Tag Archives: super mario bros

Super Mario Odyssey Trailer: Initial Thoughts

Last week, I discussed my thoughts and concerns on the upcoming Legend of Zelda: Breath of the Wild.  Today, it’s Mario’s turn for some scrutiny, as we were just recently introduced to the next major Mario game, Super Mario Odyssey.  Let me start by saying that I’m not the biggest Mario fan out there.  The games are great and all, but they’re not exactly at the top of my list.  Nevertheless, I think the new Mario trailer may have possibly excited me even more than the Zelda one.

Considering I am a massive Zelda fan, I had to ask myself why this was, and it didn’t take me long to come up with an answer.  While Breath of the Wild signifies a major departure from the Zelda series, Odyssey marks a return to the Mario games I loved most.  Super Mario 64 and Sunshine gave us large, open worlds to explore, while Galaxy was linear and New Super Mario Bros. were traditional sidescrollers.  In short, I have been waiting for a Mario game like this for over a decade, and I couldn’t be happier! Continue reading Super Mario Odyssey Trailer: Initial Thoughts

Listmas 2016: An Ode to Sidekicks

In this season of giving and good will towards all, it would only be fair for at least one Listmas list to give some attention to the oft under-appreciated sidekicks of gaming.  It can be easy for said sidekicks to get lost within the shadow of the more famed hero of the game, but that doesn’t mean they are any less important, for they are so often there to provide the hero with advice and support or, at the very least, give voice to those silent protagonists out there.  This is for you, sidekicks. Continue reading Listmas 2016: An Ode to Sidekicks

Pure Speculation: Will the NX Save Nintendo?

It is widely known that the Wii U has suffered a rather poor reception, and as a less than proud owner of the console for about two years now, it takes no stretch of the imagination to understand why this is.  In all that time, my Wii U has been largely used for recording gameplay for…Wii, SNES, and N64 games.  Aside from being convenient for recording, the only other time I had a lot of fun with the console was when I downloaded EarthBound on the Virtual Console.  As an actual Wii U, however, I rarely have any use for this poor machine.  In fact, after all this time, I still only own five games for the console, three of which I stopped playing before I finished them.  And let me tell you, I am not the kind of person who gives up on games.  I literally spent a full month leveling up in Final Fantasy XIII in order to defeat the final boss.  The fact that I dedicated that much time to a game such as FFXIII, but I quit New Super Mario Bros for the Wii U partway in is not a good sign.  It’s certainly not due to FFXIII being a superior game, because it’s not, but when it comes to the Wii U, it’s just not very long before I lose interest and play something else.

Nevertheless, despite my lukewarm feelings towards Nintendo as of late, they have managed to intrigue both myself and gamers worldwide with their ultra-mysterious future console, the NX, which some believe will have what it takes to restore the company’s former glory.  As a result, I thought I’d take a look online to see what I could find about this enigmatic little machine.  In the end, I still know very little, but I’ll try to list what I learned.  First of all, it would appear that the NX is not intended to simply be Nintendo’s next console, but something entirely new, like a console-handheld hybrid.  It is also said that the NX will use cartridges rather than discs, and I have seen images of a machine that looks similar to the Wii U game pad, but with detachable controllers on either side.  Whether or not this is legitimate or just an image someone made up, I know not, but I found this image on several web sites, as a black and white drawing and as an actual photo, so who knows.  Last of all, it is rumored the NX might have VR technology, which is pretty interesting. Continue reading Pure Speculation: Will the NX Save Nintendo?

Suffering from a Nostalgia Deficiency

Today, dear readers, we will be taking a look at the effect nostalgia plays in our gaming, but from a different angle….  As you may or may not be aware, I have been trying to catch up with the old classics from the SNES, namely Final Fantasy VI, Chrono Trigger, Super Metroid, EarthBound, and Super Mario RPG.  Phew.  The former two came into my possession in the form of PS1 games, while the other three were downloaded on the Virtual Console.  While I believe I have discussed the first four already, one game remains, Super Mario RPG.

First off, if you’re interested in Super Mario RPG, it’s not yet available on the Wii U Virtual Console, but don’t despair.  I realized that by going to the Wii menu on my Wii U, you could access the Wii Virtual Console and download it just the same.  Feeling quite clever with myself, I began playing the last classic game of the era I had sorely wanted to try.  I had always heard good things about this game, particularly the character Geno, and with the added knowledge that the Paper Mario series was the “spiritual successor” to Super Mario RPG, a series I already adored, I was really excited to try this game out.  Plus, how can a mix of Nintendo and Squaresoft ever not be a good thing? Continue reading Suffering from a Nostalgia Deficiency

Happy 30th Birthday to Super Mario Bros.!

Image by Flickr user Dan Tentler (CC)
Image by Flickr user Dan Tentler (CC)

September 13, 1985, was a great day.

Upon it a plumber appeared without delay.

Perilous was his journey to save his one true love, Peach.

Easily, though, he stomped goombas and koopas each.

Rage quitting the game was common, it’s true. But

Many a gamer still sought to come through. And

Awaiting Mario at the end of each stage,

Remained a castle that induced happiness and rage. For

In it was not Princess Peach; she was gone.

Onward to another castle where she was held in bond.

Bummed though the plumber may have been at this plight,

Rapidly he moved to the next world with delight.

Only by surviving eight worlds would he again hold

The light of his life, the princess, we’re told.

He didn’t give up and he never gave in,

Either to Bowser or his fake kingpin.

Rewards met his travels through grass, snow, and fire

Such were the adventures to which we all aspire.

Though I took a little poetic license with the name, the sentiment remains the same. Happy birthday to Super Mario Bros.! Without it, I know I probably wouldn’t be the gamer I am today.


Listmas: Favorite Items and Weapons

Image from Flickr User: The Conmunity - Pop Culture Geek
Image from Flickr User: The Conmunity – Pop Culture Geek

Video games are home to much more than just delightful characters to control and interesting locations to explore.  No, most games just wouldn’t be complete if it weren’t for creative and useful items and weapons that make the game that much more fun.  So now, a list of some of my favorite items.  Those I can think of, that is.  And I will admit that this list is a bit biased.  By a lot.

  1. Double Hookshots, The Legend of Zelda, for grabbing items and getting to new locations, now with twice the awesome as one
  2. Hoverboots, Ratchet and Clank, for getting around in style
  3. Mr. Zurkon, Ratchet and Clank, because who doesn’t love a little robot that shoots your enemies and taunts them at the same time
  4. Groovitron, Ratchet and Clank, an item that makes enemies boogie (perhaps that’s what Captain Falcon meant when he said, “Show me your moves.”)
  5. Tanooki Suit, Super Mario Bros, because apparently raccoons can fly, and so can plumbers
  6. Phoenix Down, Final Fantasy, ‘nough said
  7. Extra lives, too. And those invincibility stars, while we’re at it.  And anything that increases your health, of course.
  8. The hammer in Super Smash Bros.
  9. Lens of Truth, The Legend of Zelda, even if it sometimes shows you scary things you didn’t want to see
  10. Din’s Fire, The Legend of Zelda, for keeping ReDeads at bay
  11. Mirror Shield, The Legend of Zelda, for also keeping ReDeads at bay

An Itemized Duck

Why Games Should Do Away With Extra Lives

Image by Flickr User: Yoshi Gizmo
Image by Flickr User: Yoshi Gizmo

I grew up playing video games that used extra lives.  The old “Mario” games had them and the old “Donkey Kong Country” series, too, and it was just a feature that you had to deal with.  As you played through such a game, level by level, it was always on your mind how many lives you had left.  And as you played, your main purpose being to complete the level, it was always a bit of a secondary objective to collect more of these extra lives.  I remember how very satisfying it was every time I collected enough bananas in “DKC” to acquire yet another balloon in the upper corner of the screen.  Each life meant extra chances.  It meant security.  One more time you could slipup and still be all right.  They were a good thing and one item I sought after most.

But, sometimes, extra lives were a hassle.  I remember every time I started playing a new file of “Donkey Kong Country 2”, I would just rack up tons of extra lives during my first hour of gameplay.  I collected so many darn extra lives, I was effectively unstoppable.  I could die as many times as I pleased, and it mattered not.  I’d go from world to world, and when no save point was yet available, it didn’t matter, because I had those extra lives.  And then, I’d stop playing for the day, and when I returned, the lives were always reset to a much smaller number, my hard work collecting lives the previous day all for naught. Continue reading Why Games Should Do Away With Extra Lives