Tag Archives: final fantasy viii

Listmas: Games I Played This Year

Image from Flickr User: Mark Fleming
Image from Flickr User: Mark Fleming

How wonderful that we’re doing Listmas again this year, as it was quite a fun holiday, and I’m just a person who enjoys listing things, no matter what time of year that may be. This has been a crazy year for gaming, so I thought today’s list would be a list of the games I played this year. Look at me go!

  1. Rayman Legends, PS3, which somehow managed to top the masterpiece that came before it
  2. Final Fantasy VIII, PS1, a game that makes you want to conserve your magic at all costs, only to have it get periodically stolen during the final boss, the only time you feel like you can actually use it
  3. Final Fantasy VI, PS1, the inspiration for the first costume I ever made and for getting me into masquerade competitions
  4. Final Fantasy IX, PS1, a game I strangely couldn’t get into, even when, at the same time, it was pretty darn fun
  5. Chrono Trigger, PS1, a nice break from the turn-based RPG’s I had played up until that point and which included some pretty neat time travel
  6. Chrono Cross, PS1, which was both fun and the bane of my existence, considering they didn’t let you get experience from fighting most of the time, and the bosses could be so darn ridiculous
  7. Ratchet and Clank: Up Your Arsenal, PS2, my second playthrough, but my first time completing Annihilation Nation and collecting all sewer crystals, thanks to a map I completely forgot existed before
  8. New Super Mario Bros U, Wii U, which I’m still in the process of playing, with much gusto
  9. Donkey Kong Country: Tropical Freeze, Wii U, which is a lot like the prequel, which accounts for the lessened gusto and less motivation to complete it any time soon…
  10. Pikmin 3, Wii U, which makes fruit far more fun than I ever would have expected; I just wish Brittany would shut up

A Duck That’s Been Busy With Nonsense

The Inanities of Video Game Bosses (Created by Square, I Mean)

Image from Flickr User: lites_in_thee_skyy
Image from Flickr User: lites_in_thee_skyy

Some time ago, I replayed “Kingdom Hearts”, a game I had gone through two times prior, and yet, for some reason, this was the first time that something struck me. Video game bosses are weird. Not just the concept (why are they even called “bosses” to begin with?), but…you know what, have you ever beaten “Kingdom Hearts”? Or really, any Square Enix game for that matter. Because, sometimes, they have the absolute strangest abominations you’ve ever seen. It almost seems to be a requirement in such games that the final boss is the most distorted and ridiculous creature they can possibly come up with.

And so, when I was battling the final boss of “Kingdom Hearts” during my third playthrough, it was only now that it hit me just how goofy the end of the game is (goofy, not Goofy). Honestly. I mean, okay, I can accept the earlier fight against Ansem, when he has that funky Heartless thing hovering behind him all throughout the entire battle (which would bother me, personally, as I don’t do well with anyone breathing down my neck, monster or not-monster alike). But, then, once you beat him, you have another fight that is so much more absurd, where Ansem and his funky minion thing have somehow merged with a…I don’t know…a psychotic cruise ship of death that is floating out in nothingness, with faces all over it (including one face with a chin that could poke your eye out…nay, to be more accurate, it could poke your entire face out). And I don’t know why I never thought that much about it before, but the last time I saw this thing…

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