Though Halloween has passed, our Zelda-ween celebration isn’t over, as I’m offering up the final post on our final topic: unintentionally spooky moments. If you’ve not already caught Hatm0nster’s and The Duck excellent posts this week, you should…because they are excellent! As we’ve already discussed, the Zelda series offers up much more than simple adventures involving a hero and a heroine. In fact, Link’s travels are fraught with peril. And as beautiful as the games are in story and design, they readily showcase the scary, the nightmarish, and the things that go bump in the night. But these spooky highlights are meant to be spooky. The ReDeads are meant to frighten. The Arbiter’s Grounds is meant to be a challenging and scary place. The unflinchingly unanswered question of “who or what is Majora?” is meant to leave us in the lurch. But what about those moments, those characters, those sections of the games that don’t seem like they’re supposed to be scary, but they become so because of what we infer from or impose upon them? Here are a few of my intentional picks for unintentional scares in the Zelda games.
It’s week two of our celebration of all things spooky and scary from The Legend of Zelda series…it’s Zelda-ween! And this week we’ve been talking about our favorite scary dungeons. Both Hatm0nster and The Duck have given us their picks, and now it’s time for me to take a stab (errr…not literally). You might think that there aren’t particularly scary places left from which to choose, especially since we’ve already covered the series’ ultimate spooky dungeon: The Shadow Temple from Ocarina of Time. But when you really think about it, the Zelda series is chock full of dungeons that, while they may not be downright ghoulish, possess their own particular brands of the macabre. So, on we go here with my picks for three troublesome treks through the worlds of Link and Zelda!
It was actually thanks to a comment posted by Chris Hodges that inspired today’s lovely post (thanks muchly, good sir) when he made mention of the Zelda controller in the background of the image I had chosen for my post about The Last Story. Few images could be found for the game (aside from lots of people dressed as Calista, which is all well and good, but not really what I had in mind), and I had to settle with an image where, admittedly, that lovely gold (real gold, I swear, I’m not fibbing in the slightest at all) controller stole the spotlight from what should’ve been the real star of the image. But, alas, I get ahead of myself.
You see, I am a proud owner of the golden Wiimote that was released in celebration of The Legend of Zelda 25th anniversary. It was one of the first times I had ever gotten something limited edition, and it brought a question into my mind, and a story. Let’s start with the story, shall we? Continue reading Limited Edition: A Siren’s Call
Now it’s the Duck’s turn to list my top five items from “The Legend of Zelda” series (in order from least favorite to top favorite). I grew up with this series, and it is still one of my favorite series of all time, with the puzzles to solve and the dungeons to explore, not to mention the variety of items you can use, from the ordinary, like the Bow and the Slingshot, to the unique, like the Hookshot and the Lens of Truth, to the bizarre, like the Spinner and the Gust Bellows. When I thought over my top five items for this post (items from “A Link to the Past”, “Ocarina of Time”, “Majora’s Mask”, “Wind Waker”, “Twilight Princess”, and “Skyward Sword” were considered), several sprung immediately to mind, but a few took a bit more thinking before I could narrow it down to which items I liked the most. But, I finally succeeded (earning myself a Heart Container for my hard work). Behold, the Duck’s…list! Continue reading The Duck’s Top Five: Items from the Legend of Zelda Series