Despite having a wholly exhausting Tuesday (the 21st – release day), I was determined to enjoy all that Mass Effect: Andromeda could offer that evening. The game downloaded in just a couple hours (score one for the new PC!). After all my nighttime chores, I settled in, only to be met by…uh…sputtering? Well, not immediate sputtering. The game loaded up fine, and I created a new female Ryder. After that is when the sputtering started. The initial opening scenes cut in and out like a buffering video. It happened intermittently every handful of seconds or so, but then things smoothed out after the title card appeared. Once the story began, it looked like I was good to go. No sputtering, no “buffering.”
Regular readers might have caught a post I wrote a c ouple months ago in which I was a little down on Mass Effect: Andromeda. Unfortunately, I was harboring some bad thoughts about what Andromeda was purported to be back in early December, and that something was, as I perceived it, a mere shade of what I had hoped from a new Mass Effect adventure.
Well, here we are now, just twenty days away from Andromeda’s release, and…yep, I have to admit that I’ve changed my tune. I am now, fully and without exception, all aboard the Andromeda train. Woo woo!
As we advance ever closer to its March 21st release date, more and more details have been dropping for the highly anticipated Mass Effect: Andromeda. There’s still plenty that we don’t know about the game though, with the game’s multiplayer still firmly blocked from our view. Still, just as astronomers make indirect observations of distant stellar objects, we can glean some information from what is otherwise just something meant to show off the perks gained from pre-ordering the game. Continue reading Mass Effect Gets a Pre-Order Trailer
Last week a new gameplay trailer for Mass Effect: Andromeda was released during the 2016 Game Awards, and boy oh boy, does it ever look pretty.
It’s one of those trailers that leaves me in awe of the technology of today’s games. It’s almost ridiculous how much power and beauty developers can now fit into any given game, particularly games on this scale. Plus, it’s Mass Effect, which already has an incredibly appealing universe. Over the years, it’s given us some of the most memorable characters and sites in gaming. The trilogy of original games certainly tops my list of all-time favorites.
Did you have a good Thanksgiving this year? I hope you did. I did, and it (as always) got me thinking about the things I’m thankful for in this life of mine. Me being a gamer, there are more than a few games that I’m thankful for; I’ve even wrote about a few here before. I’ve always singled out favorites; games that I could play again and again. With all the hubbub about gaming hype in the last few months though, I’ve mostly been thankful that I’m not a part of that anymore. I was, I very much was, but something snapped me out of it. That something was Mass Effect 3, and I’m so very thankful what it did. Continue reading Games I’m Thankful For – Mass Effect 3
While I could, in my sleep, hum the soundtrack of the original Mass Effect, the sounds of Mass Effect 2 remain fuzzy. Even now, in the midst of the game, I’m so caught up in the action that I’ve not been playing much attention to the background music of each mission. That all changed when I reached the point of attaining Samara for the team.
It’s recently come to light that Mass Effect: Andromeda might be an open world game, one with a “seamless, open world galaxy,” as the headlines state. Seeing has how I’m currently knee-deep in the vivacious world of the original Mass Effect trilogy (on ME2 now, and loving it more than before), I couldn’t help but wonder what the games would have been like if they had been open world games, a la GTA IV and V instead of the mission-based games that they are. Does the gaming landscape need an open world Mass Effect game? Would it be good for the series? Are we talking, like, No Man’s Sky meets Dragon Age: Inquisition or something else? And what would that mean for players? Would it have to be connected to the Internet to play? How…? Why…?