Hello there! Today, I will be sharing with you another juicy and delicious (wait, what?) installment of my gameplay series for Rayman Origins. In this video, I get the Lum Medal in the second level of Jibberish Jungle, Geyser Blowout. As you can see, this level took me two tries, as I was not able to get 350 Lums for the Lum Medal during my first attempt. I was still getting used to the game, thus my minor incompetence. Plus, I just miss the helicopter ability. It is useful, but I don’t get that until the Desert of Dijiridoos. Sigh. Continue reading Youtube Time: The Duck Plays: Rayman Origins-Geyser Blowout (Lum Medal)
Tag Archives: Wii
Youtube Time: The Duck Plays: Fragile Dreams-Part 3
How do, everyone! For this week’s video, I will be sharing with you part 3 of my gameplay for Fragile Dreams: Farewell Ruins of the Moon. This was a rather interesting video. I get assaulted by ghostly arms, and then I’m forced to play hide and seek with a rather annoying ghost girl. She was so annoying…. Hope you enjoy! Continue reading Youtube Time: The Duck Plays: Fragile Dreams-Part 3
It’s Never Too Late to Learn Something New (in a Video Game)
It happened this past weekend. Around eighty-five hours into Xenoblade Chronicles, I learned something new. I learned how to control a different character.
Okay, so maybe it’s not that remarkable, or at least, the act wasn’t. But the feeling that came with it was. It was a strange feeling that combined triumph and stupidity. I felt extremely happy and proud that I finally figured out a somewhat important aspect of the game (controlling characters other than the main), and I also felt extremely silly for having taken so long to do so. After all, the near-end of a game isn’t exactly the place where you really want to be learning new things. By then you should be mastering or have mastered all the skills you’ve learned up to that point, right?
Continue reading It’s Never Too Late to Learn Something New (in a Video Game)
Youtube Time: The Duck Plays: Rayman Origins-Opening + It’s a Jungle Out There (Lum Medal)
What’s this, another video post? Why, yes. Yes, it is. You see, once I finished playing Fragile Dreams, I decided the next game I’d like to record would be Rayman Origins, one of my favorite platformers of all time. In fact, it’s right up there with the old Donkey Kong Country games on the SNES. It is that good. And so I thought I’d start posting videos for that game every week, as well, because I just can’t wait to share the fun with everyone. Continue reading Youtube Time: The Duck Plays: Rayman Origins-Opening + It’s a Jungle Out There (Lum Medal)
Youtube Time: The Duck Plays: Fragile Dreams-Part 2
This week’s Youtube video I will be sharing is part 2 of my gameplay series for Fragile Dreams: Farewell Ruins of the Moon. This time, I explore more of the subway and do battle with…jellyfish…ghosts. The ghosts of jellyfish? Huh? And is it just me, or is there something weird about that chicken guy?… Shudder. (Again, I apologize about my audio issues. That doesn’t get fixed until a bit later. Darn microphone.) Continue reading Youtube Time: The Duck Plays: Fragile Dreams-Part 2
Youtube Time: The Duck Plays: Fragile Dreams-Part 1
Hello there! We’ve decided, now that we have our very own Youtube channel, it’s simply not good enough to leave those lovely videos only on Youtube. They need to be shared! And so, for the next, well, however many Mondays, I’m going to share one video a week of my gameplay of Fragile Dreams: Farewell Ruins of the Moon. For those of you not familiar with the game, this is a Wii exclusive that takes place after the end of the world. You play as a boy named Seto, one of the last people left, who sets out on a quest to find a mysterious silver-haired girl. Continue reading Youtube Time: The Duck Plays: Fragile Dreams-Part 1
If Happiness is a Battle System, then Xenoblade Chronicles Makes Me Smile
Though I might have conked out on my self-promise to complete Metroid Prime, I haven’t given up on a number of other challenges that persist in my backlog, one of which is finishing Xenoblade Chronicles. Long story short, back in 2013, I started Xenoblade Chronicles, only to give it up after realizing just how long it was. At 60+ hours just to beat the main story (and 100+ to complete everything), I simply didn’t have that kind of time to devote to a single game. This past February, a copy of the game wormed its way back into my life, and I couldn’t turn it away this time. I picked the game back up, right at my last save point from two years ago, a mere five hours into the game. I’m now just over 40 hours in, the stress of me actually finishing the game is palpable. In fact, me stressing over this is actually stressing me out more right now, so that’s why I’m not here to talk about unfinished games, extremely long RPGs, or anything of that sort. Instead, I’m here to talk about battle systems, because Xenoblade Chronicles, for all its flaws (and yes, it has some), has one heck of a great battle system.
Continue reading If Happiness is a Battle System, then Xenoblade Chronicles Makes Me Smile