So we are talking about embarrassing games. Well I’m going to raise the stakes. Lets get a truly awful game in here. Jedi Power Battles is a tie in to the much maligned first prequel to the Star Wars trilogy.You remember that film don’t you? That sting of disappointment, the odd air that what should have been the easiest sell in the world had somehow become a dull trudging beast of a ham fisted galactic political drama. Space politics. Politics… in space! All against the background of some casual racism and horrendous child acting.
So, the source material isn’t great but, everyone loves Jedis and having powers and battles! This game should retain the best elements of the franchise and strip out the nonsense. Just like the film that inspired it however, it takes winning individual elements and then through a complete misunderstanding of what makes them so well loved, creates an experience that makes you never want to look at the nights sky again. For fear that this version of space might be true up there somewhere.
My fondest memories of cheat codes and unlockable content are firmly rooted in the Playstation One era. Video games had finally made the transition to disc-based media, and this upgrade provided developers with even more room to flex their creative muscles. Fighting games featured hordes of hidden characters and modes. Role-playing games became multi-disc epics; chock full of art galleries and enemy encyclopedias. A traditional platformer could provide players with hours of additional gameplay well after the main quest was completed. These were the glory days of the video game secret, where the hype machine of the gaming industry lacked the resources to spoil mysteries for the sake of publicity. Every disc seemed to have unlimited potential. There could even be a game hidden within a game.
As one of the two titles that were purchased with our PS1, Parappa the Rapper was a big deal for my brother and me. We loved its off-beat and colorful art style, along with the innovative gameplay it provided. At that time, the concept of rhythm games was still in its infancy and Parappa’s six little levels left us hungry for more. When the sequel hit store shelves, we bought it immediately, ready to rock our way through another goofy music game.
Um Jammer Lammy was a complete upgrade to Parappa the Rapper. The game featured smoother animation, more levels, and an unlockable two-player mode. For every level that was completed in the single-player campaign, that stage would be added to versus mode and a co-op campaign. My brother and I could shred through the story mode together, or face off in epic guitar-solo duels. Eager to unlock every stage for the multiplayer modes, we barreled through the single-player campaign. Upon completing the final concert, a familiar face stepped out of the adoring crowd: Parappa the Rapper!
At first, we thought the presence of our favorite rapping canine was merely a cameo, a polite nod to fans of the first game. To our delighted surprise, Parappa Mode was unlocked for play. The single-player campaign was made fresh with rap versions of every stage. Not just simple remixing, but a full re-purposing of every stage and its music to suit Parappa. New multiplayer modes were unlocked as well, featuring co-op and versus stages between the protagonists of each game. Finally, my brother and I could settle our age-old feud between rap and rock music in the arena of video games.
The existence of these extra modes came as a total shock to my brother and me. There were no hints, previews, or shameless advertising that let slip the presence of Parappa in Um Jammer Lammy. It was like an entire sequel was hidden within the game, just waiting to be unlocked and sweeten an already spectacular experience. These days, that sort of content would be leaked months before the shipping date as a means to create media buzz and overzealous promotion. A worthwhile extra like Parappa Mode would be packaged as marked-up DLC, or worse yet, as a ludicrously priced expansion pack. So instead of longing for a sequel for these beloved characters, I take comfort in my memories of a simpler time; when a video game could still hide a secret on its disc.
Ever since Sony acquired Gaikai from David Perry back in June of 2012, there has been speculation as to what the consumer electronics giant will do with the streaming service. First thought to be a sort of upgrade to the Playstation 3, then assumed to be a cloud media server for the PS4, Sony’s president has come forth in a recent interview with more details on future plans. Shuhei Yoshida spoke of an, “ultimate goal to bring Playstation games to all devices,” and “going from hardware to something closer to a service, regardless of the device.” He goes on to say that the PS4 would remain the center of their focus, even when considering other hardware avenues.
Sony is certainly not the first company to make a go at streaming games or a cloud-based service. Companies like OnLive and GameTap have been in the business for years. But these comments from Sony’s president could have huge implications for the future of gaming. Just imagine if Sony moves outside of their proprietary consoles and becomes a video game company based mostly on a streaming service. With a robust catalog of titles to pull from, Sony could create a sort of Netflix for video games: a flat monthly fee to play hundreds of classics from the Playstation 1, 2, and 3.
There are plenty of hurdles in such a move. As Microsoft found out earlier this year with the “always online” debacle, not every consumer has access to a hearty internet connection. On top of the headache that is server maintenance and running a smooth streaming service, most of the games that mark Sony’s rise to fame are third-party titles, so negotiations and licenses must be taken into consideration. But if all of these challenges could be met, Sony would make quite an impact on the gaming market, and potentially earn piles of money in the process. The bottom line to consider: just how many players would be interested in such a service and how much are they willing to pay?
Just speaking for the GIMMGP Headquarters, I know of at least two players would pay a good amount to stream dozens of Playstation games.