Tag Archives: sonic team

The Duck Discusses the Wii, 360, and PS3 Generation: Part 2-360 Boxes

Image by Flickr User: ChipperMist
Image by Flickr User: ChipperMist

Not long ago, I published a post discussing what I like and dislike about the Wii, and seeing as the next console of this particular generation that I bought was the XBox 360, it makes sense for Microsoft’s console to be the subject of the second post in this series.  It’s a funny thing, though, how I got this console in the first place, because I am more of a PlayStation fan than an XBox fan, so it would stand to reason that I would have been much more inclined to purchase a console made by Sony over one made by Microsoft.  Unfortunately, at the time, the PS3 was much too expensive, and it didn’t have any games I really cared for yet that weren’t already on the 360 (this was obviously before I became a “Ratchet and Clank” fan…).  Since the games I wanted at that time were all on the 360, plus that console would also allow me to play any new “Halo” games, this became the next console I added to my gaming family.

And when I first started playing the 360, I was immediately impressed with the graphics, which were way ahead of the Wii, and even though the first two games I played were not as good as I was expecting (“Banjo-Kazooie: Nuts and Bolts” and “Sonic the Hedgehog”, the 2006 version, shudder, gag, shiver), I did have a good time playing “Halo 3” (even though it was short) and “Final Fantasy XIII” (despite its flaws), the latter of which came with my console.  (I even got this little waste of time thing on one end of the console that says “Final Fantasy XIII” on it.  Jealous?)  Plus, I was just pretty thrilled that this new XBox had “Final Fantasy” games as part of its library now, as during the last generation, only the PS2 had such an honor.  My game collection was further improved with the addition of “Halo: Reach” and “Halo 4”, which were awesome, and I even had the pleasure of expanding my game library with over 40 Sega Genesis games on “Sonic’s Ultimate Genesis Collection”.  In the end, I ended up really enjoying my 360, and I loved it way more than the original XBox.  And now, anymore of my thoughts on this console will be listed below.  (As usual, my main focus is on gaming, not the other features the 360 has to offer, and extra info was found on Wikipedia.) Continue reading The Duck Discusses the Wii, 360, and PS3 Generation: Part 2-360 Boxes

Why Games Should Do Away With Extra Lives

Image by Flickr User: Yoshi Gizmo
Image by Flickr User: Yoshi Gizmo

I grew up playing video games that used extra lives.  The old “Mario” games had them and the old “Donkey Kong Country” series, too, and it was just a feature that you had to deal with.  As you played through such a game, level by level, it was always on your mind how many lives you had left.  And as you played, your main purpose being to complete the level, it was always a bit of a secondary objective to collect more of these extra lives.  I remember how very satisfying it was every time I collected enough bananas in “DKC” to acquire yet another balloon in the upper corner of the screen.  Each life meant extra chances.  It meant security.  One more time you could slipup and still be all right.  They were a good thing and one item I sought after most.

But, sometimes, extra lives were a hassle.  I remember every time I started playing a new file of “Donkey Kong Country 2”, I would just rack up tons of extra lives during my first hour of gameplay.  I collected so many darn extra lives, I was effectively unstoppable.  I could die as many times as I pleased, and it mattered not.  I’d go from world to world, and when no save point was yet available, it didn’t matter, because I had those extra lives.  And then, I’d stop playing for the day, and when I returned, the lives were always reset to a much smaller number, my hard work collecting lives the previous day all for naught. Continue reading Why Games Should Do Away With Extra Lives

Great Games I Almost Missed

Image by Flickr User: Cinder6
Image by Flickr User: Cinder6

Sometimes, I like to think about how things would be if I made different decisions.  Like, if I had never decided to buy the PlayStation 2, my first venture outside my previously Nintendo-only domain, what games would I be playing now?  What would my collection look like?  I’m sure we all have times where there is a great game we didn’t plan on getting, but we ended up playing it because of what a friend said about it or because it caught our attention in the store during a search for a completely different game.  And when this happens, I often think about how close I came to missing out on such a good game.  And maybe we all do that, or maybe it’s just me.  Because I think too much into things sometimes.

And when I get to thinking, I realize all manner of things.  If I didn’t just happen to spot “Okami” and “Vexx” and decide to give them a try, I would have missed out on some fantastic games.  And “Portal 2”, actually, was thanks to good things Cary and Hatm0nster said about it, or I would have never bought the game.  (Thanks, guys.)  Seriously, I saw it in the stores, and all I thought was, “That game sure has a weird cover”, and that was that.  Then, I heard people talk about this game, looked it up one day, and there it was, a game I had seen before and just simply passed by.  Small world.  Or just, small video game section of the store.  I dunno.  But, it’s weird.  Also, thanks to more good reviews on blogs I’ve read, I bought “Chrono Trigger” and “Chrono Cross”.  Never heard of those games before, but now I own them, and I really look forward to playing them. Continue reading Great Games I Almost Missed

Glitches That Involve Freezing and the Rage They Cause

Screenshot by Flickr User: Sklathill
Screenshot by Flickr User: Sklathill

Today’s post is the last of my little glitch series, until I experience enough new ones to write another post about them.  Won’t that be nice?  Ahem, this time I discuss freezing, quite possibly the worst glitch ever.  You can’t work through it.  It just happens, and there’s nothing you can do.  Nothing.  Games never un-freeze.  No, of course, not!  That would be too tolerable if they unfroze!  I hate games that freeze!

Lesser annoying freezing: “Donkey Kong Country 3” is my only glitchy Super Nintendo game.  It always gets slow in the lightning level, and one day, I accidentally touched the cartridge when the game was starting up.  This caused most of my files to be erased, which was quite upsetting.  But, the glitch I am getting to is when I once went into one of the bear’s houses, and the screen suddenly got distorted and froze.  Ever since, I’ve been terrified to go in the bear’s places ever again (not that it’s ever been not stressful to walk into a bear’s house)!  Fortunately, at least no more freezing has occurred, and it’s my least favorite “DKC” game anyway.  Aren’t you proud of the positive spin I put on this glitch?  Also, in “Harvest Moon 64”, walking over the bridge was an ordeal (and there weren’t even any bears), as the game would freeze occasionally when you did.  It was an evil bridge.  Evil. Continue reading Glitches That Involve Freezing and the Rage They Cause

Crime in Video Games and Why Even Kirby Commits It

Why is crime okay in video games?  And no, I’m not talking about “Grand Theft Auto”.  I’m talking about games like “The Legend of Zelda” and “Kirby”.  Yep, even in games like those, things that would be considered wrong in real life are deemed perfectly acceptable.  What am I talking about?  Well, have you ever thought twice about walking into a stranger’s house in “Zelda”?  And if there is an item, do you not take it?  The answer to these questions is a no and a yes, respectively.  In the video game universe, any item in a treasure chest is up for grabs, whether it be in some deep, dark woods or someone’s home.  Stealing is okay.  Because that’s exactly what it is.  Stealing.  If someone walks into my house, even if I leave the door unlocked, and takes items out of my treasure chest (okay, I don’t own a treasure chest, nor would it be wise to put items in it, as it would suggest they are, well, treasure), I would come after you.  Don’t you rob me, you scoundrel!  But, Link does it all the time, and it’s fine.  Walking into people’s houses is an even more common practice, but you certainly wouldn’t like it if I did it to you, now would you?  (“Rayman 3” even involves our hero trespassing into someone’s house, then proceeding to assault the owner, and somehow the owner is portrayed as a villain because he fights back.)

And then, have you ever played a “Kirby” game and decided to attack those poor, little Waddle Dees just for the sake of it?  Of course, you have.  But, most of the time, are they really doing anything but taking a stroll or gently drifting down from the heavens with an umbrella to slow their descent?  Why do we not only feel the need to maul these poor creatures, but feel justified in doing so?  Again, if you attacked me while I was simply minding my own business, taking a walk (while trying to find a place to hide my treasure chest so people stop helping themselves to its contents) or participating in my own drift down from the heavens with a bumbershoot of my own, I would be quite peeved, to say the least.  It would be uncalled for, sir!  But, in a video game, it’s perfectly fine to attack those who are doing nothing or wild animals simply defending themselves. Continue reading Crime in Video Games and Why Even Kirby Commits It

The Return of Side-Scrollers and a Quick Discussion of Other Trends in Gaming

Not long ago, I was playing a game on the Wii called “Muramasa: The Demon Blade”.  This game is a side-scrolling action game, and it got me thinking about something likely much more than a normal person should have.  But, since I’m already thinking about it, I may as well drag you into my thoughts, as well.

We’re all familiar with side-scrollers, right?  Lots of old games were this format.  “Mario” and “Metroid” and “Sonic” and “Donkey Kong”.  And I can keep going to take up space, but I shan’t.  These games were often like this on the old consoles, such as the Super Nintendo and Sega Genesis, but then that began to change.  I remember when the Nintendo 64 came out, we started to get these fancy, new 3D games, like “Super Mario 64”, “Donkey Kong 64”, and a new series I found superbly delightful, “Banjo-Kazooie”.  You didn’t really see side-scrollers so much anymore, except on handhelds and the “Kirby” series, which has remained in that format to this day.  And as you’d expect, side-scrollers that became 3D continued to be 3D down through the years because, well, what’s new and fancy usually becomes commonplace.  We haven’t seen a decline in graphics over the years, and a series that gains the addition of voice acting usually doesn’t lose it.  Nevertheless, I’ve been noticing a trend lately. Continue reading The Return of Side-Scrollers and a Quick Discussion of Other Trends in Gaming

Games That Inspire Adult Tantrums

Several posts ago, I wrote about how many video games seem to be getting easier now than in the past.  This made me think of games on the other side of the spectrum.  Not really difficult games, though, as you’d expect.  Difficult games can be good for those who like a challenge.  But, what I had in mind was games that were difficult in a bad way.  Some of us like a challenge, while others prefer games that are simpler and more relaxing.  But, I would have trouble believing anyone enjoys games that are just, well, ridiculous and unfair.  That make you toss your controller across the room and tug out all your silky locks.  And scream completely new profanities at the images on the scream that made you behave this way.  You know those kinds of games, don’t you?  Don’t feel ashamed if a game has reduced you to insanity one time or another.  It happens.  But, boy, do I despise those kinds of games.

“Donkey Kong Country Returns” is one game that automatically springs to mind.  While the old Super Nintendo “Donkey Kong Country” games could be pretty hard, they never inspired such absolute loathing as this game.  This game has moments of fun.  It looks beautiful.  But, I hate it.  I just hate it so much.  It is ridiculously hard sometimes.  You know that Super Guide I mentioned in an earlier post, that completes the level for you if it’s too hard?  While it’s silly to have a game that plays itself, I do understand why they added it.  Because some levels can’t be completed using the skills readily available to us carbon-based life forms.  But, I have a tip for you, game developers.  DON’T make the levels so hard that they can’t be completed using the skills readily available to us carbon-based life forms in the first place!  What a radical notion! Continue reading Games That Inspire Adult Tantrums