Tag Archives: squaresoft

FFV and the Joy of Feeling Competent

I have mentioned it from time to time, but over the last few years, I’ve been trying to catch up on a whole bunch of retro games I had missed.  And at this point, I’m largely done.  Sure, there are definitely more retro games out there that I should play one day, but as for the games I really wanted to check off my list, this goal has been met.  Final Fantasy 4-9, Chrono Trigger and Chrono Cross, EarthBound, Super Metroid, Super Mario RPG, all present and accounted for.  The last one on my list to play was Final Fantasy V, which, like Final Fantasy IV, is probably pretty obscure for anyone who hasn’t been playing Final Fantasy since the beginning.  (Thank you, Kingdom Hearts.  You introduced even non-Final Fantasy fans to characters like Cloud and Squall, but not once do you mention FF6 and prior.  With the exception of Setzer, of all people.  Setzer.)

Final Fantasy 4 and 5 were the only games not explicitly on my list, but they came with Chrono Trigger and Final Fantasy 6, respectively, and who am I to pass up on an essentially free pair of games?  While FF4 was merely to pass the time and to say with confidence that, yes, I’ve played Final Fantasy 4, I must say that I enjoyed Final Fantasy 5 far more than I expected to.  Let me summarize the game a bit for anyone who might not be familiar with it. Continue reading FFV and the Joy of Feeling Competent

How Retro Can You Go: A Discussion of Spooniness

There are some gamers who openly admit that they have no desire to play older games because they prefer the more advanced, better looking games of today.  There are others who say that gameplay is the only thing that matters, so if a game is good, no matter how old it is, they will play it.  I am usually in the latter category, but over the past year, I have realized that I, too, have a limit for how far back into the past I can go and still enjoy gaming.  I think every gamer has this limit.  Mine is the SNES, with a few exceptions.

You see, I once believed that I could play any game, despite its age, and enjoy it as long as it was a good game.  I had plenty of SNES games I loved, and one day, I thought I’d travel just a little farther back in time and download a few Virtual Console games for the NES.  These games were the original Legend of Zelda and Metroid games.  Being classic games that marked the beginning of two amazing franchises, surely I couldn’t go wrong.  Right?

Wrong. Continue reading How Retro Can You Go: A Discussion of Spooniness

The Apparent Science of RPGs

A good number of years ago, I bought Final Fantasy Anthology and Final Fantasy Chronicles for the PS1 in order to play Final Fantasy VI and Chrono Trigger.  The other games that came in these mini-collections were Final Fantasy IV and V.  While I had always been interested in FFVI and onward, I never heard much about IV and V and, thus, I had no desire to play them.  I guess I don’t stray too much from the games I specifically want to play, as the same was the case when I bought The Orange Box and refused to try Half-Life 2 until a year after its purchase because I had nothing better to do at the moment.  And seeing as that ended well, I decided it was finally time to try out FFIV and V.  Let’s start with Final Fantasy IV, shall we?

As of writing this, I am now nearing the final boss, and I plan to write about my experiences with this game in another post once the game is finished.  As I battled countless enemies in the game’s final location in order to level up and better prepare myself for the final battle, I also worked on defeating the optional bosses that guarded the most powerful weapons in the game.  One of these was the dreaded Wyvern, a dragon who has thus far repeatedly destroyed me.  When I looked up tips online, I found one person who said they had defeated the Wyvern with all of their characters around the early 50’s, which, for me, signified a problem. Continue reading The Apparent Science of RPGs

Suffering from a Nostalgia Deficiency

Today, dear readers, we will be taking a look at the effect nostalgia plays in our gaming, but from a different angle….  As you may or may not be aware, I have been trying to catch up with the old classics from the SNES, namely Final Fantasy VI, Chrono Trigger, Super Metroid, EarthBound, and Super Mario RPG.  Phew.  The former two came into my possession in the form of PS1 games, while the other three were downloaded on the Virtual Console.  While I believe I have discussed the first four already, one game remains, Super Mario RPG.

First off, if you’re interested in Super Mario RPG, it’s not yet available on the Wii U Virtual Console, but don’t despair.  I realized that by going to the Wii menu on my Wii U, you could access the Wii Virtual Console and download it just the same.  Feeling quite clever with myself, I began playing the last classic game of the era I had sorely wanted to try.  I had always heard good things about this game, particularly the character Geno, and with the added knowledge that the Paper Mario series was the “spiritual successor” to Super Mario RPG, a series I already adored, I was really excited to try this game out.  Plus, how can a mix of Nintendo and Squaresoft ever not be a good thing? Continue reading Suffering from a Nostalgia Deficiency

Day 9: Saddest Game Scene

I haven’t done this in a while, but you can bet that when I start to resort to the 100 theme challenge and the 30 day gaming topic…um, thingy for blog post topics, I’m running out of ideas.  You’re welcome for the honesty.  Ahem, today’s 30 day video game topic is #9, the saddest game scene.  There are several scenes that have made me rather…misty in the past, but I think there are two main ones that need mentioning.  Yes, I’m kind of cheating, but who’s going to put a stop to my reign of rule-breaking terror?  No one.  So there. Continue reading Day 9: Saddest Game Scene

What Makes a Game a Sequel?

Image from Flickr User: hugo
Image from Flickr User: hugo

I recently played and beat Chrono Cross, and let me tell you, it was quite a struggle. Due to a leveling up system where you really only level up when you beat a boss or when you fight the first few enemies after a boss, I had lots of frustration trying to defeat enemies that were just too tough for me, which was helped when I got the Mastermune, but still. I nearly quit the game several times due to this, and while I can now say that I did enjoy it, I still have mixed feelings about it. I loved the battle system, even though I didn’t like that most battles were pointless due to your stats never going up. I thought the story was interesting, while at the same time, I just couldn’t get attached to any of the characters. Continue reading What Makes a Game a Sequel?

So Many Games to be Thankful For

Image from Flickr User: Mark Fleming
Image from Flickr User: Mark Fleming

Seeing as my fellow admins wrote their own Thanksgiving-themed posts (a long time ago…) on games they were thankful for, I thought I better get my tail into gear and write one of my own. I intended on publishing this quite some time ago, but Listmas came up, and I wasn’t able to get to it until now. Well, I better not put it off any longer.

Ahem. And so, in celebration of (a super late) Thanksgiving, I shall make a list of a few of the games that have a particularly special meaning to me. Continue reading So Many Games to be Thankful For