Tag Archives: prompt vs. morality

No Heroes or Monsters. Only Man

(Image by Flickr User: JBLivin [cc])

By now, DisHonored by Arcane Studios has reached the status of an instant classic. It’s unique setting, superbly-executed combat and stealth mechanics, and intriguing characters have cemented its status as one of the premier titles of the last generation. What I found to be its best and perhaps most insidious feature was its morality system, one that I believe should be the model for most future games looking to incorporate some idea of morality in their play mechanics. Continue reading No Heroes or Monsters. Only Man