Tag Archives: ratchet and clank

Glitches Involving Wackiness

Screenshot from Flickr User: A. Currell
Screenshot from Flickr User: A. Currell

Today’s post focuses on my favorite kind of glitches, the silly ones.  These ones fill me with mirth and make game errors not so terrible.  Enjoy these hilarious (and mildly amusing) glitches.  That’s an order.

Unintended mutants: “Tak 2: The Staff of Dreams”, I found, enjoys a good freeze now and then on my somewhat injured XBox.  Not funny.  It’s also not funny when you make a mistake and it becomes impossible to continue the game.  What is funny was early on, in Wetstone Lake, when I whacked one of the squirrels (who are not nice, so it’s okay), and it ran away and stopped somewhere, where it started contorting.  The body stood up vertically behind it, while one eye got huge, and it lost all of its limbs but one, and that limb got long and began to wiggle.  It was hilarious, but also a bit terrifying. Continue reading Glitches Involving Wackiness

Merry Listmas: My Gaming Wish List

It is now time for the Duck’s second Listmas list.  This one is kind of like my gaming Christmas list, listing all the gaming-related things I would like to see someday, whether they be things that can actually happen someday or are merely silly and impractical. Continue reading Merry Listmas: My Gaming Wish List

Merry Listmas: Things I Dislike About Games I Like

Hello, everyone, and welcome to the duck’s first Listmas list.  I enjoy lists, whether it’s keeping track of all my games (in order from best to worst, of course) and realizing that my collection might be getting a wee bit enormous or marking things off a list and knowing that I’m getting one step closer to a goal.  And so when I found out there was an actual little holiday where I got to list stuff, I then got to thinking about what I wanted to list (as was the logical next step in that sequence of events).  And I eventually came up with the idea to list the things I don’t like about games I like.  Here I go. Continue reading Merry Listmas: Things I Dislike About Games I Like

Glitches Involving Capricious Audio

A little while ago, Cary wrote a post about some glitches in a damaged copy of “The Last of Us” that ruined the game for her, which got me thinking about how much fun I have talking about glitches, no matter how bothersome they can be.  Because not all glitches are purely upsetting.  Some can be rather funny, too.  And so I decided to start a little mini-series talking about the glitches found in various games I’ve played.  Today’s topic, unpredictable sound.

Skipping is fun, but not when it comes to gaming: I first had skipping issues when I moved and two consoles didn’t fare quite as well as they had in the past.  These two unlucky consoles were my poor dear GameCube and my not as dear, but still poor, XBox (who was just a year old at the time, too).  That’s when issues began that I had never had before.  Months later, I plugged the Cube in for some joy, and I was confronted with some skipping music in that pirate’s cave place in “Paper Mario: The Thousand-Year Door”.  Very odd, as it was the only area that decided to do that.  I suppose pirates like to skip?  They certainly like to sing (on TV, at least, which is very accurate).  Then, finding this great fun, the XBox decided to join in (I guess it was just emulating its big brother Cube, who was being a very bad influence) with “Star Wars: Battlefront II”, where I was subjected to more skipping and erratic music, especially in the Hoth level.  It really didn’t like that place at all.  (Considering the freezing experienced in “Tak 2” not long earlier, though, I really didn’t mind at that point.) Continue reading Glitches Involving Capricious Audio

Are Games Getting Too Easy?

Seriously, are they?  Over the years, I’ve been noticing that an increasing number of new games take less and less effort to beat nowadays.  I never have to wonder if I’ll be able to beat a new game or not.  In the past, I had many games sitting around that I needed to return to and finish.  Now, it is quite uncommon for me to start a game without being able to finish it.  When the rare game comes along that I can’t beat on my first playthrough, I’m rather surprised.  Such things never happen anymore.

I remember games definitely used to be much harder.  Back when I was playing a bunch of Super Nintendo games for the first time, I couldn’t beat any of them.  Finally, I got through “Donkey Kong Country 3”, but the second game stopped me near the end, at the stressful Castle Crush level, while the first game of the series stopped me earlier still at world number three.  It took quite some time before I was good enough to beat those games.  And to this day, I can’t beat any old “Mario” games except for “Super Mario World”, with help.  I have not beaten one game on the “Super Mario All-Stars” collection.  Not one.  Even “The Legend of Zelda: A Link to the Past” was hard, and it wasn’t even part of the platformer genre that used to cause me so much grief.  You remember that big worm centipede boss thing where you have to hit the tail, and it keeps pushing you off the platform, forcing you to start the battle over again?  Yeah. Continue reading Are Games Getting Too Easy?

Comparing “Jak and Daxter” and “Ratchet and Clank”: Two Series Everyone Must Play

Lately, I’ve been thinking a lot about two of my favorite series, both of which are often compared to each other, the PlayStation exclusive series “Jak and Daxter” and “Ratchet and Clank”.  From what I can tell, these series always seem to be related to each other, likely because their developers, Naughty Dog and Insomniac respectively, have worked with each other throughout the years.  (Ever heard of the games combining “Crash Bandicoot” and “Spyro the Dragon”?)  I absolutely adore both of these series, as they are a lot of fun, while also combining great characters and interesting stories, along with absolutely fantastic voice acting, and I thought I’d discuss how these two series compare to each other in several different categories.  But first, a quick summary of each series.

The “Jak and Daxter” series started off as a fantasy platformer in “The Precursor Legacy”.  Here we meet our heroes, Jak and Daxter.  The game shows how Daxter, originally a bucktoothed human, fell into Dark Eco and got turned into an ottsel (half otter, half weasel).  Then, it follows their adventures to try to get Dax turned back to normal.  It was a great game, consisting of exploring interesting locations, meeting funny characters, and collecting a bunch of Precursor Orbs and Power Cells to progress through the huge, open world of the game.  The game emphasized the use of Eco, a substance Jak can channel, that could do different things depending on the color.  Then, the series drastically changed in “Jak II”, with our heroes going a couple hundred years into the future.  Ever since, the series has become more serious and dark, while still retaining a great sense of humor.  There is more emphasis on guns and less on Eco, though Light and Dark Eco now play greater roles in the story. Continue reading Comparing “Jak and Daxter” and “Ratchet and Clank”: Two Series Everyone Must Play