Tag Archives: classic

Majora’s Mask: The Greatest of the Oddball Zeldas

Image from Wikimedia Commons
Image from Wikimedia Commons


I’ve always had an odd relationship with the Zelda series. I think they’re all great games, they all play well, are memorable, and hold my attention. However, I’ve never liked what I call the traditional Zelda games as much as the odder entries in the franchise. I like the Oracle games over Link’s Awakening, Twilight Princess is just as good to me as Windwaker, and my pick for greatest Zelda game ever made (excluding the ones I haven’t played of course) is Majora’s Mask, not Ocarina of Time.
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United We Blog: Our First Subject

Image by Flickr user :Commorancy
Image by Flickr user: Commorancy

Hello all! We here at UWG are excited to announce our first effort as bloggers united! For this first foray into unified posting, we’ve all decided that the next round of posts should have a common theme to them. Who picks that theme? Well, we all do! That’s right, our next round of posts will be determined by the joint efforts of ourselves and you, our wonderful readers!
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The Silent Protagonist

Silent Protagonist Promotional Image-forUWGExtended

As gamers we’ve all, at one point or another, come across this type of character. They’re often stoic and mysterious, mostly keeping their thoughts and opinions to themselves; in fact you don’t recall them saying much of anything at all even though the NPC’s react as if they had. This is the silent protagonist, a character ranging from a blank slate to one with their own back story but whose words and motivations are determined by the player. It’s a character type that’s existed ever since gaming’s inception, something that’s successfully spawned several iconic, well known characters like “Gordon Freeman” (Half-Life), the “Vault-Dweller” (Fallout), “Link” (Legend of Zelda), and until recently “Samus Aran” (Metroid). Most of us recognize this type of character when we see them, but do we really know what they are? Do we understand the reason for their silence? Haven’t we all wondered what the game would be like if they were able to speak? Interesting questions to be sure, so let’s take a look under the hood and see what makes these characters tick.
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