Tag Archives: Dragon Age

Dread and Gaming Emotions

Image by Flickr User brava_67
Image by Flickr User brava_67

Most games are experiences that are easy to jump into, they are easy to play and easy to enjoy. There is another other kind of game though. The sort that is most definitely fun, but demands consideration; taking it in as you go along. Fans of horror games, RPGs and perhaps even adventure games probably know the feeling. It’s an odd sense, one of feeling like you’re a part of everything that’s going on on the screen even though you’re really just an outside observer. You’re definitely not there, yet none of what’s transpiring onscreen could have happened without you.  Continue reading Dread and Gaming Emotions

What Next Gen Looks Like

Image captured by Hatm0nster

The “next-generation” of gaming has been here for about a year now, which I suppose makes it “current gen” now. Aside from a few games that have been set to run at 60fps, it really hasn’t felt the monumental arrival of the Next Generation of Gaming that we thought it was going to be has it? Then again, what exactly were we expecting the next generation of gaming to look like anyway?  It would have better graphics of course, and better frame rates but I always felt like there was going to be more to it…somehow. I wasn’t sure what exactly was going to make the next gen feel different, but with the release of Dragon Age: Inquisition I think I’m finally getting an idea.

Dragon Age: Inquisition has a tie-in site called DragonAgeKeep.com, which enables users to choose set up their own custom world state to bring into the game. It’s similar to the motion comic that accompanied the PS3 version of Mass Effect 3, which allowed players who didn’t have save data from the previous games to still make the important choices. What really makes the Dragon Age Keep a step beyond the likes of that motion comic is just how much it allows you do with the world states you save. Not only can you make decisions and port them to your game, but you make multiple states and save favorites, and even share them out among your friends. They’re features that save states have enabled on PCs (consoles if you have the right tools and knowhow) for several years now, but this is the first time we’re seeing this kind of functionality made officially part of a game. It’s not an incredibly dramatic feature but I’m thinking it’s a forerunner to the kinds of features we can expect to see from future games on Xbox One and PS4. I don’t know if this is available to the last generation versions also, but even if it is I’d still call it a next generation feature simply because we haven’t really seen its like before.

Better graphics and frame rates are nice, but now that I’ve seen it I realize that is this kind of expanded functionality that’s going to come to define this new generation of games more than will ever be able to.

What do you think sets this next generation apart from that which came before? Where should they go from here?

Relationships in Games: The Teammates

Image by Flickr user Ryan Somma
Image by Flickr user Ryan Somma

I recently picked up South Park: The Stick of Truth (SoT), and I’ve been having an absolute blast with it. It’s a fun, funny, and fantastic game complete with decent mechanics and enjoyable gameplay. SoT is a turn-based combat game, and it’s been awhile since I’ve played one of them. Thinking back…the last one had to be…gosh…Final Fantasy IV on the DS, maybe? What’s interesting about combat in SoT is that your party consists only of two people – you and another character. Going in I expected to start out small and grow my party into the standard three- to four-person crew. In SoT, while I’ve unlocked other members of my party, only one stays with you on screen and in battle. As they all have different abilities, you can switch team members at any given time, but more often than not, I’ve found myself a long-term companion in just one character. The sweet, and at times vicious Butters.

Continue reading Relationships in Games: The Teammates

Dawn of the 2nd Day: Saturday at PAX Prime

IMG_0054What a day, What. a. Day! Today I really got down to business and got some some info to share! For Starters, I had the opportunity to speak with Allen White, the Art Director for Smashmuck Champions! This is a game that’s more than just a new entry into the MOBA (Multiplayer Online Battle Arena) genre, it’s an game determined to keep it fun! I’ll have my full talk with Allen for you all later this week but for now, here’s my initial impressions of the game.
Continue reading Dawn of the 2nd Day: Saturday at PAX Prime