I don’t write posts for the Unforgettable series very often because it is rather important that whatever topic I choose be very special indeed. It has to be more than just a cool boss fight or a humorous line of dialogue. It has to be, well, as the title suggests, utterly unforgettable. It has to be something that you continue to think about months and even years after you first played the game in which it took place. The Portal series is an easy candidate for these kinds of posts because it is comprised of a very unique pair of games. In fact, I have already covered them in the past when I wrote about Still Alive and Want You Gone. Best ending credits ever. In short, these games are pretty amazing and are home to some great humor, most of which comes from the antagonist, GLaDOS herself. Surprisingly enough, however, the best dialogue in the series does not come from this murderous AI, but someone else entirely. Continue reading Unforgettable: The Lemon Rant from Portal 2
I think it’s safe to say that many gamers find tutorials tedious, whether they be an entire level devoted to teaching the basics of a game or frequent interruptions where we are forced to read pages of text explaining every detail of every action we can perform, even such simple tasks as buying a potion in a store. As if the Buy option was not intuitive enough.
I have long been bothered by tutorials. They cause me to rush through the beginning of a game just so I can get through the boring…hand holding. I don’t think any of us want the game to hold our hands along the way. I bought this game to have an adventure, to have fun, to do things I can’t do in the real world. I’m not having much fun when I try to run ahead and explore and am tugged back by the game’s belief that I still haven’t learned the basics of jumping yet, so I ought to try it a few more times. Continue reading No More Hand Holding
Image supplied by Loiste Interactive (Note: Pictured work is still in production.)
At PAX Prime 2013 I met a man whom I initially recognized as Booker DeWitt from BioShock. I didn’t think much of it beyond the costume being pretty cool, that is until they introduced themselves. It so happened that I had met Luke Smithers, a member of a small development studio called Loiste Interactive, as he was promoting their upcoming game: INFRA. In that initial meeting and subsequent visits to the game’s sight, I learned that the game was going to be what they call a “gun-free exploration game”, with an emphasis on environmental/observational puzzles. Continue reading INFRA: You Have To Keep It Together!
Not long ago, I published a post discussing what I like and dislike about the Wii, and seeing as the next console of this particular generation that I bought was the XBox 360, it makes sense for Microsoft’s console to be the subject of the second post in this series. It’s a funny thing, though, how I got this console in the first place, because I am more of a PlayStation fan than an XBox fan, so it would stand to reason that I would have been much more inclined to purchase a console made by Sony over one made by Microsoft. Unfortunately, at the time, the PS3 was much too expensive, and it didn’t have any games I really cared for yet that weren’t already on the 360 (this was obviously before I became a “Ratchet and Clank” fan…). Since the games I wanted at that time were all on the 360, plus that console would also allow me to play any new “Halo” games, this became the next console I added to my gaming family.
And when I first started playing the 360, I was immediately impressed with the graphics, which were way ahead of the Wii, and even though the first two games I played were not as good as I was expecting (“Banjo-Kazooie: Nuts and Bolts” and “Sonic the Hedgehog”, the 2006 version, shudder, gag, shiver), I did have a good time playing “Halo 3” (even though it was short) and “Final Fantasy XIII” (despite its flaws), the latter of which came with my console. (I even got this little waste of time thing on one end of the console that says “Final Fantasy XIII” on it. Jealous?) Plus, I was just pretty thrilled that this new XBox had “Final Fantasy” games as part of its library now, as during the last generation, only the PS2 had such an honor. My game collection was further improved with the addition of “Halo: Reach” and “Halo 4”, which were awesome, and I even had the pleasure of expanding my game library with over 40 Sega Genesis games on “Sonic’s Ultimate Genesis Collection”. In the end, I ended up really enjoying my 360, and I loved it way more than the original XBox. And now, anymore of my thoughts on this console will be listed below. (As usual, my main focus is on gaming, not the other features the 360 has to offer, and extra info was found on Wikipedia.) Continue reading The Duck Discusses the Wii, 360, and PS3 Generation: Part 2-360 Boxes
Most of the time, when attempting to think of a part of a game that really stuck with you, very few would cite the ending credits as something that stood out to them, wouldn’t you agree? Because, in all honesty, most ending credits are downright boring. Sometimes they give us videos to watch during them, either some events that come after the game or a recap of things that already happened. Sometimes they have some epic music. But nevertheless, credits are always the most boring part of a game and are one part that we would all much rather skip than have to sit through. Like tutorials. They’re boring, too.
And then there are the rare occasions when the credits are not so boring. When you might, gasp, actually want to watch them. Wait a minute, Duck, when on Earth does such a phenomenon ever actually occur, you say? This is nonsense and poppycock! Well, there are a few occasions where this is true, and that is when those credits just happen to be at the end of two games, “Portal” and “Portal 2”. Continue reading Unforgettable: Still Alive and Want You Gone