medium has been used to explore tragedy, to remember those who lost their lives, to evoke empathy, so it’s great to see games try the same. Continue reading Should You Get: 9.03m