Despite having a wholly exhausting Tuesday (the 21st – release day), I was determined to enjoy all that Mass Effect: Andromeda could offer that evening. The game downloaded in just a couple hours (score one for the new PC!). After all my nighttime chores, I settled in, only to be met by…uh…sputtering? Well, not immediate sputtering. The game loaded up fine, and I created a new female Ryder. After that is when the sputtering started. The initial opening scenes cut in and out like a buffering video. It happened intermittently every handful of seconds or so, but then things smoothed out after the title card appeared. Once the story began, it looked like I was good to go. No sputtering, no “buffering.”
For as long as I’ve played Mass Effect, I’ve only ever played it on the Xbox 360. I imagine that this may be the case for many players, as well. After all, the first Mass Effect was an Xbox exclusive for a long time. It was ported to PC about a year after it’s release, but its port to the PlayStation didn’t happen for five years! And by then, which would have been 2012, Mass Effect 2 had been released. I played that on the Xbox 360. And then, when Mass Effect 3 was released on all platforms, I still played it on the Xbox 360. And just recently, when I got the full trilogy…yep, you guessed it…I got the Xbox 360 version. Nothing against the PlayStation, mind you — I heard that the PS3 version of the trilogy looks pretty nice – it’s just that, well, when I play Mass Effect, I like having that 360 controller in my hand. It feels comfortable and right.
Once I decided to commit myself to Mass Effect: Andromeda, I was faced with a slight dilemma. Harboring such comfortableness (read: stick-in-the-mudness) with Mass Effect on the Xbox, would I, or should I therefore have to get Andromeda on the Xbox One?
“That’s it, I’m buying this!” Unless you’re adamant about waiting for reviews before deciding to buy, you’ll more than likely make that decision based on a game’s previews alone. We’ve talked a bit before about effectively using previews to inform your buying choices, but that only really applies to game’s one isn’t already interested in. For those that have already won our attention, it’s really just a matter of showing us what we need to see. What do we need to see in order to convince u to buy? Well, that depends…
If there’s one concept that’s affected gaming more than any other, it would have to be fandom. Video games live and die by their fans, as do their publishers and developers. It’s why new IP are considered risky while resources are poured hand over fist into sequel after sequel. What is a fan though? Is enjoying a game enough to be considered its fan or is there something more to it? Continue reading Fan Or Not?
Regular readers might have caught a post I wrote a c ouple months ago in which I was a little down on Mass Effect: Andromeda. Unfortunately, I was harboring some bad thoughts about what Andromeda was purported to be back in early December, and that something was, as I perceived it, a mere shade of what I had hoped from a new Mass Effect adventure.
Well, here we are now, just twenty days away from Andromeda’s release, and…yep, I have to admit that I’ve changed my tune. I am now, fully and without exception, all aboard the Andromeda train. Woo woo!
Replay Value. It’s the last thing we think about when deciding whether or not we’re interested in a game, but it’s among the first when time comes to actually buy it. Having a reason to come back after the credits roll has always been important; it’s what the old arcade game literally banked on after all. However, in a modern game industry where the choices are too many to count, having more replay value could very well make the difference between a purchase and a pass. What is that makes a game re-playable though? One would think that a modern game would need a wealth of content in order to stay on the shelf, but I don’t that’s quite it. Content certainly helps, but it can’t do anything if the game doesn’t do something to win its players over first. Continue reading Does it Have Replay Value?
As we advance ever closer to its March 21st release date, more and more details have been dropping for the highly anticipated Mass Effect: Andromeda. There’s still plenty that we don’t know about the game though, with the game’s multiplayer still firmly blocked from our view. Still, just as astronomers make indirect observations of distant stellar objects, we can glean some information from what is otherwise just something meant to show off the perks gained from pre-ordering the game. Continue reading Mass Effect Gets a Pre-Order Trailer