Tag Archives: okami

Listmas 2016: An Ode to Sidekicks

In this season of giving and good will towards all, it would only be fair for at least one Listmas list to give some attention to the oft under-appreciated sidekicks of gaming.  It can be easy for said sidekicks to get lost within the shadow of the more famed hero of the game, but that doesn’t mean they are any less important, for they are so often there to provide the hero with advice and support or, at the very least, give voice to those silent protagonists out there.  This is for you, sidekicks. Continue reading Listmas 2016: An Ode to Sidekicks

Resonance: Battle of Orochi II

Ever since I made a certain deal with a friend of mine, the only game that’s been on my mind lately has been Okami. It’s a game that I’ve only played through once, despite how much I enjoyed it during my time with it. It’s actually another one of those games that I’ve been meaning to get back to for the longest time, but never have for one reason or another (you know how it is). Actually, it’s been so long that I’ve almost completely forgotten the game. The characters, the story beats, the music, it’s all gone. I did just recently remember one song from the game though. One so awesome that it was able to linger in this foggy memory of mine while all the rest faded completely. This song is: “Battle of Orochi II” and it’s absolutely magnificent! Continue reading Resonance: Battle of Orochi II

A Better Way to Level Up

I have mixed feelings about leveling up in video games.  As we all know, this common feature of RPG’s allows us to make our characters more powerful and, in any game that includes it, it is typically a requirement.  You simply can’t get through RPGs without leveling up your characters, or else you’ll be doomed to inflict 1 HP of damage per attack to bosses whose HP is in the millions, while your own feeble health bar of a whopping 100 HP is crushed to powder by the weakest attack from the weakest weakling…in the final level, at least.

While leveling up makes battling feel a lot more productive (honestly, once you have the maximum number of Deku sticks in Zelda, you may as well leave the Deku Babas alone), and it can make some games easier because, if you can’t defeat an enemy, you simply level up until your abilities far outmatch that of your foe’s, it is also one of the biggest things I despise in video games.  Seriously.  Aside from games that give you a big fat game over once you run out of lives, I hate leveling up. Continue reading A Better Way to Level Up

The Duck’s Top Three Overlooked Games

Image from Flickr User: Hallion
Image from Flickr User: Hallion

One would think that the best games would also be the most well-known, which is often the case, but there are times that I decide to give some obscure game a chance and am baffled at how such an amazing game could have been forgotten so.   I have several such games that are quite dear to me, and I have decided that the only way to give them the recognition they deserve is to share them with all of you. And so I will, in no particular order, as they are all awesome. Continue reading The Duck’s Top Three Overlooked Games

The Duck Discusses the Wii, 360, and PS3 Generation: Part 1-Wii Look at the Wii

Image by Flickr User: MrBeng
Image by Flickr User: MrBeng

You all remember how, when this blog first got started, I wrote a series about the pros and cons about the GameCube/XBox/PlayStation2 generation, don’t you?  Well, actually, you may not because that was a while ago.  But, believe me, I did.  And now that I have had a good amount of experience with the last generation of consoles (the Wii, XBox 360, and PlayStation 3, of course), I decided it was time to write a series of posts on what I find good and bad about these three awesome consoles.  To start, the console I’ve had the longest, the Wii.

Continue reading The Duck Discusses the Wii, 360, and PS3 Generation: Part 1-Wii Look at the Wii

Great Games I Almost Missed

Image by Flickr User: Cinder6
Image by Flickr User: Cinder6

Sometimes, I like to think about how things would be if I made different decisions.  Like, if I had never decided to buy the PlayStation 2, my first venture outside my previously Nintendo-only domain, what games would I be playing now?  What would my collection look like?  I’m sure we all have times where there is a great game we didn’t plan on getting, but we ended up playing it because of what a friend said about it or because it caught our attention in the store during a search for a completely different game.  And when this happens, I often think about how close I came to missing out on such a good game.  And maybe we all do that, or maybe it’s just me.  Because I think too much into things sometimes.

And when I get to thinking, I realize all manner of things.  If I didn’t just happen to spot “Okami” and “Vexx” and decide to give them a try, I would have missed out on some fantastic games.  And “Portal 2”, actually, was thanks to good things Cary and Hatm0nster said about it, or I would have never bought the game.  (Thanks, guys.)  Seriously, I saw it in the stores, and all I thought was, “That game sure has a weird cover”, and that was that.  Then, I heard people talk about this game, looked it up one day, and there it was, a game I had seen before and just simply passed by.  Small world.  Or just, small video game section of the store.  I dunno.  But, it’s weird.  Also, thanks to more good reviews on blogs I’ve read, I bought “Chrono Trigger” and “Chrono Cross”.  Never heard of those games before, but now I own them, and I really look forward to playing them. Continue reading Great Games I Almost Missed

Resonance: Giant Monster in Wait

Video from Youtube user: gmaster2647

The Duck was listening to some music from a most beautiful game, “Okami”, and when I heard this one song, I immediately knew it needed its own Resonance post.  This song, called “Giant Monster in Wait”, had quite an impact on me when I first played the game, and it remains as one of my favorite songs from the game because it is the most successful in terms of making me feel like a part of the game.  This is why I love such songs, because they draw you into the game and make you feel like what’s happening is really…happening.  We all know video games aren’t real, so any fear, excitement, uneasiness, whatever is dampened by the fact that, no matter how immersive the game is, we can never forget that it is just that, a game. Continue reading Resonance: Giant Monster in Wait