Tag Archives: video game history

My personal plea to those in the game industry

Image by david_s_carter: https://www.flickr.com/photos/david_s_carter/3022538160/sizes/l/in/photostream/
Image by david_s_carter: https://www.flickr.com/photos/david_s_carter/3022538160/sizes/l/in/photostream/

(Above: Photo of exhibit at the Computer and Video Game Archive, Duderstadt Center, University of Michigan, Ann Arbor, MI.)

Save your records.

And no, I don’t mean those things that go on turntables and produce sounds — I mean your records. The paper and digital content you produce every day. The documentation of your work, your games, and your company. Your records.

Okay, before you think I’ve totally lost my mind, give me a moment to explain. I blog because I love it, but in real life, I’m paid to be an archivist  — someone who manages and makes accessible inactive collections of paper and digital records from various individuals and organizations for use by researchers, students, genealogists, etc. On occasion, I talk with these researchers to help them find items either in our collections or other collections in local institutions. Just last month, I spoke with two people who had been searching for collections of records that couldn’t be located. In both cases, it appeared most likely that the papers had been thrown out, discarded, trashed. Why wouldn’t anyone think to save their records, they asked. How terrible it is that all that knowledge has been (probably) lost forever.

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Things are so different than the were 30 years ago…or are they?

Image by inju: https://www.flickr.com/photos/inju/
Image by inju: https://www.flickr.com/photos/inju/

Though we’re just a few months into 2013, it’s already shaping up to be quite a year for gaming. As we now look to the next generation of consoles, established companies have disappeared (THQ, LucasArts) or met with financial strain (Atari). A plethora of new sequels and new IPs have promised (and, in some cases delivered) nothing less than sheer gaming ecstasy. And new technologies continue to push the boundaries between gaming and reality, forcing the question “what is a video game?”

But 2013 also marks something else a little less spectacular (or just a spectacular, depending on your point of view) — the 30th anniversary of the video game crash of 1983. It was kind of a big deal then. And now that we’re in a time of gaming overabundance, I can’t help but ponder a few parallels.

Continue reading Things are so different than the were 30 years ago…or are they?