Tag Archives: replay value

Does it Have Replay Value?

Replay Value. It’s the last thing we think about when deciding whether or not we’re interested in a game, but it’s among the first when time comes to actually buy it. Having a reason to come back after the credits roll has always been important; it’s what the old arcade game literally banked on after all. However, in a modern game industry where the choices are too many to count, having more replay value could very well make the difference between a purchase and a pass. What is that makes a game re-playable though? One would think that a modern game would need a wealth of content in order to stay on the shelf, but I don’t that’s quite it. Content certainly helps, but it can’t do anything if the game doesn’t do something to win its players over first. Continue reading Does it Have Replay Value?

Finally Getting Back To It!

Image by Flickr User: clubizarre (cc)

It’s been a week and a half now since we said goodbye to 2014, and I still haven’t quite gotten my head around the fact that the world has turned once again and left us at the bright beginning of a new year (just…wow!). So as you might imagine, I didn’t really know what I wanted to do for the new year. That’s changed now though. You see, a┬ácouple weeks ago I posted my “replay” list for Listmas; that is, the list of all the games I’d like to revisit someday. Like most years, the list continued to grow in 2014, because even though we had more problems and controversy than usual, it was still a year filled with plenty of new games worth playing. This new year is looking like it’s going to be even better, so I figured I’d take a page out of Simpleek’s book, and issue myself a challenge. That is, to fully complete at least one game on the replay list each month this year!
Continue reading Finally Getting Back To It!