Tag Archives: legend of zelda

Games Only Make Fun Possible

Image captured by Hatm0nster

After getting so excited for Destiny back in August, it’s less-than-stellar launch and developments have left me more than a little disappointed. I spent a great amount of the time I’ve spent playing it complaining, but the fact is that I’ve put in almost 80 hours of time into the game at this point. The obvious question then, is: “If I dislike it so much, why have I spent so much time in it?” Finding an an answer wasn’t difficult, but facing that answer was. It’s simple really: “I’ve been playing it because, in spite of itself, it’s been fun.” This should not be true! Continue reading Games Only Make Fun Possible

Majora’s Mask: The Greatest of the Oddball Zeldas

Image from Wikimedia Commons
Image from Wikimedia Commons


I’ve always had an odd relationship with the Zelda series. I think they’re all great games, they all play well, are memorable, and hold my attention. However, I’ve never liked what I call the traditional Zelda games as much as the odder entries in the franchise. I like the Oracle games over Link’s Awakening, Twilight Princess is just as good to me as Windwaker, and my pick for greatest Zelda game ever made (excluding the ones I haven’t played of course) is Majora’s Mask, not Ocarina of Time.
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The Silent Protagonist

Silent Protagonist Promotional Image-forUWGExtended

As gamers we’ve all, at one point or another, come across this type of character. They’re often stoic and mysterious, mostly keeping their thoughts and opinions to themselves; in fact you don’t recall them saying much of anything at all even though the NPC’s react as if they had. This is the silent protagonist, a character ranging from a blank slate to one with their own back story but whose words and motivations are determined by the player. It’s a character type that’s existed ever since gaming’s inception, something that’s successfully spawned several iconic, well known characters like “Gordon Freeman” (Half-Life), the “Vault-Dweller” (Fallout), “Link” (Legend of Zelda), and until recently “Samus Aran” (Metroid). Most of us recognize this type of character when we see them, but do we really know what they are? Do we understand the reason for their silence? Haven’t we all wondered what the game would be like if they were able to speak? Interesting questions to be sure, so let’s take a look under the hood and see what makes these characters tick.
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