Tag Archives: star wars: battlefront ii

Why Games Made From Movies Make Me Sad

Image from Flickr User: Pelikauppa Retrotunneli
Image from Flickr User: Pelikauppa Retrotunneli

Is it just me, or are video games made from movies and books usually not very good? I don’t know, maybe I just pick bad games, but I have learned over the years to never play a game based off of something else, and I have since placed nearly every game I own from this category into my to-sell pile. (I’m pretty much waiting for another Play & Trade to open up near me because Game Stop won’t take old games. There was one, and then it closed…. Frowny-faces.)

You see, what happened is, many years ago, when I was still naïve, I would sometimes buy games from movie series I enjoyed, and I was rarely ever happy with what I ended up with. I bought “The Lord of the Rings: The Two Towers” quite some time ago (which I sold to Play & Trade when they were still around), and I was not a fan. It was just ridiculously hard, and all I could really do was button mash all over the place and watch as my character got beaten to a pulp by all manner of orcs and trolls and other freaky things. Not my idea of a good time, even if the orcs likely found my pain to be entertaining. And then I played “Harry Potter and the Chamber of Secrets” on the GameCube, which was largely frustrating and involved a bunch of challenges that didn’t actually relate to the game at all. And exploring Hogwarts was not nearly as cool as I thought it would be. I also didn’t have many happy thoughts on “The Hobbit” video game, which seemed to be well-liked, but it was just too difficult and, once again, involved a lot of unrelated challenges, so we hates it forever, precious. And “Jurassic Park” on the SNES was rather horrible, as well. And not just because there were no save points.

Continue reading Why Games Made From Movies Make Me Sad

Glitches Involving Capricious Audio

A little while ago, Cary wrote a post about some glitches in a damaged copy of “The Last of Us” that ruined the game for her, which got me thinking about how much fun I have talking about glitches, no matter how bothersome they can be.  Because not all glitches are purely upsetting.  Some can be rather funny, too.  And so I decided to start a little mini-series talking about the glitches found in various games I’ve played.  Today’s topic, unpredictable sound.

Skipping is fun, but not when it comes to gaming: I first had skipping issues when I moved and two consoles didn’t fare quite as well as they had in the past.  These two unlucky consoles were my poor dear GameCube and my not as dear, but still poor, XBox (who was just a year old at the time, too).  That’s when issues began that I had never had before.  Months later, I plugged the Cube in for some joy, and I was confronted with some skipping music in that pirate’s cave place in “Paper Mario: The Thousand-Year Door”.  Very odd, as it was the only area that decided to do that.  I suppose pirates like to skip?  They certainly like to sing (on TV, at least, which is very accurate).  Then, finding this great fun, the XBox decided to join in (I guess it was just emulating its big brother Cube, who was being a very bad influence) with “Star Wars: Battlefront II”, where I was subjected to more skipping and erratic music, especially in the Hoth level.  It really didn’t like that place at all.  (Considering the freezing experienced in “Tak 2” not long earlier, though, I really didn’t mind at that point.) Continue reading Glitches Involving Capricious Audio