UWG Top 10: #10 – Super Metroid

To this day, I still don’t know how I managed to choose Super Metroid.

Lets face it, 1995 was a completely different era for gamers. It was the age of Super Nintendo vs Sega Genesis, Mortal Kombat was still considered to be extremely controversial, Nintendo Power was a huge selling magazine, game purchases were done only in big retail stores and more importantly, online blogs, game sites, and social media didn’t exist. I know to many of you, I just blew your mind, but yes, buying a game was a major process back then and usually involved trying to convince your parents to shell out the necessary money.

Walking around the local Toys ‘R’ Us (when they used a crazy yellow ticket system to purchase games), I can remember coming across a game called ‘Super Metroid’ featuring a character in a orange suit fighting a dragon like character. I had played the original Metroid years before on the NES, but I’m not sure I made the connection. You see, I had never played Metroid to completion as back then in my young age, that wasn’t why I played games. I played to have fun and also lacking any sort of direction, I never made it very far. For years, Super Metroid would act in a similar way, more as a playground than something I pushed to complete.

The magic of Super Metroid for me came from that game’s ability to tell a compelling story without the use of things we see now a days in cutscenes or character dialogue. When booting up the game, the only time you’ll see story based text is at the very beginning from the heroine, Samus Aran, giving players a quick overview of the story so far. Amazingly, the game’s story really unfolded through player exploration. You see, the entire map was open for the player to explore as they see fit with the only requirement being that you found the necessary tool or weapon in order to access the place where you want to go. These days we call these types of games “Metroidvania” so you can see where that term originates from. Navigating to different zones changed the music and visuals of the area around you giving way to new enemies and challenges to overcome. This style has also made Super Metroid a prime candidate for speed runners, showing off incredible feats and ways to get around locked off areas in abnormally short amounts of time.

Other elements of Super Metroid that really stand out for me are the boss battles sprinkled throughout the world. Each zone typically had a mini-boss along with an end boss battle and each proved to be challenging yet extremely memorable. I can remember the first time I entered Kraid’s lair in Brinstar, the music gave way to a more ominous sound letting you know that something was coming. Entering into his chamber the floor crumbled away and this three screen high monster rose up forcing you to climb the room to his head level to shoot a few missiles into his mouth.

Fighting the spirit monster Phantoon on the Wrecked Ship was also a standout moment for me. As you enter this crashed ship on the surface of planet Zebes, the power has been completely sucked dry. You’re navigating through this now derelict ship looking for any signs of life. Your scanners sense a power spike coming from one of the central locations on the ship where you eventually come upon this odd looking creature known as Phantoon. Turns out, this spirit has fed on the raw energy of the ship and can phase in an out during the battle. It’s a tense, exciting fight and victory means the ship’s power and systems are restored.

Lastly, the progression system in place isn’t anything to write home about with what we have these days, but back then it did a really great job of making you feel like a complete badass. Starting the game relatively weak, you continually upgrade and grow in power during your time on planet Zebes. Even though you’re a full equipped badass bounty hunter, you never quite feel like you’re overpowered as the game does an excellent job progressing with you.

Even to this day, Super Metroid manages to capture what I feel is great about video games. While many games just don’t stand up against the test of time, for me, it’s still incredibly fun after all these years. Samus Aran and Super Metroid is main reason why I still have my old SNES with me and feel compelled to return to Zebes to face off against Mother Brain every few years. In fact, I think I’m a bit overdue.

Thinking back, I still really don’t know what appealed to me about Super Metroid, but I’m glad I took the chance on it. It’s one of my favorite games I’ve ever played.

Derek of GamerCrash.com had the honor of kicking of this most epic of top 10 lists for us! If you liked what he had to say about Super Metroid, why not head on over to his site and see what he has to offer on all the most recent gaming happenings and rumors!

 

1hour1sketch Collaboration a Success; Mario Party Drawings to be Featured in May

For the past week, the wonderful and creative minds behind the Twitter art project @1hour1sketch (@AdsTra, @ Fredrik_S) have hosted the topic “Mario Party,” as chosen by UWG admins. The response was tremendous, and we just wanted to extend a generous THANK YOU to everyone who’s submitted drawings, tweeted and retweeted for us, and supported the project generally. @1hour1sketch is about more than just throwing up some artwork on the web; it’s about the best things the Internet offers: collaboration across real and imagined borders, sharing ideas and inspiring others, and becoming part of something that’s more than just the sum of its parts. @1hour1sketch has a long life ahead, and we here at UWG look forward to watching it grow and succeed.

As far as the “Mario Party” topic goes, it’s in its final throes on @1hour1sketch. A new topic will soon posted, but that doesn’t mean all your partying Marios need to be trashed! You can keep submitting your drawings on that topic (or really, any that they’ve posted), for as long as you want! Over the next two weeks, while we run a very special series on our favorite games, we’ll be keeping an eye out for new “Mario Party” drawings on @1hour1sketch, and then, on May 8th, we’ll feature them! Yep, that’s right, any “Mario Party” drawings that are already up or we catch from now till then will be posted (with appropriate Twitter handles and links) to UWG in a game art blog post to end all game art blog posts (or a reasonable facsimile thereof)! It’s our way of saying thanks to YOU! Yes, you who draw, sketch, and bring ideas to life!

So keep those pencils busy supporting @1hour1sketch, and if you decide to submit a “Mario Party” drawing, be sure to tag it with #UWG or @UnitedWeGame. Over the coming days, read along with us as we explore video games further (what we do best here), and then join us for the after-party… the after-Mario Party, that is, when we host your drawings in May.

Play, Share, Unite! here at United We Game!

 

UWG’s Top 10 Games (So far)

In honor of our one year anniversary in this month of April, the UWG community decided to bring unto you, our most excellent audience, our top 10 games out of everything ever released up to this point in the life of video gaming! It took the entire month, but now our long and painstaking selection and ranking process is finally over, the list is complete! Starting tomorrow and continuing for 10 days, we’ll be counting down our top 10 games, with each game being highlighted by one of our exceptionally knowledgeable community members! (All of whom happen to be talented bloggers as well!)

This isn’t an objective list of the best games out there (like that’s even possible!). Rather, this is a list of games that are a cross-between simple personal favorites and games that were special/important to each of us once upon a time. They’ve either been tons of fun, milestones in our time as gamers, become icons of times in our lives, and representatives of dreams among many other things. In short, this is a big list and we’re psyched for the chance to share it with you!

And it all starts out tomorrow with number 10! What’s it going to be? I’ll offer one clue: ;)

 

Rayman: Rising Out of Obscurity

Image from Flickr User: Tamer Yesildag
Image from Flickr User: Tamer Yesildag

Over a decade ago, while perusing my local Best Buy, I came across a game called “Rayman 2: The Great Escape” for the Nintendo 64. The box sported a bizarre looking dude with a big nose that I actually mistook for a rather odd dog (I later found that he is, in fact, you know what, I don’t know what the heck Rayman is). The game looked quite appealing, and so I bought it, my gaming instincts once again proving to be right, as I ended up having a blast with this game, right from the start.

Everything about it was just awesome. The graphics were quite lovely, the landscapes lush and beautiful, while the characters were strange and whimsical, and I couldn’t help but love the way they spoke in their strange gibberish language. In the end, I just fell in love with this game. I loved Rayman and his rain-dancing pal Globox, not to mention Rayman’s lack of limbs and his awesome helicopter hair and his ability to shoot balls of energy from his fist. This game, actually, is still one of my all-time favorites, and with my great adoration for this game, I got it into my head that the “Rayman” series was one that…people had actually heard of.

Continue reading Rayman: Rising Out of Obscurity

On Your Mark…Get Set…Sketch!

In cooperation with the creative genius known A4man (@AdsTra on Twitter) and whose work graces the Internet in only the most delightful of ways, United We Game is happy to announce that, as part of our month-long, first anniversary celebration, we’re taking part in 1hour1sketch1hour1sketch was created for bit of fun by illustrators A4man and Fredrik Skarstedt (@Fredrik_S). Inspired by the sketch dailies on Twitter they both wanted a challenge with the emphasis on sketch, meaning you only had a maximum of one hour to make a sketch based on a set topic. The more rough and sketch-like the better; using pencil and paper was encouraged. Within a week other illustrators joined in the fun, and now hobbyists and illustrators of all skill levels are getting involved in the challenge!

Continue reading On Your Mark…Get Set…Sketch!

Overlooked: The 1,000th Lum of Rayman 2

Image by Flickr User: xenocrates90
Image by Flickr User: xenocrates90

One of the most satisfying things in any video game, for me, at least, is when you discover secrets that most of those who have played the game know little about. I have found a decent number of secrets (well, to be honest, by “found”, I mean that I read about them online) in various games, and I decided it would be quite fun to share them with you all. Today’s topic: the elusive 1,000th Yellow Lum in “Rayman 2”.

First off, show of hands. Who’s played “Rayman 2”? Okay, I’m having trouble seeing you through the Internet like this, but my guess is, not tons of people. Correct me if I’m wrong, and I often am, but this series seems to be one that goes rather unnoticed by most people. (This knowledge stems from the fact that, when I asked various friends about the games in the past, all but one of them said they had never even heard of “Rayman”. And the one that had heard of the series flat out stated that she didn’t like it. For a reason even she wouldn’t reveal.) Well, I am proud to be a big “Rayman” fan, and my favorite game of the series is “Rayman 2” (I have the Nintendo 64 version; I have heard each version is a bit different). Nevertheless, even after playing this game countless times over the years, I hadn’t a clue that there was actually an extra Lum in this game. You see, the game starts off with 1,000 Yellow Lums, which goes down to 999 when the dastardly Admiral Razorbeard eats one. Poor thing. And the game never once hints at the existence of a spare Lum, either, so naturally, I knew nothing about it.

Continue reading Overlooked: The 1,000th Lum of Rayman 2

Who Has The Answer to Nintendo’s Problem?

Image by Flickr User: Michael Sheehan

Ever since the Wii U launched early last year, Nintendo has seemed to be in a very bad place. The Wii U didn’t have a very strong start and hasn’t managed to build up much momentum in the year since its launch. And if one takes a look around the internet, they’ll quickly find that there are just as many theories regarding what Nintendo should do about it as there are people to think them up. Some say Nintendo should return to their roots, others say Nintendo should focus all their energy on creating new franchises. Some like the changes they’ve been making while others absolutely hate it. In short, like many fanbases, we don’t have much consistency. Continue reading Who Has The Answer to Nintendo’s Problem?