All posts by duckofindeed

I like to work on art and writing and was inspired by video games and movies and other such things. I love when I find creative stories and characters, and I try to make my own. So far, I've been unsuccessful, but I'm trying.

Youtube Time: The Duck Plays: Fragile Dreams-Part 2

This week’s Youtube video I will be sharing is part 2 of my gameplay series for Fragile Dreams: Farewell Ruins of the Moon.  This time, I explore more of the subway and do battle with…jellyfish…ghosts.  The ghosts of jellyfish?  Huh?  And is it just me, or is there something weird about that chicken guy?…  Shudder.  (Again, I apologize about my audio issues.  That doesn’t get fixed until a bit later.  Darn microphone.) Continue reading Youtube Time: The Duck Plays: Fragile Dreams-Part 2

The Trials of Gameplay Recording

For the longest time, I have wished to record my gameplay, but it always seemed like too complex a process, and years passed without any progress being made in the matter.  No, I thought, I shan’t ever get to record my gaming prowess because I’m just not fancy enough to set up all that technical mumbo jumbo.  Nevertheless, there were times I would defeat a boss with 1 unit of health left or complete a challenge with less than a second to spare, and I would think to myself, I really need to record this kind of stuff and share it with the world.  So many missed moments, where I basked in the glory of a seemingly impossible victory.  With no one to share it with.

And then, not too long ago, Hatm0nster told me about a simple device one could use to record gameplay.  It’s the Avermedia Live Gamer Portable, and after doing quite a bit of research into the thing, I decided to give it a go.  It was about $150 on Amazon, and while I worried I wouldn’t be able to figure it out, I decided now wasn’t the time to chicken out when I had come so close to fulfilling a longtime dream.  Fast forward a few weeks, and I finally understand how this device works, and I want to explain the details for anyone else wishing to try their hand at gameplay recording. Continue reading The Trials of Gameplay Recording

Youtube Time: The Duck Plays: Fragile Dreams-Part 1

Hello there!  We’ve decided, now that we have our very own Youtube channel, it’s simply not good enough to leave those lovely videos only on Youtube.  They need to be shared!  And so, for the next, well, however many Mondays, I’m going to share one video a week of my gameplay of Fragile Dreams: Farewell Ruins of the Moon.  For those of you not familiar with the game, this is a Wii exclusive that takes place after the end of the world.  You play as a boy named Seto, one of the last people left, who sets out on a quest to find a mysterious silver-haired girl. Continue reading Youtube Time: The Duck Plays: Fragile Dreams-Part 1

UWG Goes to Youtube!

Hello, everyone!  You’ve read our posts and listened to our commentary on gaming history and news; we’ve laughed and cried together (well, hopefully not the latter).  And yet, we recently realized that there was one major area we had yet to explore.  Until now.  That’s right, dear readers, United We Game has finally expanded to videos!  In the distant past, we started our very own Youtube channel, and though it’s still small, it will surely grow, and as it does, we hope to include a variety of gaming-related content, from gameplay videos to discussions on whatever gaming topic catches our fancy. Continue reading UWG Goes to Youtube!

Day 9: Saddest Game Scene

I haven’t done this in a while, but you can bet that when I start to resort to the 100 theme challenge and the 30 day gaming topic…um, thingy for blog post topics, I’m running out of ideas.  You’re welcome for the honesty.  Ahem, today’s 30 day video game topic is #9, the saddest game scene.  There are several scenes that have made me rather…misty in the past, but I think there are two main ones that need mentioning.  Yes, I’m kind of cheating, but who’s going to put a stop to my reign of rule-breaking terror?  No one.  So there. Continue reading Day 9: Saddest Game Scene

Revisiting Old Friends

Image from Flickr User: lucy photography
Image from Flickr User: lucy photography

For the first time in my life, I have so many video games that I haven’t had need to replay any of them for quite a while.  And yet, for the strangest reason, I have recently had the urge to take a break from my backlog (which involves unplayed games I bought a year or more ago, mind you) and relive some of my older games.  The consoles I most want to revisit: the SNES and the GameCube.

It all began the day I found my Super Nintendo was dying, which I didn’t know until I decided I so desperately wanted to play Donkey Kong Country 2 again, after writing a post for my other blog on the top songs from the game.  Unable to play the game on its original console, I downloaded it onto the Wii and proceeded to enjoy some DK goodness.  After beating it (with 102%, proof that I still have mad-platforming skills), I then decided to play the original Pikmin again, and now I have a mighty urge to download and replay The Legend of Zelda: A Link to the Past.  And it’s all very strange, really, because I have not been having much fun with my games lately.  I used to love playing new games, but, with the exception of Ni no Kuni on the PS3, the only fun I’ve had lately is when I decide to replay an older game from at least a decade ago. Continue reading Revisiting Old Friends

Why Some Mysteries Are Best Left Unsolved

Image from Flickr User: MultiKute
Image from Flickr User: MultiKute

By now, there should be no secret that I love games with a sense of mystery, whether this mystery comes from unlocking secrets like the elusive Stop ‘n’ Swop or is simply a result of something that can and will never be explained, like, for example, Stop ‘n’ Swop.  (And I don’t mean in the context of the real world; I know that whole story well enough.  But, in the context of the game…it kind of gives me an idea for a fan fiction, it does.)

Anyway, one game I always thought had an immense sense of this mystery I so love was Vexx.  This game just has so many unique locations that defied explanation, or at the very least, left the player wondering…what’s the story behind this?  The tower behind the waterfall, the skeletal remains of a dragon, the former occupant of Tempest Peak Manor, not to mention the identity of the sages carved into the Summit of the Sages.  The game never had a sequel as originally planned, as Acclaim was bought by someone else, leaving me with so many questions I’d like answered.  Again, a fan fiction or several may be in order.  I owe the world my very valued and interesting thoughts and opinions on this most pressing of matters. Continue reading Why Some Mysteries Are Best Left Unsolved