Tag Archives: Super Metroid

Six Favorite Gaming Secrets…Or Maybe Five?

Image by Flickr user  Jason Devaun (CC)
Image by Flickr user Jason Devaun (CC)

All month long, United We Game is celebrating secrets, hoaxes, and trickery in games with a new writing challenge. Click here for the details and join in the fun!


I’m not much of an artist when it comes to discovering secrets in games. While it seems that some players are imbued with a magical honing beacon that guides them towards easter egg after easter egg, for me, the act of finding secrets has mostly been the equivalent of blindly stumbling around in the dark hoping that I don’t impale myself on something sharp. I don’t necessarily go searching for secrets in games, so happening upon a secret something-or-other is a pretty special feat. Over the years I’ve run into a fair share of extraordinary moments where I feel like Indiana Jones grabbing that golden idol. And the giant rolling boulder of Internet spoilers isn’t enough to make me feel any less superior at those times when I discover something I hadn’t before. Here’s a rundown of some six memorable secrets I’ve come across in the games I’ve played.

Continue reading Six Favorite Gaming Secrets…Or Maybe Five?

We need more etecoons and dachoras in games

The following post originally appear on Geek Force Network, May 24, 2013. Media substitutions have been made in accordance with UWG’s guidelines.


Well, not literally. But bear with me here…

(And keep reading if that title makes no sense. I swear it will.)

I’ve been on something of a Metroid kick lately. Between writing about Metroid Fusion and Metroid Zero Mission on my own blog and watching the At the Buzzer’s Super Metroid Let’s Plays, I’ve been thinking about Samus and her adventures quite a bit. So much so that I just revived an old Super Metroid playthrough that I had started awhile back on the Wii, where I’ve just found the etecoons. Without spoiling too much for those new to Metroid, not everything in that universe wants to kill Samus. In addition to the “kind” Chozo statues (and Samus’s history with that race), the monkey-like etecoons and large birds called dachoras, exist in a couple Metroid games to help Samus.

Continue reading We need more etecoons and dachoras in games

#Listmas2014: The Ol’ Replay List

tImage by Flickr user: cinz (cc)

Merry Listmas everyone! So psyched to be doing this again! Strange thinking that we’re almost at the end of 2014 isn’t it? This year just flew by in a whirlwind of high-profile releases and just as many controversies. Bugged launches and disappointments abounded this latter half of the year, and while I did enjoy the games I played I could help but find myself looking back at the games of years gone by. I’ve been thinking about revisiting quite a few of them lately , so why not make a list? That’s what Listmas is all about right?

1. The Elder Scrolls V: Skyrim

This game has been calling my name like no other lately, so I can’t wait to take up the mantle of the dovahkiin once more. I’m going on 2 years since having put it down now, perhaps the time to return has finally come; this time as a sneaky Argonian mage!

2. Assassins Creed II

There was a time when I called myself a fan of Assassin’s Creed, and was all because of this game. True the controls are now dated compared to the current entries into the series, but I still think this is the pinnacle of he franchise! It’s an open world, but with little of that same-iness that found in so many modern games. Assassinations, platforming, mind-bending puzzles, a plot that’s actually interesting. It’s all there, just waiting to be experienced anew!

3. Assassin’s Creed: Brotherhood

Also known as Assassin’s Creed: 2.5. This one still has all the good of Assassin’s Creed 2…just less of it. I’m mostly looking forward to the Assassin training and stealth missions when time comes to pop it in the ol’ 360 again.

4. Final Fantasy III (aka Final Fantasy VI)

Okay, I’m cheating a little bit here since I’ve never actually played this game. I’ve just been hearing its praises for so long that I’ve decided that 2015 will be the year I finally bite the bullet and dig into it! I even went so far as to get the actual cartridge for my Super Nintendo! All that’s left is to get started…

5. Final Fantasy XIII

Going through this is a matter of just finishing it this time. See, I got the game back when it came out and was actually very much a fan of the combat system. The problem was that I just wasn’t very good at it. I got as far as Barthandelus and could progress no farther…well not until I “adjusted” my save file that is. It’s not the best Final Fantasy I’ve played, but I just don’t like the fact that it beat me. That changes next year!

6. Final Fantasy XIII-2

Similar situation with this one. However, rather than getting stuck on fight, this was a case of the story completely losing me and me losing my interest as a result. Still have the game, so if I’m going to go through the trouble of beating the first one I’m thinking I should take this one one too while I still have the momentum going.

7. Final Fantasy XIII: Lightning Returns

Seems like there’s a bit of a pattern here isn’t there? Yup, I didn’t finish this one either. Unlike the other two though, I’m not sure what cause me to put this one down. It came out around the time Infamous: Second Son did, so I must have just gotten distracted. This one can’t site any longer though, I really love the streamlined combat (that and being able to wield the Buster Sword again!) so having this one site unfinished is just unacceptable!

8. Batman: Arkham Asylum

There’s another Arkham game coming down the pike and sadly I can’t seem to muster very much excitement for it. After Arkham City and Arkham Origins, it looks like Arkham games are going to continue following an open-world model. That’s fine and all,  but to me they will never be as good as Arkham Asylum’s carefully crafted encounters and tight, focused plot. It’s time once again to take up the ol’ cape ‘n cowl in the Batman’s first and best last gen outing.

9. Super Metroid

Yeah…I haven’t played this one yet either. All of my knowledge of this one is cobbled together from what I’ve read on the internet and for a Metroid fan, well that just can’t stand. I’ve played every major entry in the franchise except what is arguably the most important one. Need to fix that…

10. The Legend of Zelda: Majora’s Mask

Simply put, Majora’s Mask is my game. I could probably play through it 50 more times and still not get tired of it! This is the one and only game I make sure to revisit every year, so of course I’m gonna include it here!

With four Final Fantasy games on here getting though all these might wind up being a tall order, but then again just getting through a game really isn’t the point is it? This next year is going to be great!

What games are you planning on replaying next year?

Giving Thanks for (Seven) Video Games

Image by Flickr user Peter Taylor (CC)
Image by Flickr user Peter Taylor (CC)

Here in the states, we’re in the throes of another turkey day. Happy Thanksgiving! Or, happy Thursday! However you are spending today, I hope you are enjoying it. I, for one, am looking forward to spending a little quality time with family and a lot of quality time with games. (Or…maybe that’s the other way round? Nah. J) If you celebrate this holiday, then you know it’s supposed to be a day during which we take some time to remember and be happy for all the good stuff that we’ve got going on. (As well as eat loads of delicious goodies and watch/play/listen to one sporting event or another. At least that’s what they tell me.) It’s in that vein that I use this space here today to honor a few of the games for which I’m thankful.

Continue reading Giving Thanks for (Seven) Video Games

If I were to play Super Metroid for the first time today, would I like it?

Image by Flickr user Mark Lehigh
Image by Flickr user Mark Lehigh

I’ve said it before and I’ll say it again, I really like Super Metroid. It’s one of my most favorite games of all time and one that I can’t separate from my video game life. The game celebrates its 20th anniversary this year, and I can still see myself, all those years ago, glued to my parents’ television set as I guided Samus on a path to victory.

The very first time I played Super Metroid, it didn’t go so well. It wasn’t awful enough that I never wanted to play it again, but it was difficult. I hadn’t played either Metroid or Metroid II, but the mechanics of the game weren’t completely foreign; it was more my silly impatience that got in the way. I died…a lot…mainly because I didn’t take time to plan my jumps and I was terrible at timing my shots during boss battles. But the more I played, the easier it became. Soon enough, I had had the entire game memorized, secrets and all, and I eventually became almost speed-run good at it. Super Metroid marked a singular moment in my experiences with video games, one where I felt at ease with the games that I enjoyed. Super Metroid became a good friend, one to which I could return over and over again with open arms and without judgment.

Continue reading If I were to play Super Metroid for the first time today, would I like it?

UWG Top 10: #10 – Super Metroid

To this day, I still don’t know how I managed to choose Super Metroid.

Lets face it, 1995 was a completely different era for gamers. It was the age of Super Nintendo vs Sega Genesis, Mortal Kombat was still considered to be extremely controversial, Nintendo Power was a huge selling magazine, game purchases were done only in big retail stores and more importantly, online blogs, game sites, and social media didn’t exist. I know to many of you, I just blew your mind, but yes, buying a game was a major process back then and usually involved trying to convince your parents to shell out the necessary money.

Walking around the local Toys ‘R’ Us (when they used a crazy yellow ticket system to purchase games), I can remember coming across a game called ‘Super Metroid’ featuring a character in a orange suit fighting a dragon like character. I had played the original Metroid years before on the NES, but I’m not sure I made the connection. You see, I had never played Metroid to completion as back then in my young age, that wasn’t why I played games. I played to have fun and also lacking any sort of direction, I never made it very far. For years, Super Metroid would act in a similar way, more as a playground than something I pushed to complete.

The magic of Super Metroid for me came from that game’s ability to tell a compelling story without the use of things we see now a days in cutscenes or character dialogue. When booting up the game, the only time you’ll see story based text is at the very beginning from the heroine, Samus Aran, giving players a quick overview of the story so far. Amazingly, the game’s story really unfolded through player exploration. You see, the entire map was open for the player to explore as they see fit with the only requirement being that you found the necessary tool or weapon in order to access the place where you want to go. These days we call these types of games “Metroidvania” so you can see where that term originates from. Navigating to different zones changed the music and visuals of the area around you giving way to new enemies and challenges to overcome. This style has also made Super Metroid a prime candidate for speed runners, showing off incredible feats and ways to get around locked off areas in abnormally short amounts of time.

Other elements of Super Metroid that really stand out for me are the boss battles sprinkled throughout the world. Each zone typically had a mini-boss along with an end boss battle and each proved to be challenging yet extremely memorable. I can remember the first time I entered Kraid’s lair in Brinstar, the music gave way to a more ominous sound letting you know that something was coming. Entering into his chamber the floor crumbled away and this three screen high monster rose up forcing you to climb the room to his head level to shoot a few missiles into his mouth.

Fighting the spirit monster Phantoon on the Wrecked Ship was also a standout moment for me. As you enter this crashed ship on the surface of planet Zebes, the power has been completely sucked dry. You’re navigating through this now derelict ship looking for any signs of life. Your scanners sense a power spike coming from one of the central locations on the ship where you eventually come upon this odd looking creature known as Phantoon. Turns out, this spirit has fed on the raw energy of the ship and can phase in an out during the battle. It’s a tense, exciting fight and victory means the ship’s power and systems are restored.

Lastly, the progression system in place isn’t anything to write home about with what we have these days, but back then it did a really great job of making you feel like a complete badass. Starting the game relatively weak, you continually upgrade and grow in power during your time on planet Zebes. Even though you’re a full equipped badass bounty hunter, you never quite feel like you’re overpowered as the game does an excellent job progressing with you.

Even to this day, Super Metroid manages to capture what I feel is great about video games. While many games just don’t stand up against the test of time, for me, it’s still incredibly fun after all these years. Samus Aran and Super Metroid is main reason why I still have my old SNES with me and feel compelled to return to Zebes to face off against Mother Brain every few years. In fact, I think I’m a bit overdue.

Thinking back, I still really don’t know what appealed to me about Super Metroid, but I’m glad I took the chance on it. It’s one of my favorite games I’ve ever played.

Derek of GamerCrash.com had the honor of kicking of this most epic of top 10 lists for us! If you liked what he had to say about Super Metroid, why not head on over to his site and see what he has to offer on all the most recent gaming happenings and rumors!

 

Community Post: Sometimes the best secrets are in plain view

Image from Wikimedia Commons
Image from Wikimedia Commons

To know me is to know that I adore Super Metroid. When I first played the game, it was simply love at first sight. Everything about the experience was perfect and joyous…and maybe a little frustrating here and there, but who’s counting?  After that first time, I became hooked; and over the course of about a year and a half, I replayed the game several more times, each time becoming more meticulous about my advancement than the last.  It eventually became one of those games for which I kept notes. Like, handwritten, on paper. And once I started, I couldn’t stop logging my progress. I just had to keep track of ALL the missile expansions, energy tanks, secret passages, and boss battles, so that I was better prepared for the next time. And no matter how many times I played, each time I always wrote down at least one new thing that I hadn’t discovered before.

My notebook was pretty full before I finally figured out the secrets of the mysterious the etecoons and dachora. Now, these guys weren’t secrets, per se, but understanding their placement in the world of Super Metroid was. Mind you, this was before the Internet, when secrets were discovered on one’s own, through word of mouth, or in magazines. In this case, I had to interpret their raison d’être on my own.

Continue reading Community Post: Sometimes the best secrets are in plain view