You know, I was originally going to end this month of Zelda-ween with a look at the Happy Mask Salesman from Ocarina of Time and Majora’s Mask. He’s unusual, mysterious and also quite creepy (in Majora’s Mask at least); definitely worth a closer look. However, Zelda-ween is about the creepiest things to be found in and around Zelda, so it’s only fitting that we take a look back at the creepiest thing to come out of the games: the “Ben Drowned” creepypasta. Continue reading Majora’s Scariest Story
What place immediately comes to mind when you hear the phrase “creepy Zelda dungeon”? It’s the Shadow Temple from Ocarina of Time isn’t it? Its image probably jumped into your head before you even finished reading that phrase. It should. The Shadow Temple was designed to be the most chilling experience of the entire game, and I’d say it’s arguable that we haven’t yet seen a Zelda dungeon that’s topped it in pure creep factor. However, while the Shadow Temple is the most overtly scary place in the game, it’s not the only location in the game that exudes a sense of the sinister. In fact, in terms of being downright foreboding, I believe that the Spirit Temple can (and does) give the Shadow Temple a run for its money. Continue reading Ocarina’s Other Scary Temple
Would you want to play a game about being a civil engineer? How about a game where you’re a kid going on a pretend adventure in his back yard? What? “No”? Well, let’s see if we can change that. If there’s one thing that indie games have taught us over the last few years, it’s that sometimes even the most mundane scenarios can make for something really special and fun! All it takes is spending a bit of time in order to find out what they’re really all about.
Continue reading First Impressions: INFRA and Sword ‘n Board
It’s not all that unusual for a piece of game music to affect someone. Really, that’s kind of what this whole “Resonance” series is about: the songs that affect us and stay with us for one reason or another. What I do think is unusual is for a piece of video game music to affect the player in the exact same way that it’s supposed to affect the characters on-screen. The Elegy of Emptiness is one such song. Continue reading Resonance: Elegy of Emptiness
Image captured by Hatm0nster
After getting so excited for Destiny back in August, it’s less-than-stellar launch and developments have left me more than a little disappointed. I spent a great amount of the time I’ve spent playing it complaining, but the fact is that I’ve put in almost 80 hours of time into the game at this point. The obvious question then, is: “If I dislike it so much, why have I spent so much time in it?” Finding an an answer wasn’t difficult, but facing that answer was. It’s simple really: “I’ve been playing it because, in spite of itself, it’s been fun.” This should not be true! Continue reading Games Only Make Fun Possible
I’ve always had an odd relationship with the Zelda series. I think they’re all great games, they all play well, are memorable, and hold my attention. However, I’ve never liked what I call the traditional Zelda games as much as the odder entries in the franchise. I like the Oracle games over Link’s Awakening, Twilight Princess is just as good to me as Windwaker, and my pick for greatest Zelda game ever made (excluding the ones I haven’t played of course) is Majora’s Mask, not Ocarina of Time.
Continue reading Majora’s Mask: The Greatest of the Oddball Zeldas
As gamers we’ve all, at one point or another, come across this type of character. They’re often stoic and mysterious, mostly keeping their thoughts and opinions to themselves; in fact you don’t recall them saying much of anything at all even though the NPC’s react as if they had. This is the silent protagonist, a character ranging from a blank slate to one with their own back story but whose words and motivations are determined by the player. It’s a character type that’s existed ever since gaming’s inception, something that’s successfully spawned several iconic, well known characters like “Gordon Freeman” (Half-Life), the “Vault-Dweller” (Fallout), “Link” (Legend of Zelda), and until recently “Samus Aran” (Metroid). Most of us recognize this type of character when we see them, but do we really know what they are? Do we understand the reason for their silence? Haven’t we all wondered what the game would be like if they were able to speak? Interesting questions to be sure, so let’s take a look under the hood and see what makes these characters tick.
Continue reading The Silent Protagonist