Though Halloween has passed, our Zelda-ween celebration isn’t over, as I’m offering up the final post on our final topic: unintentionally spooky moments. If you’ve not already caught Hatm0nster’s and The Duck excellent posts this week, you should…because they are excellent! As we’ve already discussed, the Zelda series offers up much more than simple adventures involving a hero and a heroine. In fact, Link’s travels are fraught with peril. And as beautiful as the games are in story and design, they readily showcase the scary, the nightmarish, and the things that go bump in the night. But these spooky highlights are meant to be spooky. The ReDeads are meant to frighten. The Arbiter’s Grounds is meant to be a challenging and scary place. The unflinchingly unanswered question of “who or what is Majora?” is meant to leave us in the lurch. But what about those moments, those characters, those sections of the games that don’t seem like they’re supposed to be scary, but they become so because of what we infer from or impose upon them? Here are a few of my intentional picks for unintentional scares in the Zelda games.
Ah, here we are, already in the final week of Zelda-Ween. Anytime I get to recount my experiences with this wonderful series is a good time indeed, even if it involves the many things that have scared me down the years. This week’s topic, however, forced me to put some extra thought into what I would write about, as there are a lot of spooky things in the Zelda series that are fully intended to be scary. But what scared me that wasn’t actually meant to, I pondered aloud to myself. And then it hit me, with all the force of an enraged chicken. Or a cucco, if you’re so inclined.
Yes, chickens, that fluffy medium-sized bird many of us enjoy eating. But in the Zelda universe, the chickens are vicious creatures that can snap a person’s neck without so much as blinking…. Okay, that’s not entirely true. As scary as Hyrule’s poultry can be once angered, the chickens in the series do not attack you unless you antagonize them first. So if Link suffers a chicken-related death, the player is to blame, not the chicken who killed him. Nevertheless, once these chickens are incited into a rampage, they prove to be an unstoppable force that will immediately make you regret what you had done. While I’m not typically the kind of person who picks on things in video games, there have been occasions when I have bothered the chickens in Zelda, if only out of sheer curiosity to see for myself what a wild force of nature they can be. Here are a few of my experiences with them. Continue reading Zelda-Ween: Unintentionally Spooky…Chickens?
It’s week two of our celebration of all things spooky and scary from The Legend of Zelda series…it’s Zelda-ween! And this week we’ve been talking about our favorite scary dungeons. Both Hatm0nster and The Duck have given us their picks, and now it’s time for me to take a stab (errr…not literally). You might think that there aren’t particularly scary places left from which to choose, especially since we’ve already covered the series’ ultimate spooky dungeon: The Shadow Temple from Ocarina of Time. But when you really think about it, the Zelda series is chock full of dungeons that, while they may not be downright ghoulish, possess their own particular brands of the macabre. So, on we go here with my picks for three troublesome treks through the worlds of Link and Zelda!
Last week, we discussed the many spooky enemies that reside in the land of Hyrule (or Termina, as the case may be). Well, oftentimes, creepy creatures live in creepy places, and when you think of scary locations in the Zelda series, more often than not you think of the dungeons these games are known for. Not only are these dungeons filled with trials meant to challenge Link’s mind, but our green-clad hero is often forced to put his own courage to the test, as well. Yep, as the title suggests, we’re covering creepy dungeons, and today we’ll be discussing which dungeons in particular leave the Duck quaking in her boots. Continue reading Zelda-Ween: Top 3 Creepy Dungeons
Even though The Legend of Zelda series doesn’t typically come to mind when you think of horror, I’m sure all fans of the series have noticed that these games have more than their fair share of creepy creatures. In fact, whenever I think about scary enemies in video games, more often than not, my thoughts wander to the Zelda series and the many unearthly creatures Link must face. But rather than simply list the creepiest enemies, why don’t I list five spooky denizens of Hyrule that stand out to me the most. So let’s get started, in no particular order. Continue reading Zelda-Ween: Top 5 Most Notable Scary Enemies
In this particular series of posts, I like to write about strange things that can often be, well, overlooked by most gamers. Most of the things I write about are useful or, at the very least, mildly interesting.
This post is an exception. Continue reading Overlooked: Pointless Giant Things in Ocarina of Time
It was actually thanks to a comment posted by Chris Hodges that inspired today’s lovely post (thanks muchly, good sir) when he made mention of the Zelda controller in the background of the image I had chosen for my post about The Last Story. Few images could be found for the game (aside from lots of people dressed as Calista, which is all well and good, but not really what I had in mind), and I had to settle with an image where, admittedly, that lovely gold (real gold, I swear, I’m not fibbing in the slightest at all) controller stole the spotlight from what should’ve been the real star of the image. But, alas, I get ahead of myself.
You see, I am a proud owner of the golden Wiimote that was released in celebration of The Legend of Zelda 25th anniversary. It was one of the first times I had ever gotten something limited edition, and it brought a question into my mind, and a story. Let’s start with the story, shall we? Continue reading Limited Edition: A Siren’s Call