If you’ve been following UWG for awhile, you might recall my profession back in June I was finally going to tackle Metroid Prime, a game that has been languishing in my backlog for over a decade. I gave it a go when it was first released, and despite my love for Super Metroid, things just didn’t work out between us then. I had a hard time with everything about the game, from getting into the story to managing the first-person controls. I long regretted that I didn’t connect with the game, so after years of internal hemming and hawing, I bit the bullet and decided I needed to play through the series at least once before my timely passing. This year seemed as good as any.
You all remember how, when this blog first got started, I wrote a series about the pros and cons about the GameCube/XBox/PlayStation2 generation, don’t you? Well, actually, you may not because that was a while ago. But, believe me, I did. And now that I have had a good amount of experience with the last generation of consoles (the Wii, XBox 360, and PlayStation 3, of course), I decided it was time to write a series of posts on what I find good and bad about these three awesome consoles. To start, the console I’ve had the longest, the Wii.
The Metroid games are quite rich in memorable themes, so much so in fact that we could spend the next several months of this series analyzing them. Perhaps we will, but for now let’s start with “VS. Rundas” from Metroid Prime 3. To begin, please take a minute to listen to the theme. Think about the tones and themes you’re hearing in the song; about the emotions and thoughts it elicits. What do you hear in this piece, what situations come to mind? Take your time.
Continue reading Resonance: Rundas Battle