In this season of giving and good will towards all, it would only be fair for at least one Listmas list to give some attention to the oft under-appreciated sidekicks of gaming. It can be easy for said sidekicks to get lost within the shadow of the more famed hero of the game, but that doesn’t mean they are any less important, for they are so often there to provide the hero with advice and support or, at the very least, give voice to those silent protagonists out there. This is for you, sidekicks. Continue reading Listmas 2016: An Ode to Sidekicks
Though Halloween has passed, our Zelda-ween celebration isn’t over, as I’m offering up the final post on our final topic: unintentionally spooky moments. If you’ve not already caught Hatm0nster’s and The Duck excellent posts this week, you should…because they are excellent! As we’ve already discussed, the Zelda series offers up much more than simple adventures involving a hero and a heroine. In fact, Link’s travels are fraught with peril. And as beautiful as the games are in story and design, they readily showcase the scary, the nightmarish, and the things that go bump in the night. But these spooky highlights are meant to be spooky. The ReDeads are meant to frighten. The Arbiter’s Grounds is meant to be a challenging and scary place. The unflinchingly unanswered question of “who or what is Majora?” is meant to leave us in the lurch. But what about those moments, those characters, those sections of the games that don’t seem like they’re supposed to be scary, but they become so because of what we infer from or impose upon them? Here are a few of my intentional picks for unintentional scares in the Zelda games.
It’s week two of our celebration of all things spooky and scary from The Legend of Zelda series…it’s Zelda-ween! And this week we’ve been talking about our favorite scary dungeons. Both Hatm0nster and The Duck have given us their picks, and now it’s time for me to take a stab (errr…not literally). You might think that there aren’t particularly scary places left from which to choose, especially since we’ve already covered the series’ ultimate spooky dungeon: The Shadow Temple from Ocarina of Time. But when you really think about it, the Zelda series is chock full of dungeons that, while they may not be downright ghoulish, possess their own particular brands of the macabre. So, on we go here with my picks for three troublesome treks through the worlds of Link and Zelda!
Last week, we discussed the many spooky enemies that reside in the land of Hyrule (or Termina, as the case may be). Well, oftentimes, creepy creatures live in creepy places, and when you think of scary locations in the Zelda series, more often than not you think of the dungeons these games are known for. Not only are these dungeons filled with trials meant to challenge Link’s mind, but our green-clad hero is often forced to put his own courage to the test, as well. Yep, as the title suggests, we’re covering creepy dungeons, and today we’ll be discussing which dungeons in particular leave the Duck quaking in her boots. Continue reading Zelda-Ween: Top 3 Creepy Dungeons
Even though The Legend of Zelda series doesn’t typically come to mind when you think of horror, I’m sure all fans of the series have noticed that these games have more than their fair share of creepy creatures. In fact, whenever I think about scary enemies in video games, more often than not, my thoughts wander to the Zelda series and the many unearthly creatures Link must face. But rather than simply list the creepiest enemies, why don’t I list five spooky denizens of Hyrule that stand out to me the most. So let’s get started, in no particular order. Continue reading Zelda-Ween: Top 5 Most Notable Scary Enemies
This November marks the tenth anniversary of The Legend of Zelda: Twilight Princess. Earlier this year, Nintendo released an HD version of the game on the Wii U. Although Breath of the Wild is what’s in the news, it’s really been the year of Twilight, and that’s a big part of why I decided it was finally time to give the another chance. The other impetus behind me playing Twilight Princess was Xenoblade Chronicles. Completing that game last year renewed my interest in the Wii itself. I had long ignored the console in favor of non-motion control games, but Xenoblade Chronicles showed me the best the console had to offer. So I felt like it was time to give the Wii another shot, a shot with a game that had long burned in my subconscious as one that I simply had to complete: The Legend of Zelda: Twilight Princess.
Having now finished game (late, at least according my initial goal of finishing the game by mid-May…oh well), I want to offer up something of an epilogue. Something that will allow me to put the game to rest for good, because…well…tl;dr I loved the game, but I never want to play it again.
In my previous post, I’m semi-predicted that I’d have this game in the bag by Labor Day. Well, here we are a couple days early, and I have done it! Yes, I am more than happy to report that I’ve completed The Legend of Zelda: Twilight Princess, final boss battle and all! So let’s journey back to see how it happened.
When I last left the game, I had just finished weaving my way through the gloriously enjoyable Temple of Time. I really don’t know why I found it so fun leading around a giant statue with the Dominion Rod, but I did! Unfortunately, it turned out that all the work in the temple had depleted the rod, so Link had to find a way to get it working again. This task led to tackling a series of oddball side quests that brought Link back to Telma’s Bar (and further discussions with Telma’s Cat, who really gets around, apparently!), and eventually back to Kakariko Village, which wasn’t even his final destination. In a turn of events that involved the Gorons, Link uncovered the “Hidden Village,” a spot that was inhabited by a woman, her many cats, and a ton of baddies! Continue reading Making Nice with the Twilight Princess: Update #5