Greetings, one and all! We’ve circled back around to the end of another month, and that means it’s time to take a look back at our month in YouTube videos. Although February is a short month, we haven’t been short on bringing you all the gaming action that we possibly can. (And more’s on the way!) So with that, let’s get on with the highlights!
First off, we have to congratulate the Duck of Indeed for completing her playthrough of Donkey Kong Country 3 at the end of January. She’s been super dedicated to bringing you the DKC series for several months, and the videos that she’s made have been awesome! You can check out the full DKC playlist here, and below is the final DKC 3 video.
Continue reading YouTube Highlights: February 2017
Happy Thanksgiving! (Or, happy Thursday if Thanksgiving isn’t your thing.) Though it’s a holiday for us, we’re not taking a break from posting our monthly highlights from YouTube. If anything, we’re more than thankful for our subscribers and supporters there, and here…and everywhere. Thanks to you, you..and YOU! To everyone who’s motivated us to keep writing and playing. We hope that what we offer lends a little joy. 🙂 Speaking of which, November was a rousing good month for us video-wise, so let’s get on with the highlights!
First and foremost, we are incredibly pleased to have introduced this month, care of The Duck of Indeed, two brand new Let’s Plays: Ratchet & Clank (PS4) and The Legend of Zelda: Majora’s Mask! We hope you’ll follow along as The Duck takes on these exciting titles.
Continue reading YouTube Highlights: November 2016
You know, I was originally going to end this month of Zelda-ween with a look at the Happy Mask Salesman from Ocarina of Time and Majora’s Mask. He’s unusual, mysterious and also quite creepy (in Majora’s Mask at least); definitely worth a closer look. However, Zelda-ween is about the creepiest things to be found in and around Zelda, so it’s only fitting that we take a look back at the creepiest thing to come out of the games: the “Ben Drowned” creepypasta. Continue reading Majora’s Scariest Story
How many enemies in the Legend of Zelda series do you consider to be actually frightening? There are plenty of bizarre and unsettling creatures to encounter: ReDeads, Wall-Masters and Dead Hands perhaps being the most notable. They creep us out and perhaps even inspire a little shiver, but can we really call them frightening? I don’t think so, because their core idea is understandable. A ReDead is just a zombie, a Wall-Master is just a mindless monster in the form of a hand, and a Dead Hand is an amalgam of reanimated corpses driven by hunger. We know what they are and what drives them, so they stop short of being truly frightening. Even the main villains of the series, though terribly powerful, don’t succeed in frightening us because they’re characters. They have goals and desires we can understand. This can be said about just about all Zelda enemies save for one: Majora. There is no explaining Majora, and that scares me.
Continue reading Majora Scares Me.
It’s not all that unusual for a piece of game music to affect someone. Really, that’s kind of what this whole “Resonance” series is about: the songs that affect us and stay with us for one reason or another. What I do think is unusual is for a piece of video game music to affect the player in the exact same way that it’s supposed to affect the characters on-screen. The Elegy of Emptiness is one such song. Continue reading Resonance: Elegy of Emptiness
There is one song that has always stuck with me, even though the first time I heard it was 15 years ago. This is the music that plays during the final hours in The Legend of Zelda: Majora’s Mask, during the night of the third and final day, when the moon is lowest in the heavens. It looms overhead like the visible personification of the apocalypse. The ground trembles, and people prepare for the end. Some seek shelter at the ranch outside of town, clinging to the last desperate shreds of hope and the belief that survival might still be possible, while others simply stand there in Clock Town’s main square, staring up at the moon and awaiting an end that seems too inevitable to resist. Continue reading Resonance: Final Hours
Image By Flickr User: Richard ‘Tenspeed’ Heaven
Nostalgia is a subject that often comes up when talking about video games and it’s something that’s been on my mind lately. It certainly has a power over games, but what exactly does it do to them? I’ve touched on the subject before and think the discussion is worth continuing. So I thought why not return to the subject by way of a nostalgic post?
To view the original post on UWG from Dec 8, 2013, click here.
Something I like to do from time to time is read a retro review from one blog or another, or even in Game Informer back when they used to do those. It’s fun to see if an old game you love holds up in the modern age. Whether they do or not varies from writer to writer, but most of the always say in way way or another is that they’re attempting to review the game while putting aside nostalgic feelings. I agree that a game should be weighed on it’s actual merits rather than our feelings about it, but recently that qualifier has gotten me wondering: what exactly does nostalgia do to our games?
Continue reading [REVISITED] What Does Nostalgia Do To Your Games?