You may or may not have heard of the Smash Ballot, a site that’s letting people vote for which character they would like added to the current Super Smash Bros. (As DLC, I believe.) I was pretty excited when I heard about this, as I definitely have some characters in mind that I would love to see added. And while I’m at it, I wanted to ask, who else has voted and which character did you choose? Continue reading The Smash Ballot
Tag Archives: 3DS
I Finally Appreciate Handhelds
You may or may not be aware of this, but the Duck has never had a great relationship with handheld video games. They’re just so tiny and cramped and often lack controls sticks, and I just never got along with them very well. Nevertheless, I still have a good number of handheld consoles, largely thanks to Square Enix’s need to spread their “Kingdom Hearts” games across everything imaginable. Despite playing handhelds for many years, my feelings for them didn’t begin to improve until just recently, when I bought the 3DS.
The 3DS is actually a pretty cool, little handheld. The screen is the biggest yet, it has a control stick, and the graphics are quite nice and are comparable to the PS2, which is pretty good. The 3D ranges from amazing to not really looking any different from 2D, but that’s fine, as I never was a fan of 3D. It hurts my peepers. All in all, it’s a good, little handheld. But, while all of those things contributed to my feelings of affection for the 3DS, that is not entirely what caused me to see handhelds in a more favorable light. Continue reading I Finally Appreciate Handhelds
Breaking Up is Hard to Do
*Our scene opens with the writer, a tall bearded 20-something with glasses, sitting in a booth at a local diner. He appears nervous, checking his watch, obviously waiting for someone. A copy of the handheld hit Bravely Default walks through the door and takes a seat across from the writer.*
Hey BD, thanks for meeting me here. I know it’s not one of our usual places, but we shared a cup of coffee here once while killing time, so I thought it would be a neutral zone for us both. I think you know why I wanted to get together today, so let me cut to the chase. No, please don’t interrupt; this is hard enough for me as it is. I… think we should stop seeing each other. Continue reading Breaking Up is Hard to Do
Yoshi Needs New Ideas, Not Sequels
(Image by Flickr User: walknboston)
Yoshi has been my Nintendo character of choice for a long time. Be it Super Smash Bros., Mario Kart, Mario Golf, Mario Tennis, or Mario Party, Yoshi is my dinosaur. I know I’m not the only Yoshi fan out there, why else would Nintendo treat his inclusion in games like Super Mario Galaxy 2 and New Super Mario Bros Wii U like such a big deal otherwise? Despite that popularity, Yoshi has had few successful games of his own though, the only ones I can think of being Yoshi’s Island (I love this one so much!) and Yoshi’s Story (it’s not Yoshi’s Island, but still great!). Both of these had their own visual styles, their own music and their own gameplay, and we love them for it. Yoshi’s other recent games though…not so much. They try, they really do, but that’s actually the problem. They each attempt to build on the Yoshi’s Island formula, but since that formula was as close to platforming perfection as a game can get, all their additions and changes manage to do is mess it all up. My case and point: Yoshi’s New Island.
I was really excited for this when it was first announced. “Finally” I thought, “Maybe Yoshi’s Island will get the sequel it deserves!” After picking up last week though, I found myself disappointed yet again. It comes closer to being a good sequel than any of it’s predecessors, but still falls way short. It doesn’t over-complicate the game like Yoshi’s Touch & Go or Yoshi’s Island DS did, but simplifies it instead, and I mean that in every sense of the game.
To start, the levels are short and simple, and incredibly easy to clear. Now Yoshi’s Island wasn’t known for it’s difficulty, but it still out its players to the test. Getting all the Flowers, Red Coins, and Timer Stars was a matter of skill, and made finishing a level particularly satisfying (especially if you did it without resorting to the items). In Yoshi’s New Island though, completing the level is a simple matter, to the where I’d racked up over 100 extra lives by the time I got to World 3! It’s still difficult to finish with all the flowers and coins, but not because the took skill to aquire. Instead they’re just hidden all over the place, making finding them a chore and critically slowing down the game from what should be an energetic and lively pace, to a relative snail’s crawl. To top it off, the fun of the end-level goal ring has been completely drained. Since the levels are already too easy to allow for the old items and extra lives are given out like candy, they didn’t bother to include the end-level bonus games (since they’d been rendered pointless), instead we get “Egg Tokens” which I haven’t found a purpose for other than collecting. This simplification also applies to the castles and bosses, as both never put up much of an effort to prevent Yoshi from progressing. Put it all together and what you get are ultimately bland levels completely devoid of everything that once made them fun adventures.
The gamplay follows a similar pattern. All the elements are there, the enemy-swallowing, the egg-throwing, the transformations, and the Baby Mario-obnoxiousness, but it all feels…off. This first one might be a personal preference thing, but Yoshi’s throw, it’s just…slow. I constantly found myself having to sit and wait to throw my eggs, and only from solid ground. It just take too much time to do any of the fancy fast-paced egg-slinging that made the original game such a blast! Then there’s the transformations: they’re only done in special rooms and consist almost entirely of tilting the 3DS one way or another. Instead of the fun little breaks from the normal gameplay that they used to be, they now feel like tacked-on excuses to make use of the 3DS tilt functionality. The segments are playable, but the total reliance on the tilting often makes for frustrating control issues that hinder progress through a level. As for the new mechanics, or should I say mechanic of the giant eggs, it’s novel but doesn’t add anything. The giant eggs are always in self-contained areas and are either used to clear obstructions/gather massive amounts of coins to level up, or to allow Yoshi to go underwater for a time (I believe we already had something for that…). They have potential to be cool additions to the gameplay, but I have yet to seem them realize it.
There is one fun addition to the game though, in the form of Super Yoshi. Super Yoshi have our dinosaur moving fast, traversing tricky terrain and always finish with Yoshi going full Superman on us and flying at incredible speed through enemy and obstacle alike! They’re exceptionally fun segments that, while few and far-between, area always a joy to come across!
Last but not least, there’s the music and art style. I actually like the art style to be honest. The pastel painting aesthetic is a nice happy medium between the classic Yoshi’s Island cartoon look we all know and love, and the need for new games to look…well new. It allows the visuals to retain some 3D aspects without totally doing away with stylized Yoshi game look. I wish I could say the same for the music though, which I can sum up in one word: bland. It’s completely devoid of the life and joy that made the music of the original so memorable and delightful. I can’t say it’s bad though, because I honestly don’t remember any of it. It literally leaves so little of an impression, that it might as well not be there. I suppose they could have been trying to compliment the calmer tone of the pastel art style in the same way the distinct and memorable themes of Yoshi’s Island complimented it’s loud and cartoony style, but there had to be a better way to do it than making the music calm to the point of non-existence. In short, the game really does look nice, but just sounds so bland!
Now my love for the original Yoshi’s Island may have colored my impressions of the game, but in my defense the name “Yoshi’s New Island” very much invites that comparison. The total under-performance of this game has convinced me of something that I didn’t expect to ever think though: it’s convinced me that we need to move on from Yoshi’s Island. Yoshi doesn’t need more sequels to old games, he needs fresh ideas he can thrive in. He needs a game that’s as different from Yoshi’s New Island as Yoshi’s Story was to Yoshi’s Island. If he doesn’t get that soon, then maybe we’ve seen the last game that will star our favorite green dinosaur.
What are your thought on the more recent Yoshi games? What’s your favorite game that includes the saddle-wearing reptile?
News Byte: New Zelda-styled 3DS
According to a leaked scan of Gamestop’s deals for Black Friday this year, the US may also be getting the Legend of Zelda: A Link Between Worlds version of the 3DS XL that was officially announced for the UK earlier this week. It hasn’t been confirmed by Nintendo yet, but here’s hoping that the rumors are true!
There’s Always Time for Animal Crossing
Animal Crossing has always been a bit of an anomaly for me. I was 13 when the original came out on the Gamecube back in 2002. I remember seeing the commercials for the game and thinking: “That looks like the dumbest game I have ever seen.” How could I not? The commercials had a bad sitcom vibe to them and the gameplay looked like nothing more than just walking around a lot. It looked stupid. It looked boring. It looked like the exact opposite of the kinds of games I liked: thrilling adventure and platforming games. However, a friend of mine got the game and insisted that it was good and that I’d love it if I gave it a chance, and oddly enough they were right. I wound up sinking dozens of hours into it without the slightest idea of why I enjoyed it so much. The original Animal Crossing was a huge departure from the norm for me, and its sequel, Animal Crossing: Wild World on the Nintendo DS, was also the last mobile game that I spent any significant amount of time in the last several years after it’s release.
Continue reading There’s Always Time for Animal Crossing
The Return of Side-Scrollers and a Quick Discussion of Other Trends in Gaming
Not long ago, I was playing a game on the Wii called “Muramasa: The Demon Blade”. This game is a side-scrolling action game, and it got me thinking about something likely much more than a normal person should have. But, since I’m already thinking about it, I may as well drag you into my thoughts, as well.
We’re all familiar with side-scrollers, right? Lots of old games were this format. “Mario” and “Metroid” and “Sonic” and “Donkey Kong”. And I can keep going to take up space, but I shan’t. These games were often like this on the old consoles, such as the Super Nintendo and Sega Genesis, but then that began to change. I remember when the Nintendo 64 came out, we started to get these fancy, new 3D games, like “Super Mario 64”, “Donkey Kong 64”, and a new series I found superbly delightful, “Banjo-Kazooie”. You didn’t really see side-scrollers so much anymore, except on handhelds and the “Kirby” series, which has remained in that format to this day. And as you’d expect, side-scrollers that became 3D continued to be 3D down through the years because, well, what’s new and fancy usually becomes commonplace. We haven’t seen a decline in graphics over the years, and a series that gains the addition of voice acting usually doesn’t lose it. Nevertheless, I’ve been noticing a trend lately. Continue reading The Return of Side-Scrollers and a Quick Discussion of Other Trends in Gaming