Tag Archives: Sonic Adventure 2

Great Games I Almost Missed

Image by Flickr User: Cinder6
Image by Flickr User: Cinder6

Sometimes, I like to think about how things would be if I made different decisions.  Like, if I had never decided to buy the PlayStation 2, my first venture outside my previously Nintendo-only domain, what games would I be playing now?  What would my collection look like?  I’m sure we all have times where there is a great game we didn’t plan on getting, but we ended up playing it because of what a friend said about it or because it caught our attention in the store during a search for a completely different game.  And when this happens, I often think about how close I came to missing out on such a good game.  And maybe we all do that, or maybe it’s just me.  Because I think too much into things sometimes.

And when I get to thinking, I realize all manner of things.  If I didn’t just happen to spot “Okami” and “Vexx” and decide to give them a try, I would have missed out on some fantastic games.  And “Portal 2”, actually, was thanks to good things Cary and Hatm0nster said about it, or I would have never bought the game.  (Thanks, guys.)  Seriously, I saw it in the stores, and all I thought was, “That game sure has a weird cover”, and that was that.  Then, I heard people talk about this game, looked it up one day, and there it was, a game I had seen before and just simply passed by.  Small world.  Or just, small video game section of the store.  I dunno.  But, it’s weird.  Also, thanks to more good reviews on blogs I’ve read, I bought “Chrono Trigger” and “Chrono Cross”.  Never heard of those games before, but now I own them, and I really look forward to playing them. Continue reading Great Games I Almost Missed

Glitches That Involve Freezing and the Rage They Cause

Screenshot by Flickr User: Sklathill
Screenshot by Flickr User: Sklathill

Today’s post is the last of my little glitch series, until I experience enough new ones to write another post about them.  Won’t that be nice?  Ahem, this time I discuss freezing, quite possibly the worst glitch ever.  You can’t work through it.  It just happens, and there’s nothing you can do.  Nothing.  Games never un-freeze.  No, of course, not!  That would be too tolerable if they unfroze!  I hate games that freeze!

Lesser annoying freezing: “Donkey Kong Country 3” is my only glitchy Super Nintendo game.  It always gets slow in the lightning level, and one day, I accidentally touched the cartridge when the game was starting up.  This caused most of my files to be erased, which was quite upsetting.  But, the glitch I am getting to is when I once went into one of the bear’s houses, and the screen suddenly got distorted and froze.  Ever since, I’ve been terrified to go in the bear’s places ever again (not that it’s ever been not stressful to walk into a bear’s house)!  Fortunately, at least no more freezing has occurred, and it’s my least favorite “DKC” game anyway.  Aren’t you proud of the positive spin I put on this glitch?  Also, in “Harvest Moon 64”, walking over the bridge was an ordeal (and there weren’t even any bears), as the game would freeze occasionally when you did.  It was an evil bridge.  Evil. Continue reading Glitches That Involve Freezing and the Rage They Cause

Crime in Video Games and Why Even Kirby Commits It

Why is crime okay in video games?  And no, I’m not talking about “Grand Theft Auto”.  I’m talking about games like “The Legend of Zelda” and “Kirby”.  Yep, even in games like those, things that would be considered wrong in real life are deemed perfectly acceptable.  What am I talking about?  Well, have you ever thought twice about walking into a stranger’s house in “Zelda”?  And if there is an item, do you not take it?  The answer to these questions is a no and a yes, respectively.  In the video game universe, any item in a treasure chest is up for grabs, whether it be in some deep, dark woods or someone’s home.  Stealing is okay.  Because that’s exactly what it is.  Stealing.  If someone walks into my house, even if I leave the door unlocked, and takes items out of my treasure chest (okay, I don’t own a treasure chest, nor would it be wise to put items in it, as it would suggest they are, well, treasure), I would come after you.  Don’t you rob me, you scoundrel!  But, Link does it all the time, and it’s fine.  Walking into people’s houses is an even more common practice, but you certainly wouldn’t like it if I did it to you, now would you?  (“Rayman 3” even involves our hero trespassing into someone’s house, then proceeding to assault the owner, and somehow the owner is portrayed as a villain because he fights back.)

And then, have you ever played a “Kirby” game and decided to attack those poor, little Waddle Dees just for the sake of it?  Of course, you have.  But, most of the time, are they really doing anything but taking a stroll or gently drifting down from the heavens with an umbrella to slow their descent?  Why do we not only feel the need to maul these poor creatures, but feel justified in doing so?  Again, if you attacked me while I was simply minding my own business, taking a walk (while trying to find a place to hide my treasure chest so people stop helping themselves to its contents) or participating in my own drift down from the heavens with a bumbershoot of my own, I would be quite peeved, to say the least.  It would be uncalled for, sir!  But, in a video game, it’s perfectly fine to attack those who are doing nothing or wild animals simply defending themselves. Continue reading Crime in Video Games and Why Even Kirby Commits It

Stage Complete: City Escape

Above screen shot authored by Flickr userSpicaGames.
Above screen shot authored by Flickr user
SpicaGames.

While the quality and stature of a game series is defined by the quality of the games that that comprise it, its individual levels or often just one level from one game that embody its ideals and goals. One would think that a level’s impact wouldn’t extend outside its own game, but not necessarily. Consider, games in a consistent series can vary greatly in terms of characters, stories, and settings, but what ties them all together is their gameplay; gameplay that is more than just partly defined by consistent level design. Therefore, we can have levels that act as paradigms of a series, stages that capture the essence of a series so well that they can become synonymous with the series as a whole. There are many levels that have been elevated to this status over the years, but today we’ll focus on “City Escape” from Sonic Adventure 2, which best characterizes what Sonic the Hedgehog was supposed to be after its transition into 3D.
Continue reading Stage Complete: City Escape