I don’t write posts for the Unforgettable series very often because it is rather important that whatever topic I choose be very special indeed. It has to be more than just a cool boss fight or a humorous line of dialogue. It has to be, well, as the title suggests, utterly unforgettable. It has to be something that you continue to think about months and even years after you first played the game in which it took place. The Portal series is an easy candidate for these kinds of posts because it is comprised of a very unique pair of games. In fact, I have already covered them in the past when I wrote about Still Alive and Want You Gone. Best ending credits ever. In short, these games are pretty amazing and are home to some great humor, most of which comes from the antagonist, GLaDOS herself. Surprisingly enough, however, the best dialogue in the series does not come from this murderous AI, but someone else entirely. Continue reading Unforgettable: The Lemon Rant from Portal 2
In this season of giving and good will towards all, it would only be fair for at least one Listmas list to give some attention to the oft under-appreciated sidekicks of gaming. It can be easy for said sidekicks to get lost within the shadow of the more famed hero of the game, but that doesn’t mean they are any less important, for they are so often there to provide the hero with advice and support or, at the very least, give voice to those silent protagonists out there. This is for you, sidekicks. Continue reading Listmas 2016: An Ode to Sidekicks
I have finally completed Half-Life 2 and its mini sequels, Episode One and Two, so today I present you all with the final installment of my experiences. Episode Two takes place after the train crash at the end of Episode One, which Gordon and Alyx apparently survived unscathed. Our objective: head for the Resistance base called White Forest, where awaits Alyx’s dad, Dr. Vance, Dr. Kleiner, and some new scientist who is a jerk. Dr. Magnusson. Who later accused me of doing something to his microwave casserole some time ago, a grudge he has been holding to this day. I have no idea what you’re talking about, dude. Now if you had accused Gordon of assaulting a watermelon you planned on eating for lunch, I would be more understanding….
To be honest, I kind of had mixed feelings when I started this game. On one hand, I was excited to explore outside the city limits, and on the other, I was getting a little weary of the Half-Life games. They are awesome, don’t get me wrong, but I think after playing for about a month and a half straight, I was getting a little tired of, you know, zombies and Striders and Combine and…oh, great, we have a new foe called Hunters. Yippee! More on them later. Continue reading The Journey to White Forest and the Completion of Half-Life 2
I’ve been playing nothing but Half-Life 2 lately, and even though I had recently finished the main game, my adventure with our silent hero Gordon Freeman was not yet over. (Maybe he’s just shy.) The Orange Box also came with two mini-sequels, Half-Life 2: Episode One and Two respectively. And today, I discuss my highlights from Episode One. Being a very short game, the action is basically condensed, meaning we get to experience a lot of crazy stuff in a short period of time. We also get to work with Alyx the entire time, which is nice. It’s good to not have to face everything alone for once. I’ll just use you as a human shield, Alyx. Hope you don’t mind.
This game takes place immediately after Half-Life 2, and the goal is to escape City 17. Before we begin our trek to the train station, however, we first have to head back into the Citadel to try and slow the impending explosion of the Citadel’s core. Once we reach the core, we find that the room in which it is contained is bathed in a very ominous white light. Unluckily for me, I am the one tasked with entering the room and activating a few machines, during which the core eventually expands and burns through the platform surrounding it. As strange as this may sound, I really liked this part of the game. I thought it was pretty awesome, if not rather unsettling. Continue reading The Escape from City 17
Despite lots of difficulties, including a great need to conquer my earlier fears, I finally beat Half-Life 2. It took me about a month, and honestly, it feels like I’ve been with this game for much longer because so much has happened in all that time. I braved all kinds of horrors, including a zombie-ridden nightmare of a town. I got to spend some quality time zooming around on a boat and enjoying nature. Ah, contaminated water. I also shot down a good number of helicopters. I also got to shoot the lock off of a few doors, which I found way more thrilling than I should have. And I smashed every watermelon I found in the many abandoned houses I explored. (Seriously, later on in the game, nearly every kitchen I came across contained a watermelon for some reason. Which I couldn’t help but split open with my crowbar every single time. Gordon was hungry.) Continue reading Half-Life 2, I Fear You No Longer
I wrote a short while back about my initial experiences with Half-Life 2, namely concerning how uneasy the game made me feel because of how real the environment looked and the first person perspective. Now that I have progressed a good ways into the game, I can’t say that has really changed. In fact, the game has since given me all kinds of new ways to be terrified and anxious in a video game, and it is these experiences that I wish to relate to you all today.
Since my last update, I have grown quite accustomed to dealing with the Combine forces, and honestly, it has become a relief when I run into them as opposed to…other foes. Which I’ll cover soon. I got to face more of those infamous headcrabs, as well, which aren’t really so bad once you get to know them. Or rather, they go down with one whack from your crowbar, so no big deal. As far as the victims of said headcrabs go, well, that’s a story for another paragraph. I then got to spend a prolonged period of time riding around in a boat, which was fun. Wee. Continue reading Oh, So That’s Why We Don’t Go to Ravenholm
I had originally bought The Orange Box for the PS3 because I wanted to play Portal on a console rather than a PC. The collection also came with Team Fortress 2, plus Half-Life 2 and Half-Life 2: Episode One and Two, and while I had always heard very positive things about Half-Life, I knew nothing else about the games and, frankly, had no interest in playing them. Eventually, I ran out of games on my PS3 that I felt like playing, and my curiosity began to grow in regards to trying Half-Life 2 and finding out just what everyone likes so much about it.
My initial experience with the game was unsettling, but that, strangely enough, is what kept me playing. Continue reading The Anxiety of Playing Half-Life 2