Riding the coattails of Hatm0nster’s post on Fable II from earlier in the week, it reminded me of one of the most lovely songs I’ve ever heard in a video game, and my most favorite song from the Fable series: the “Temple of Light” theme.
Riding the coattails of Hatm0nster’s post on Fable II from earlier in the week, it reminded me of one of the most lovely songs I’ve ever heard in a video game, and my most favorite song from the Fable series: the “Temple of Light” theme.
I get stressed very easily. You have no idea how much a tough battle freaks me out or the mere thought that I might be unable to progress through a game, causing me to ponder with unease all the fun I might be missing out on if I’m never able to overcome the challenges set before me. I know these are just games. They are for fun, and thus, there is no pressure to complete them. There are no global consequences as a result of our inability to traverse a series of tricky obstacles or pummel a monster into submission, but that knowledge doesn’t seem to help. And yet, what would seem like quite a contradiction is the fact that I seem to like stressful games.
Or something like that. Continue reading Fruit Has Never Before Been This Exciting
Image captured by Hatm0nster
In my ongoing mission to finally return to the games that have been languishing on my replay list, this month I finally got back to Fable II. The game was a favorite of mine back in the early days of the Xbox 360, when menu blades were still a thing and the Kinect was only a pipe dream. I hadn’t picked it up since completing the game back in 2009, so I’d forgotten just about everything about it except that I’d really liked it. So, this month’s revisit carried a purpose with it. That purpose being to answer two questions: Why was this game a favorite? And why would a so-called favorite be left to rot for so long? Well, I’m happy to report that not only did I finish Fable II once more, but I was indeed able to answer both questions! Continue reading Getting Back To It: Fable II
The following post was submitted by GamerCrash. See more trailers and news at GamerCrash.com!
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It’s a brand new Video Round Up! Brace yourself for a whole week’s worth of video content from the latest trailers to the biggest gameplay footage. Sit back and relax as we dive into the biggest videos from the week that was. Here’s a taste.
After giving us a taste of their Mad Max game last week, Avalanche opened the gates with the gameplay reveal trailer for the explosive action game, Just Cause 3. Speaking of explosions, I don’t think Michael Bay’s wildest dreams could simulate the amount of explosions going on in the short minute and a half clip.
Monday didn’t stop with the high action of Just Cause 3, as we also got another look at the work Rocksteady is putting into Batman: Arkham Knight. While touching a bit on the story element, the big news came when the trailer revealed that Catwoman, Azrael, Nightwing, and Robin would all have bigger roles this time around. Catwoman, Nightwing, and Robin can also be swapped to during gameplay with a system they’re calling dual-play. Certainly makes fights even more exciting!
I’ve also got new videos for Destiny – House of Wolves, Killer Instinct, Call of Duty: Black Ops III and so much more after the break, so come check out this week’s batch of trailers!
The full list of videos await you after the jump…