Tag Archives: sonic heroes

Why Games Should Do Away With Extra Lives

Image by Flickr User: Yoshi Gizmo
Image by Flickr User: Yoshi Gizmo

I grew up playing video games that used extra lives.  The old “Mario” games had them and the old “Donkey Kong Country” series, too, and it was just a feature that you had to deal with.  As you played through such a game, level by level, it was always on your mind how many lives you had left.  And as you played, your main purpose being to complete the level, it was always a bit of a secondary objective to collect more of these extra lives.  I remember how very satisfying it was every time I collected enough bananas in “DKC” to acquire yet another balloon in the upper corner of the screen.  Each life meant extra chances.  It meant security.  One more time you could slipup and still be all right.  They were a good thing and one item I sought after most.

But, sometimes, extra lives were a hassle.  I remember every time I started playing a new file of “Donkey Kong Country 2”, I would just rack up tons of extra lives during my first hour of gameplay.  I collected so many darn extra lives, I was effectively unstoppable.  I could die as many times as I pleased, and it mattered not.  I’d go from world to world, and when no save point was yet available, it didn’t matter, because I had those extra lives.  And then, I’d stop playing for the day, and when I returned, the lives were always reset to a much smaller number, my hard work collecting lives the previous day all for naught. Continue reading Why Games Should Do Away With Extra Lives

Great Games I Almost Missed

Image by Flickr User: Cinder6
Image by Flickr User: Cinder6

Sometimes, I like to think about how things would be if I made different decisions.  Like, if I had never decided to buy the PlayStation 2, my first venture outside my previously Nintendo-only domain, what games would I be playing now?  What would my collection look like?  I’m sure we all have times where there is a great game we didn’t plan on getting, but we ended up playing it because of what a friend said about it or because it caught our attention in the store during a search for a completely different game.  And when this happens, I often think about how close I came to missing out on such a good game.  And maybe we all do that, or maybe it’s just me.  Because I think too much into things sometimes.

And when I get to thinking, I realize all manner of things.  If I didn’t just happen to spot “Okami” and “Vexx” and decide to give them a try, I would have missed out on some fantastic games.  And “Portal 2”, actually, was thanks to good things Cary and Hatm0nster said about it, or I would have never bought the game.  (Thanks, guys.)  Seriously, I saw it in the stores, and all I thought was, “That game sure has a weird cover”, and that was that.  Then, I heard people talk about this game, looked it up one day, and there it was, a game I had seen before and just simply passed by.  Small world.  Or just, small video game section of the store.  I dunno.  But, it’s weird.  Also, thanks to more good reviews on blogs I’ve read, I bought “Chrono Trigger” and “Chrono Cross”.  Never heard of those games before, but now I own them, and I really look forward to playing them. Continue reading Great Games I Almost Missed

Games That Inspire Adult Tantrums

Several posts ago, I wrote about how many video games seem to be getting easier now than in the past.  This made me think of games on the other side of the spectrum.  Not really difficult games, though, as you’d expect.  Difficult games can be good for those who like a challenge.  But, what I had in mind was games that were difficult in a bad way.  Some of us like a challenge, while others prefer games that are simpler and more relaxing.  But, I would have trouble believing anyone enjoys games that are just, well, ridiculous and unfair.  That make you toss your controller across the room and tug out all your silky locks.  And scream completely new profanities at the images on the scream that made you behave this way.  You know those kinds of games, don’t you?  Don’t feel ashamed if a game has reduced you to insanity one time or another.  It happens.  But, boy, do I despise those kinds of games.

“Donkey Kong Country Returns” is one game that automatically springs to mind.  While the old Super Nintendo “Donkey Kong Country” games could be pretty hard, they never inspired such absolute loathing as this game.  This game has moments of fun.  It looks beautiful.  But, I hate it.  I just hate it so much.  It is ridiculously hard sometimes.  You know that Super Guide I mentioned in an earlier post, that completes the level for you if it’s too hard?  While it’s silly to have a game that plays itself, I do understand why they added it.  Because some levels can’t be completed using the skills readily available to us carbon-based life forms.  But, I have a tip for you, game developers.  DON’T make the levels so hard that they can’t be completed using the skills readily available to us carbon-based life forms in the first place!  What a radical notion! Continue reading Games That Inspire Adult Tantrums