Hello all and merry Listmas! For those who don’t know, Listmas is a multi-blog event masterminded by our friend C.T. Murphy of Murf Vs Internet. It’s a wonderful time of sharing, story-swapping, and lists! Oh such wonderful lists! Keep an eye on CT’s blog and United We Game from now until the 25th, as we’ll be bringing you all the wonderful Listmas goings-on! And with that we move on to, you guessed it, another exceptional list! These are the 3 Worst gaming moments I can think of.
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Tag Archives: co-op play
Merry Listmas: My 3 BEST Gaming Moments
Hello all and merry Listmas! For those who don’t know, Listmas is a multi-blog event masterminded by our friend C.T. Murphy of Murf Vs Internet. It’s a wonderful time of sharing, story-swapping, and lists! Oh such wonderful lists! Keep an eye on CT’s blog and United We Game from now until the 25th, as we’ll be bringing you all the wonderful Listmas goings-on! And with that we move on to, you guessed it, a list!
Continue reading Merry Listmas: My 3 BEST Gaming Moments
A Sign of Better things to Come
This is Kovax Nobo the Astro Hobo, the newest fan-designed champion to be announced for Smashmuck Champions. It’s a free to play MOBA (Multiplayer Online Battle Arena) game that aims to provide players with a friendlier, more action-y, experience than that of similar games such as League of Legends. While it is indeed fun, what really grabs my attention is the level of involvement the game’s fans are enjoying.
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Community Post: On Co-op Play and My Lack of It
As a solitary, curmudgeonly gamer with control issues who doesn’t get out much, I don’t have a million and one stories involving co-op play in games. In the early days, my siblings and I used to hand off SNES controllers to play rounds with Mario, which is one form of co-op play, but not the kind I’m thinking of here. In terms of actually having to cooperate with other players to help everyone make it through a game, I can really only remember two such experiences. Yep, two instances of cooperative play in which I took part. And one was probably my worst experience ever with a game, and the other was near the top of my favorite experiences. Let’s start with the bad news first.
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Community Post- Which Turtle Are You?
In many modern video games, there is an option to design the main character from the ground up using a robust creation system. For some players, this is an excuse to create the most ridiculous hero ever (eight feet tall and purple hair, yes please), but more often than not, people want to put themselves into the action. It makes sense: video games provide experiences that are wholly unlike real life, so of course you would want an avatar of yourself performing these amazing feats. But the option to create a virtual self is not always available, particularly in the co-op multiplayer games of old.
Back in the saccharine days of the 1990s, when the video arcade was still alive and kicking, huge cabinets provided four players the opportunity to punch and kick their way across cartoon landscapes. Animated shows like The Simpsons and X-Men were riding high, and their arcade counterparts were the featured titles at every gaming establishment across the United States. And at the top of every kid’s playlist sat Teenage Mutant Ninja Turtles: The Arcade Game. This show (and its respective games) had it all: ninjas, martial arts, skateboarding, and of course, pizza. There was just one problem when it came to actually playing the game with four people: deciding which turtle to play as.
Oh sure, it may seem like an easy decision (Leonardo, duh), but what happens when you have four kids and all of them identify with a katana-wielding do-gooder? You can’t all be the leader – that just wouldn’t make sense. As with so many other co-op arcade games, hard introspection and tough decisions about one’s character had to be made. Several of my trips to Chuck E. Cheese would progress as follows:
“Okay guys, which turtle are you? I am really nerdy and I like to build with Legos, so I should be Donatello.”
“Wait a minute, I like those things too, and I am wearing a purple shirt, so I should be Don!”
“Fine, fine, fine. Well, Cory should be Leonardo, since it’s his birthday.”
“But I don’t wanna be Leo, I like Michelangelo! He has numb-chucks.”
“It’s nun-chucks, stupid! Fine, then I will be Leonardo, Cory can be Michelangelo, Jeremy can be Donatello, and Corey, you’ll be Raphael.”
“Nuh-uh! I am not gonna be Raph, he sucks!”
“Well someone has to be Raph!”
This would go on for some time, until one of us would just break the argument and pick our favorite character before anyone else had the chance. It seemed like every co-op arcade experience went like this until each of us had settled into our roles. For me, I became the grappler/support of the team. My roster was made up of characters like Haggar, Lisa, Nightcrawler, and Ryan, while my brother would take the leading roles of Cody, Bart, Cyclops, and Alex. We had learned which characters best suited our play styles, but more importantly, we identified with these heroes and our time spent gaming became even more special.
Even though arcades have mostly vanished from the world, the experience of molding yourself to a character is far from extinct. There are several modern co-op games that do not allow players to create an avatar from scratch. When playing Left 4 Dead or Scott Pilgrim Versus the World, my friends and I still have to figure out which character is the best representation of our personalities. Most first-person shooters limit the visual customization options to basic colors and body armor, so players must determine their role in the group using the weapons and tools available. Maybe you are the sniper who stays back and picks off enemies for the team, or perhaps the job of a medic might be a better fit. The choice is yours.
While the arguments and debates over character selection were mostly superficial among my friends, there was a deeper reason for all of it. When you get to the nitty-gritty of co-op gaming, there needs to be less focus on your individual progress and more care put into how you can best help the team. After all, if some jack-ass is stealing all of the pizzas when his/her turtle doesn’t even need health, the rest of the team will suffer. Just like Master Splinter said, “Together, there is nothing your four minds cannot accomplish. Help each other, draw upon one another, and always remember the power that binds you.”
Community Post: Some Games Are Better On Co-op
Around the time I got my Xbox 360 a few years ago, I didn’t have an Xbox Live Gold subscription. Friends who had an Xbox and a Gold subscription kept telling me I needed to get one. The reason? You can only play with your friends online if you have a subscription. This was also around the time when I was working at a part-time job and my finances were pretty tight.
Paying for a Gold subscription was quite expensive when you factor in the salary I was earning at the time. It wasn’t like I had no intention of getting one. It was just going to take some time for me to get one. The other issue was I didn’t have too many multiplayer games in my possession either. I wasn’t in any rush to get the subscription. Luckily, I’m blessed with good friends and family. My cousin took it upon himself to buy me a Gold subscription card for Christmas and one of my best friends decided to get me Halo Reach to start me on the path of multiplayer games I could play with both of them. Yup, truly blessed.
I generally like playing games by myself. I want the ability to absorb the story, the game environment, and to just have a quiet moment between me and the game. I knew playing online and on co-op with my friends would be fun, but there are times when you just want to be alone without the distraction of having to talk on a headset while you play. I like paying attention to the dialogue being said in a game, and when you have your friends talking at the same time a character in a game is talking, it’s really hard to stay focused on both. But when I do play co-op, I only want to play with people I know rather than random strangers who are paired up with you in a party match game.
I’m not the best player in the world, and I rather be playing in the company of friends who aren’t asses and judgey about how much I suck at first person shooters. From what I have read of people who do play co-op and are matched with total strangers who are playing the same game as you are, not all players are nice and respectful of other players who may not be as good as they are. Or on the opposite end of the spectrum, you may be a better player than this person from whateverville USA, and they are a sore player because of it and insult you. That’s a separate issue and a different topic for another time though.
Eventually, I did discover how some games are better to play with friends than alone. Take for instance, Borderlands. When I received the game as a gift, I was told by others who have already played the game and completed it that it’s better to play with someone else than on single-player mode. I never had the chance to try it on single-player, but when I managed to get together with maybe one or three of my friends for a game of Borderlands, they were right about it being an infinitely better experience to play as a group than alone.
Large groups of enemies are easier to take on as a group. Whatever your weaknesses are when you play the game, there’s someone who will have your back. Strategies can be built and agreed upon to take bosses down. One person might say, “You distract him by doing this and then I’ll take him from behind when he’s completely trained on you.” There’s also some silliness and goofing around when you play with friends.
I remember one time when I played Borderlands with my cousin, my best friend, and my best friend’s girlfriend. There were points in the game where you could get a vehicle, and my best friend’s girlfriend loved getting a pink car and trolling her own boyfriend by threatening to run his character over. It was hilarious hearing my best friend shout, “No, don’t run me over!” and you see his character running away from the pink car. I would sit in the gunner seat and watch as this craziness was happening before my eyes.
Another friend who I have been finishing up Borderlands with recently told me she never finished the story mode for the first game alone, but she finished it for Borderlands 2. She found the world of Pandora in the first game a bit drab and depressing while she played by herself. It also didn’t help that enemies got too hard to fight against on her own. By having the two of us play together, it made going through the entire story mode easier to do. There were also some funny moments that happened while we played and weird game glitches we experienced together.
I also think an advantage of playing a game that has co-op in their story modes is it makes you more likely to finish a game than if you played it on your own. I can’t tell you how many times I have started games on my own, only to not finish it because I get distracted by other games that keep coming out.
While I wouldn’t trade those moments where I can sit down and play a game by myself, I do enjoy finding a day and time with friends to play co-op. Not only do you get to experience the game together for the first time (or maybe for the twentieth time), but it gives you some good memories you can reminisce over. It’s also the best way to do stupid things with friends you wouldn’t have done otherwise if you are alone.
Community Post: Co-op Makes it More Interesting
Adding Co-op mode to a game may not always make a game better, but in my experience it always adds interest. I haven’t played a lot of co-op over the years, usually opting for single player or competitive multiplayer, but the times when Co-op has crossed my path, it’s always been a very interesting, if not fun experience.
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