Tag Archives: Paper Mario

Six Favorite Gaming Secrets…Or Maybe Five?

Image by Flickr user  Jason Devaun (CC)
Image by Flickr user Jason Devaun (CC)

All month long, United We Game is celebrating secrets, hoaxes, and trickery in games with a new writing challenge. Click here for the details and join in the fun!


I’m not much of an artist when it comes to discovering secrets in games. While it seems that some players are imbued with a magical honing beacon that guides them towards easter egg after easter egg, for me, the act of finding secrets has mostly been the equivalent of blindly stumbling around in the dark hoping that I don’t impale myself on something sharp. I don’t necessarily go searching for secrets in games, so happening upon a secret something-or-other is a pretty special feat. Over the years I’ve run into a fair share of extraordinary moments where I feel like Indiana Jones grabbing that golden idol. And the giant rolling boulder of Internet spoilers isn’t enough to make me feel any less superior at those times when I discover something I hadn’t before. Here’s a rundown of some six memorable secrets I’ve come across in the games I’ve played.

Continue reading Six Favorite Gaming Secrets…Or Maybe Five?

Community Post: Mario, You Lead and I Shall Follow

Image by Flickr user ManuelSagra
Image by Flickr user ManuelSagra

No matter how many times Mario’s adventures are hashed and rehashed, games that prominently feature that famous plumber, his princess, and that evil dinosaur we call Bowser, remain fresh, fun, and playable dozens of times over. Mario games are level-driven games — you’ve got to make your way through stages or levels in a series of worlds in order to reach the final battle with Bowser. And only a few games, like Paper Mario and Super Mario RPG, have deviated from the platformer tradition started by Super Mario Bros. Despite that fact the games usually contain worlds of similar themes, each is unique in presentation and design. Even so, I will never cheer upon traversing a snowy/icy world because Mario is already slippery enough, no matter how many penguin suits he owns. I will never get excited for those pre-Bowser, fire worlds, as I will never have enough patience with lava and fireballs. So when it comes to my favorite Mario levels, there will be nary an ice storm or fire waterfall in site. But there will be something “big.” Curious? Read on!

Continue reading Community Post: Mario, You Lead and I Shall Follow

Glitches That Involve Freezing and the Rage They Cause

Screenshot by Flickr User: Sklathill
Screenshot by Flickr User: Sklathill

Today’s post is the last of my little glitch series, until I experience enough new ones to write another post about them.  Won’t that be nice?  Ahem, this time I discuss freezing, quite possibly the worst glitch ever.  You can’t work through it.  It just happens, and there’s nothing you can do.  Nothing.  Games never un-freeze.  No, of course, not!  That would be too tolerable if they unfroze!  I hate games that freeze!

Lesser annoying freezing: “Donkey Kong Country 3” is my only glitchy Super Nintendo game.  It always gets slow in the lightning level, and one day, I accidentally touched the cartridge when the game was starting up.  This caused most of my files to be erased, which was quite upsetting.  But, the glitch I am getting to is when I once went into one of the bear’s houses, and the screen suddenly got distorted and froze.  Ever since, I’ve been terrified to go in the bear’s places ever again (not that it’s ever been not stressful to walk into a bear’s house)!  Fortunately, at least no more freezing has occurred, and it’s my least favorite “DKC” game anyway.  Aren’t you proud of the positive spin I put on this glitch?  Also, in “Harvest Moon 64”, walking over the bridge was an ordeal (and there weren’t even any bears), as the game would freeze occasionally when you did.  It was an evil bridge.  Evil. Continue reading Glitches That Involve Freezing and the Rage They Cause

Merry Listmas: Things I Dislike About Games I Like

Hello, everyone, and welcome to the duck’s first Listmas list.  I enjoy lists, whether it’s keeping track of all my games (in order from best to worst, of course) and realizing that my collection might be getting a wee bit enormous or marking things off a list and knowing that I’m getting one step closer to a goal.  And so when I found out there was an actual little holiday where I got to list stuff, I then got to thinking about what I wanted to list (as was the logical next step in that sequence of events).  And I eventually came up with the idea to list the things I don’t like about games I like.  Here I go. Continue reading Merry Listmas: Things I Dislike About Games I Like

Glitches Involving Capricious Audio

A little while ago, Cary wrote a post about some glitches in a damaged copy of “The Last of Us” that ruined the game for her, which got me thinking about how much fun I have talking about glitches, no matter how bothersome they can be.  Because not all glitches are purely upsetting.  Some can be rather funny, too.  And so I decided to start a little mini-series talking about the glitches found in various games I’ve played.  Today’s topic, unpredictable sound.

Skipping is fun, but not when it comes to gaming: I first had skipping issues when I moved and two consoles didn’t fare quite as well as they had in the past.  These two unlucky consoles were my poor dear GameCube and my not as dear, but still poor, XBox (who was just a year old at the time, too).  That’s when issues began that I had never had before.  Months later, I plugged the Cube in for some joy, and I was confronted with some skipping music in that pirate’s cave place in “Paper Mario: The Thousand-Year Door”.  Very odd, as it was the only area that decided to do that.  I suppose pirates like to skip?  They certainly like to sing (on TV, at least, which is very accurate).  Then, finding this great fun, the XBox decided to join in (I guess it was just emulating its big brother Cube, who was being a very bad influence) with “Star Wars: Battlefront II”, where I was subjected to more skipping and erratic music, especially in the Hoth level.  It really didn’t like that place at all.  (Considering the freezing experienced in “Tak 2” not long earlier, though, I really didn’t mind at that point.) Continue reading Glitches Involving Capricious Audio

Resonance: In the Darkness

Video from Youtube user: BrawlBRSTMs3

Hatm0nster was kind enough to let me use his “Resonance” idea, where, if you haven’t yet read these delightful posts, he discusses a particular song from a video game that stands out to him.  I have the same love for video game music, as the right music can bring you into the game and make you feel so much more that you’re a part of the experience.  One such song that comes to mind is “In the Darkness” a song from “Super Paper Mario”.  This particular song is not my favorite song from the game, but it certainly stands out to me above all others.  First, a little background. Continue reading Resonance: In the Darkness

My “Deserted Island” Games – N64 edition

Image by Flickr user cinder6
Image by Flickr user cinder6

Of all the systems I plan to cover during this series, the N64 is probably the system I loved the most. I received the system as a gift in the late 90s. With nothing but an ailing SNES at the time, it was the greatest gift I could have received. Through the N64 I experienced a gaming renaissance; and with a Blockbuster nearby that offered game rentals, well…let’s just say I was a very happy camper. As satiated with games as I was back then, on this here island, I can only have up to five games. That was a dumb rule make. Dumb rules!

Continue reading My “Deserted Island” Games – N64 edition