Category Archives: General Commentary

The Wiimote and Me: An Onerous Ode

Image by yum9me: https://www.flickr.com/photos/yum9me/2252122910/
Image by yum9me: https://www.flickr.com/photos/yum9me/2252122910/

I hate the Wiimote.

I know people have been saying it for several years, but now I’m saying it. I hate the Wiimote. I don’t hate the Wii, just the stupid remote and nunchuck controllers. I can’t stand them. And only just recently, I caved. Finally. I bought a Classic Controller. And it is good. Oh, so, very good. Now, I still have and will regularly use my favorite, purple Gamecube controller, but not all games accept it. Heck, not all games accept the Classic Controller, but many do, and it has drastically changed my feelings about our poor, neglected Wii.

I didn’t always feel this way, about the Wiimote that is.

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The “Triple A” Fun Factor

Image By Flickr User: JBLivin
Image By Flickr User: JBLivin

Big budget “Triple A” video games are more complex and immersive than ever before. It’s gotten to the point that when you buy a major title these days, you’re buying more of an experience rather than just a game. That’s really become the point hasn’t it? Major developers aren’t trying to make just games anymore; they’re trying to create fully realized experiences. The common emphasis seems to have shifted from gameplay to everything else, elements like graphics, sound, and story. There’s nothing inherently wrong with this, after all I love an attractive game with a good story just as much as everyone else, it’s just that at the end of the day a game is meant to be played. So here’s the question: are modern games made to be fun in the same way that old-school games were made to be fun?
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Being Okay With Being Outmoded

Image by LonelyBob: https://www.flickr.com/photos/lonelybob/2491088865/
Image by LonelyBob: https://www.flickr.com/photos/lonelybob/2491088865/

“Have you played Bioshock Infinite?” my co-worker excitedly asked me the other day.

“No, not yet.” I responded, “It looks great, though I’ve never played a Bioshock game.”

He looked confused. “You’ve…what?! They’re great games, well, maybe not the second one…but you should really give them a shot, especially Infinite.”

Yeah, well…” my gaze turned to the floor, “maybe someday.”

Later that day, at my computer, I sat and stared at a list of upcoming game releases, and I sighed. Some were games that knew I had to play; others I knew I’d pass on. I moved to another site to read a few current games reviews, and I sighed again.

Will I ever play these games, I wonder? Maybe someday…some…day…[SIGH]

Argh! My melancholy turned to sudden anger. Why did this even bother me??

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The Silent Protagonist

Silent Protagonist Promotional Image-forUWGExtended

As gamers we’ve all, at one point or another, come across this type of character. They’re often stoic and mysterious, mostly keeping their thoughts and opinions to themselves; in fact you don’t recall them saying much of anything at all even though the NPC’s react as if they had. This is the silent protagonist, a character ranging from a blank slate to one with their own back story but whose words and motivations are determined by the player. It’s a character type that’s existed ever since gaming’s inception, something that’s successfully spawned several iconic, well known characters like “Gordon Freeman” (Half-Life), the “Vault-Dweller” (Fallout), “Link” (Legend of Zelda), and until recently “Samus Aran” (Metroid). Most of us recognize this type of character when we see them, but do we really know what they are? Do we understand the reason for their silence? Haven’t we all wondered what the game would be like if they were able to speak? Interesting questions to be sure, so let’s take a look under the hood and see what makes these characters tick.
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